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FTL is a spaceship simulation roguelike-like. Its aim is to recreate the atmosphere of running a spaceship exploring the galaxy.
FTL is a spaceship simulation roguelike-like. Its aim is to recreate the atmosphere of running a spaceship exploring the galaxy.
9,818 backers pledged $200,542 to help bring this project to life.

FTL: 2+ weeks later!

Hey everyone!  We have been really busy the past two+ weeks and we wanted to give you all a heads up on the progress we've been making.

First:  We have a company!  Our studio's name is now officially Subset Games. We don't have a logo yet but let us know what you think!

On the development side, we've been in crunch mode getting ready for the beta. Ideally all of the main features should be in place before it starts. This would let us avoid balancing our time between adding previously planned features and responding to player feedback.   However, the overwhelming success of the Kickstarter has also increased our workload substantially.  For what is currently a two man team, we're doing our absolute best to stay on target with the release dates (still trying to figure out how to add the 8th day to our work week), but in a worst case scenario delays are possible.  We'll do everything in our power to avoid it, but we hope you'll understand if it does happen.

In the meantime, what have we been adding to the game during the past 2+ weeks?  We've been spending a while working under the hood, reworking the entire balance of the game.  Rather than having to define enemy ships manually, we can now automatically generate enemy ships and their destruction rewards based on a number of formulas.  This will allow us to quickly and easily respond to balancing concerns.

We have also been hard at work on the player ship customization.  We're adding more player ships and trying to figure out how much leeway to give when it comes to choosing starting equipment.  Right now it's a daunting task...    Balancing the freedom to make meaningful choices but still maintaining a standard difficulty seems nearly impossible.  It's fully functioning so we are putting it aside for now and will wait to have our beta backers test it.

We took part in a few interviews which will be going live soon.  The first is up at  Gamerfront and gives some insight into a number of the more recent major Kickstarter successes.   

Also, our official forums are up!  Head over to for some friendly discussion!

That's all for now!



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    1. drakrochma on May 4, 2012

      Looks like I supported the right game.
      I´m looking forward for the beta.
      Hope it will start soon.

      Can´t write anything in the official forum.
      Any ideas why?

    2. Missing avatar

      on April 24, 2012

      I find polyphasic sleeping to be an awesome way to squeeze a few extra working hours into each day. As developers working what I imagine to be fluid schedules, I highly recommend giving the Everyman sleep schedule a look. That will net you an extra 3-4 hours per day as the schedule only requires you get 4 hours of sleep per night. (28 extra working hours per week for a BONUS day #8!) I've been following it for the past 2 months and it has been awesome.

    3. Bartosz Branecki on April 23, 2012

      the extra founding could be diverted to future updates/DLC if the Subset Games wishes so :)

    4. Missing avatar

      Zephyr on April 21, 2012

      It'd be nice if the logo included some mathematical symbols (

      On the release date issue: I would much rather have a good, finished game when it's done rather than a rushed game.

    5. Missing avatar

      dknight99 on April 21, 2012

      I think all we want is to have the best FTL experience as possible so no pressure on rushing this out. Us gamers have been burnt so many times by big publishers with games that had so much potential but ruined due to a rushed product because the investors don't care about the game but only in the profit margin. It must be refreshing to see backers to tell you guys no pressure and take a break once in a while instead of the slave drivers at the larger developments eh? Welcome to a new era.

    6. Tyler Gallant on April 21, 2012

      People paid for a pre-order for the finished product, more or less, so I'm not sure where this expectation or 'demand' for the majority of the extra Kickstarter revenue being pumped back into this project is coming from. I think it would be the altruistic thing to do, and I'd prefer it, but the development team should be under no pressure and we as clients should not EXPECT more than what was initially product because the game sold better than expected/better than their breakeven estimate.

    7. Morgan Rennie on April 20, 2012

      I hope to get hands on a beta by the end on may!

    8. Jim on April 20, 2012

      Mikael has the right idea. That'd keep everyone happy. Lovin your work xx

    9. Missing avatar

      B. Ustad on April 20, 2012

      I would be happy if you just released a stable game when you are ready, and expanded upon it post release.

    10. Missing avatar

      deleted on April 20, 2012

      The author of this comment has been deleted.

    11. Laird Popkin
      on April 20, 2012

      I'll second that - getting the game right is more important than hitting a date.

    12. Missing avatar

      Ben Cribb on April 20, 2012

      Guys, you got so much more than you expected, as a contributor, I expect you to throw away the deadlines and replan from square 1 exactly what you're going to do with this project! You can now afford a MUCH longer development and polish period! Put in extra campaign content! Polish art and music more! Do everything you dream of that you can now afford! Don't dump money out the window as fast as you can, we the fans, we want QUALITY not punctuality!

      When I contributed I wanted to be contributing for a bigger and better project than you were advertising. It wasn't supposed to be 50 cents for the game, 9.50 for your pockets! Take the time you need to use that money effectively!

    13. Aletheides on April 20, 2012

      I concur. Take the time you need to get every feature you want into the game. The better and the more complex/detailed a game the happier ill be :)

    14. Michael Randall on April 20, 2012

      I too would like to make it clear, I will not mind you taking your time to do it as you see fit within reason - that reason being, I wouldn't want you to run into cost over runs from scope creep and thus jeopardize your possible stable financial future, I think some of us are thinking of how this game can sustain continued content from the creators beyond its initial release - healthy developers, healthy game, healthy entertained community ;)

    15. Missing avatar

      Austin Mills on April 20, 2012

      It's worth it for a delay to get great quality. That's a problem I see a lot with modern gamers, they want the game now even if it's not done and will say fix it through patches. Then complain once it's the way it was intended. I have no issue with reasonable delays. If there is something massive (like over 4-6 months) hopefully we would be getting at barest minimum an update a week.

    16. Missing avatar

      RaidSoft on April 20, 2012

      Yeah, you got more money, you should be thinking about how can you make use of this extra money to make this game better? This is the whole reason that kickstarters are so good, people will generally be very happy to wait a bit more if it means that the end result will be a better product.

      Really that's what we want, as good a game as you can possibly make within your budget, of course you don't want to want 3 years either ;) You of course need to make a judgement call on what is the best balance in how to use your budget best! But whatever you do don't rush the game because of an estimation of a release date!

    17. Missing avatar

      Adam S on April 20, 2012

      Echoing good not fast. As long as you slip less than one year, you won't hear any complaints from me.

    18. Elc1247 on April 20, 2012

      Im pretty sure that almost everyone here that is backing you up will agree with me when I say that delays are perfectly fine if it is for the sake of making the final product as perfect as possible. You guys dont have a big AAA developer breathing down your neck, so quality is what counts, not deadlines set in stone or pleasing the higher ups who dont have any real passion for the medium of gaming in general. One example is Tripwire in this case, they never give any solid release dates, but everything they release has yet to disappoint. Given that you guys have raised WAY more money than you initially needed, you guys can go nuts with adding things that you think will add to the overall experience of the game, the guys over with The Banner Saga added a ton of things like using a live orchestra for the score to make the experience even better. I wish you guys the best of luck and encourage you guys to take your time to make this game everything it was imagined to be, we will be eagerly waiting to see what kind of polished gem will come out of this process.

    19. Ross Ramsay
      on April 20, 2012

      don't kill yourselves over a game, make sure you occasionally do things like sleep, or eat food too. I respect you for wanting to keep to your deadlines, it's always good to have that deadline there to keep pressure on, but the scope of your project has changed, it's understandable that your deadline will too. Look at AAA games, there are plenty of examples of them being delayed for months, and even then they tend to launch unpolished with bugs. I'd much rather see the game later but working and without too many klunky bits than sooner and with bigger issues. I agree with a lot of the comments here already, I certainly backed you for a good game over a fast one :P.

      and remember, you've got at least 10,000 people that believe in you and are looking forward to your work, so again, don't kill yourself over deadlines. If you actually ENJOY making the game, there's more potential for further wonderful games produced by you, and I can get behind that.

    20. John Ingalls on April 20, 2012

      I would prefer a polished game over a premature release date any day. Do what needs to be done, you still have my support ;).

    21. Missing avatar

      Tim Gilbert on April 20, 2012

      I'm 100% with Andrei Petrov here. Take as much time as you need to make the best game you can with the kickstarter money.

    22. Andrei Petrov on April 20, 2012

      Honestly, you made 190K over what you asked. If you stick to your original deadlines it means you pretty much use up 20K and pocket 180K (or use it for marketing). I am %100 sure that nobody that backed you up wants that. We gave you the money cause we want the best game possible. So please take your time, blow through your deadlines, hire more staff and deliver an experience worthy of the hype.

    23. Alex Jarlsbo on April 20, 2012

      Nice to hear some news.
      Looking forward to the beta.

    24. Tyson Sukeforth on April 20, 2012

      Would you release a pre-Beta if we promise to shut up and not give feedback until you're ready? ;)

    25. ShinKagato on April 20, 2012

      agreed, if it takes extra time to make the game a more polished and balanced experience then I have no issue with you taking longer. It has great potential and id hate to see it ruined due to a rush to make a deadline

    26. Missing avatar

      deleted on April 20, 2012

      The author of this comment has been deleted.

    27. James Dalley
      on April 20, 2012

      Just make a good game and we'll be happy, even if it is later then projected. I've learned it is best to add a month or two to the estimated delivery here on kickstarter.

    28. CaidKean on April 20, 2012

      I've been following you ever since I discovered your wonderful game at the IGF, I don't mind a delay if it means a more polished experience in the end!

    29. Missing avatar

      Matthew Collier on April 20, 2012

      I agree with Mark, and I am a games development person ;)

    30. Voxavs on April 20, 2012


    31. Mark Doherty on April 20, 2012

      @hampus - I don't really agree. Beta should have all of the components of the release - its purpose, after all, is to fix any issues found. That may be my real-world IT applications (but not games) deployment persona speaking though.

    32. Lyons100 on April 20, 2012

      Release dates are nice, but i would much rather a well well polished game over a bug ridden nightmare. Take you time and don't worry to much about meeting the release date to much.

    33. David on April 20, 2012

      Glad to see updates :)

      I won't mind some delays :P But if it's more than say....4 months? I'd be somewhat peeved :P

    34. Tobias Becker on April 20, 2012

      Add some nice content - balance the game - give the player some customizing and give´em the feeling to build something up during the gameplay... and TAKE THE TIME YOU NEED TO MAKE IT GOOD NOT FAST. Nobody would going mad if it would delay some months...

    35. Missing avatar

      Hampus Josserand on April 20, 2012

      @Mark They're working on the beta, not the full release. So rushing is acceptable here.

    36. Roman Grazhdan on April 20, 2012

      Yeah. Keep tweaking until you're happy with the game. I think we all can wait a couple of weeks.

      I'm glad you're adding different player ships.

    37. Missing avatar

      Mika Flinkman
      on April 20, 2012

      Take your time if you need it.

    38. Mark Doherty on April 20, 2012

      I'd rather have a delayed, yet good product, than a rushed, yet incomplete one. You do what you have to do (without making it take forever).

    39. Missing avatar

      Rob Hague on April 20, 2012

      Hey Guys, don't panic too much over the deadlines - some will complain if things are later than promised but many of us are in here for your inside story on the development of the game. It is more important to tell us honestly about the problems when you know about them and what it means for the schedule, and when good things happen that will help towards dates than worrying about dates just for dates sake.
      Keep up with the good work and the information flow!
      Cheers, Rob