This Kickstarter is to fund a book which contains a single adventure for Lamentations of the Flame Princess (LotFP) and other Old School Fantasy Adventure Role-Playing games set in the Jacobean period of English history. If this sounds like Blackadder or Carry on Up the Stuarts, bear in mind LotFP, and the tone of this adventure is more Hammer Horror directed by Clive Barker. Weird and horrific fantasy is the order of the day, and the adventure is recommended for a mature audience. While set in a fantasy version of Jacobean England, it is easily adaptable to other fantasy settings. The adventure itself is ideal for a Halloween game, and when the campaign ends, on the day before Halloween (October 30th) all backers will be able to download the 1st draft of the adventure, with pre-made characters and rough (but functional) maps
If you are returning to the campaign since the start, be aware that as well as fully funding the following additional things have been added:
Two additional adventure encounters, inspired by our Glorious Backers:
The Haunted Chapel crawling with cultists.
Under a Hunters Moon. A farm and adjacent woods inhabited by two distinct types of Werewolves.
We are now funding the following stretch goals (see the bottom of the page for details).
Stretch Goal 1: at £3000, Mancunia – an OSR Sandbox. - ACHIEVED.
Stretch Goal 2 at £3500, Rumble at the Cock Inn, A Bar Room Brawl. Stretch Goal 3 at £4000, The Jacobean Adventurer's Guide.
Also, the Spymaster backer level has been upgraded. It will now include two playtest reports, an annotated pdf version of the adventure, the Dee Report (which gives stats for this Magician of the Age, and more about his motives and methods), and when it is written a pdf of the 1st Draft of the sequel adventure - The Doorway. See this update for full details.
- The Jacobean Adventurer's Guide.
- Hunters Moon.
- We Need to Talk About Sir Henry.
- 7 Days to Go, Let's Have Some Stretch Goals!
- You want Maps? We've got Maps!
- Little Lord John.
- Spymaster Upgraded.
- The Life and Times of a Jacobean Adventurer.
- Pleased to meet you, hope you guess my name?
- Treasure Chest of Crypts and Things added as an add-on.
- The Pre-made Characters.
Here's more about the story behind the adventure, from the Players' Introduction.
It’s been a rough year for professional adventurers such as yourself. Last year good Queen Bess finally passed on, and Sir Robert Cecil effortlessly paved the way for King James to come south from Scotland and take up the crown. A more prudent monarch with a considerable national debt to deal with, he immediately tightened the purse strings. So, less money for expeditions to the New World. Also, Good King James has been making friends with the Spanish, so no more licenses for pirating the Spanish and an end to dubious endeavours in Europe. He’s also no friend of witches. He even sat in on torture sessions while up in Scotland. So patrons for your line of work have dried up or in some cases lost their heads in the change of regime, and you were looking destitution in the face.
Then the architect of your downfall, Sir Robert, seeks you out and puts you in touch with an old patron. An odd fellow called Dr Dee, former court astrologer to the Queen until he fell out of favour and had to go on a grand European tour. Last you had heard Queen Bess had arranged for him to take up a post at some priestly school up North, well away from the intrigues of her court. You remember the occasional job you did for him as being some of the fantastical of your career. Not the most straightforward work, but needs must.
So, at the end of a long trek made at your own expense northwards, you find yourself outside the door of an inn where Dr Dee has paid for your lodgings, according to a letter you hold that details your current employment. It's an ominous missive that details Dr Dee’s precarious position as Warden of Christ’s College in Manchester, and worst still that he has divined that your journey north from Chester will take you along a “Road to Hell”. Its nine in the evening, there should be music and sounds of revelry from within. It's strangely silent. You look at each other expectantly. Someone is going to have to take the lead and open that door and go inside.
Note: This product is an independent production by D101 Games and is not affiliated with Lamentations of the Flame Princess. Lamentations of the Flame Princess is a registered trademark owned by James Edward Raggi IV.
Some of the encounters awaiting the players in this adventure:
Headless Zombies, flesh-eating demonic assassins, all-seeing oracles, screaming mad women, cowardly men hiding in water closets, The Death and Resurrection Show, at least one bar room brawl (two, if the adventures like to pick fights), a black knight of the realm, his gang of knaves, a stone circle of menace, and a tower made of twisted flesh that writhes in agony.
Look here's a sketch (a work in progress) of one of the monsters, the Fearcrow.
- Six Premade characters so you can pick up the adventure and play it straight away. Unlike many other OSR adventures, these characters are hardened adventurers of 5th Level. Each character will have a portrait by Peter Town (Hearts in Glorantha, Mythic Russia).
- Black and White Illustrations by Daniel Barker (Monkey, Tales of the Reaching Moon) of the monsters that the characters will meet in the adventure.
- Three black and white detailed maps by Golden Ennie award winning cartographer Glynn Seal (MonkeyBlood Design, The Midderlands).
- A colour cover by Jon Hodgson (Warhammer Fantasy 1st-4th edition, D&D 4th & 5th, The One Ring).
- The book itself will be a 6 inches by 9 inches hardcover, approximately fifty pages long.
To produce this book I’ve assembled a small team of regular D101 Games contributors, who I’ve found to be reliable, professional and most importantly fun to work with.
Dan Barker. A veteran UK artist, who first made his mark with his illustrations in Gloranthan fanzine Tales of the Reaching Moon and whose work has recently graced the internals of D101’s Monkey the Roleplaying Game. I was a fan of Dan’s work form his Gloranthan days, but it was his work on Monkeys’ Mandate of Heaven – which includes the Chinese Ten Courts of Hell – and the recently released Tournaments of Madness and Death, a Swords and Sorcery adventure module for Crypts and Things, that made me want to use him to do the weird and disturbed internal art of the Road to Hell. The picture of Sir Henry of Thetford in the campaign's flyer above is an example of his work and here's more:
Jon Hodgson. Another veteran UK artist with too many credits to mention, but including D&D 3rd, 4th and 5th Editions, and WFRP 1st, 2nd and 4th Edition. Jon has produced many excellent covers for D101’s books over the years and is extremely professional and reliable.
Paul Mitchener. A longtime D101 collaborator who is on editorial duties, making sure that the words flow like sweetened water, and the game logic makes sense. Paul holds numerous RPG Writing credits (Crucible of Dragons for OpenQuest, Hunters of Alexandria, Mindjammer: The Core Worlds Sourcebook, Mythras: Mythic Britain Logres) as well as his self-published stuff: Age of Arthur, Starfall and the soon to be published British Urban Fantasy game Liminal.
Newt Newport. That’s me, head honcho of D101 Games, publisher/writer of almost 50 odd releases. From full-games such as OpenQuest, Crypts and Things and Monkey, to adventure modules, and Gloranthan Fanzines. I’ve done my writing bit, so apart from making amendments after Paul’s, I’ll be concentrating on getting the layout done, and other publishing bits, so you get the book in your hands before or just after Christmas.
Glynn Seal. The 2018 Winner of Golden ENnie for Cartography for his Midderlands setting book, Glynn has a long set of credits (which you can read here on his website) and is ferociously professional, producing high-quality work to a deadline.
Peter Town. A longtime collaborator of D101’s on titles such as Hunters of Alexandria, Hearts in Glorantha and Gloranthan adventures. Peter specialises in the historical illustrations with the touch of the fantastical about them.
I have a series of small fun stretch goals in mind. All will take the form of pdfs, which expand or complement the adventure. They will be exclusive to this Kickstarter and not available anywhere else.
At £3000, Stretch Goal 1 Mancunia – an OSR Sandbox - ACHIVED!
This is a short adventure takes place after the Road to Hell when the characters take up their employ with Dr Dee in Manchester. Here's the illustration by Jonny Gray which inspired this idea.
At £3500, Stretch Goal 2 Rumble at the Cock Inn, A Bar Room Brawl
This is a sort of boardgame/skirmish game that you play with modified LofFP rules, where you and your friends pick from the roster of available characters and try to survive the hell that has been unleashed within the Inn and as well as achieve specific goals before the Inn burns to the ground (since someone always decides to “burn it to the ground, it’s the only way to be sure” in playtests). If you remember the Rumble from the Tin Inn from White Dwarf 33 (reprinted in Best of White Dwarf Scenarios III), you’ll have a good inclining of what’s going on here.
At £4000, Stretch Goal 3 The Jacobean Adventure's Guide
This companion pdf to the adventure covers the following: Player's setting information about England in the early years of King James I's reign Tables to roll upon to determine their past exploits in the Elizabethan Age Details about Elves and Dwarfs (both members of the hidden realm of the Fae) as player characters. A Werewolf class, in case they catch Lycanthropy during the adventure.
Add £10 (approximately $13) onto your pledge and I'll send you the contents of the Treasure Chest of Crypts and Things.
Crypts and Things (C&T) is a Swords and Sorcery Roleplaying game based upon the Old School Rules of the 70s/80s. It also draws upon the British fantasy games and game-books of that period to bring a distinctly dark and dangerous feel to the game.
Tomb of the Necromancer. A Swords and Sorcery romp for four to six characters of level 6 to 8. It takes place in the frozen north of the Continent of Terror, and sees the characters pitted against ravaging barbarians, who seek an ancient weapon for their mistress. Further exploration leads them to the forsaken temple of an evil sect of Necromancers.
Life and Death. A scenario/sourcebook for Crypts and Things, Swords and Wizardry and other OSR Games, using the ‘Shattered Lands’ setting. A complete mini-campaign for four to six characters levels 1-3.
From the Shroud #1. The first issue of an irregular ‘zine for Crypts and Things, with content compatible with other Old School games based on 1st or Original editions.
This add-on gives you the books in pdf with the option to print via Print on Demand (excluding From the Shroud#1 which was a very limited printed edition which is no longer available). When the campaign ends and if it has funded I will send out backers coupons for pdfs and print on demand versions of the books.
The Apprentice backer level delivers its print book via print on demand from Drivethrurpg.com What this means Is that when the print book is ready, a coupon will be sent via an email from DriveThruRPG.com (so you’ll need an account there) that will allow you to get an at cost copy of the book, where you pay the production costs of the book (estimated at £5/ $7) and the postage.
If all this confuses you and/or you want me to send you the book directly please choose the Journeyman backer level. This level is only available in the UK, Europe, Canada and the United States. If you don't see your country on that list message me via Kickstarter and I'll see if its practical to add it. The high tier Spymaster level gets you everything (including the pdfs from the stretch goals) printed off and sent directly to you anywhere in the world, but is limited to five backers.
Risks and challenges
I’ve previously run 4 Kickstarters, 3 of which have been delivered with one (The Mandate of Heaven) being in the final stages of production (art and layout) as I type.
I’ve made mistakes in all of them and learnt from them. The biggest one which I’m avoiding here is not going into the Kickstarter with a complete manuscript and then bloating it with extra content via stretch goals.
The adventure is written and, as soon as the campaign funds will go off for editing. All stretch goals I have in mind are separate from the main book and will be delivered independently of the main book as pdf micro supplements.
Everyone involved in this project is extremely reliable and professional. We are dedicated to getting this adventure in your hands as quickly as possible.
The main risk is me going down with an illness, and if that is the case I will update backers as soon if this happens.Learn about accountability on Kickstarter
- (29 days)