Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
Thanks for delivering a good game! A+ would back again.
Best project i backed so far. Very excited for the expansion.
Thanks for the news on the expansion and bringing this awesome game to Ipad!
this was my first ever Kickstarter and I'm glad I backed :-)
Just wanted to say I'm really happy I backed this project and see it to be such a big success.
I really enjoy the game.
The art book is top notch. Do you know when we'll see the PDF manual?
Well done guys. Proud to have backed this project and to see it be such a success and the end result be one of the best games I've ever played!
Any update on the art book? Update #15 (in November last year!) said it was a work-in-progress but there's been nothing since.
Still hoping for a fantasy theme of this game!
The game is great! It's so bloody hard though, even on easy. ;_; Not going to stop me though!
Guys, thank you for the game. If i knew it would be that good i would have given you more money. I'm hoping for an expansion or a sequel soon.
Thanks for the update and the awesome game. I'm really having a lot of fun playing it :)
My family and I are all really enjoying this game. I am very glad I backed this one!
Now...You guys need to make a Fantasy version of this style of game.
That would be so much fun!
I had a question - current Steam release has password-protected beta builds. Who has access to this?
My gaming friend and I are having lots of fun with this one! Congrats on the grand success!
If anyone is interested in another great looking space game. Check out Blackspace.
My first reward from Kickstarter! Great little game! Keep up the good work!
I've already seen this game declared as being the poster child of Kickstarter success :)
Anyways, I really hope for another Kickstarter project for an expansion with more events & ships (space stations?) and maybe even interactive planet navigation.
Wow this is sickly addicting and love the music. Well done ya'll.
This game is amazing. Can we Kickstart the iOS version now? ;)
@Alan - Thanks. I should really stop skimming through these updates.
Loving my FTL game. Thanks so much for all your hard work! :-)
@Subset Games...Congratulations! Love this game!
So . . . what game are you guys going to Kickstart next? And when will it be up for backing? :)
@Roy Update #14 tells you what you need to do to recieve both your GOG and Steam keys.
Just wondering, when do we get our GOG codes?
I love this game so much, it's super addictive, clocked many hours on it already!
I was thinking, a great addition to this game would be some planetary missions! If you have a teleporter on your ship, maybe you could have a mission option sometimes that has you beam down onto a planet to fix something or fight some people for rewards! Just a thought...
It's good to see plenty of coverage for your game, here is a pretty good test for french speakers : http://www.gamekult.com/jeux/test-ftl-faster-than-light-J3050050731t.html…
Hey, Subset Games, you shut up with all that rational and logic. We don't take kindly to that on the intarwebs! :P (Just to reiterate, I was only pointing out that it's kind of amusing; not offensive or upsetting).
Seriously, though, one of the best things about backing projects (especially FTL, which is so great to see come to fruition) has just been following along with updates about each step of the way, events, etc. It's far more compelling to watch indies and small production studios through the process than be fed overly produced, polished, marketing garbage leading up to releases for big releases that just leaves you feeling slimy and uninformed.
I'm sure I'm not the only one that is looking forward to the holidays, this year, to buy lots of Steam /GOG copies of FTL to gift to friends and family, too.
The game is awesome! Thx for the great work!
Backers get access to Steam, our website builds, GOG bonus content, and 2 week early access. We thought that was fair for a $1 :)
I love this game, but it's amusing that backers paid $10 for a copy, but it launched on GOG for $8.99.
Love the Federation Cruiser you get from beating the boss. The Artillery Beam is BEAST. Fun game that I've logged way too many hours on.
@P-38 Thank you :)
For anyone who cared, eset verified false positive, woo hoo!
Been playing the beta and love it! Do the $80 backers get the soundtrack, out of curiosity?
Submitted. There's been one virus update since initial detection, still showing it unsafe but . . . I did read about Nod32 having this issue with other steam games. First time it's happened to me though.
MBAM and MSE both say it's clean. You might want to let Nod know they have a false positive
So, my steam account just updated FTL, and Nod32 comes back and says the ftl.exe is infected with the crypt.win32 virus, and deleted it . . . you might want to double check the upload.
@Brian I've only won once, but my strategy during phase 2 was cloakspam.
Some randoms will repair you after saving a civilian ship or somethign similar. Also there's an augmentation "Repair Arm" that repairs the ship but reduces the scrap you get.
Do agree with Brian leet. A excellent game that I have enjoyed very much. A bit to much even. But I have finally managed to pull my self away. Anyway what I going to say is that like Brain Leet i think the auto-fire function could need a bit work. Its a nice feature but to be able to select which weapon to auto-fire would be nice. The readability of the auto-fire could be improved to I think. (For you who are not in to design it means how easy to is to understand what it is doing or what is for. Like it being on or off)
20 hours in, and all I can say is amazing! I've unlocked four ships, but have yet to beat the final ship. "Phase 1" of the battle I've won a handful of times, but don't know the strategy for the second yet. Haven't even tried "Normal" difficulty yet! So, if I had a comment it is that "Easy" maybe should be toned down just a teensy bit.
I like the interface, though I do tend to pause a lot in combat. I love the audio queues, particularly the heartbeat when a crew member gets low on health. Only minor nits:
Sometimes I find myself opening/closing a door when I want to select a crew member.
I often want to set some weapons on auto-fire, but not others.
Looking forward to the final tweaks, and hopeful for even more stories and variety!
Loving the game! Managed to get to sector 5 at last!
Wow. Just wow. I love this game. I love this game. I love this game.
This game is amazing, I am still yet to make it past sector 4 (on easy even) as I never seem to find a store when I need one!
Is there any other alternatives to stores for hull repairs? I think I got a random encounter with a repair drone once but you cant rely on that happening. Do any alien races help with hull repair?
I'm having a lot of fun. It's properly hard as I can see by going just a bit further each time I play.
It's a great game to just log in and play for half an hour at a time.
I just checked my steam library and I've logged in 25 hours already. I think I got the beta on Monday? This game is so much fun, I can't put it down. Really amazing game. I love how the "story" plays out so quickly. 30min-1 hour and you should reach the end but omg all the crazy stuff that happens. You'll be feeling completely invincible one minute and a fire breaks out in the wrong section of your ship and 2 min later you're trying to move crew around to put out fires in one room while trying to keep the ship fighting in combat and vent other rooms out to space all while keeping certain crew members at their stations and running others around to fight intruders.
Guys, this game feels great, the mechanics are there, very good work indeed! It sucks the time right out of my schedule.
Some things I hope gets fixed in the release version: Working mouse when entering text. Ability to create template crew (think teams in Worms). Hot-keys for selecting crew in your ship.
Just spent whole day addicted to playing this great game (thanks for the beta before release) Its a tough game but I think you got the balance right with the two modes and what I found surprising is how re playable it is with different strategies ships etc Anyway I think you guys have done a great job and I would love it if you kept adding to FTL with further content of some sort.
Hey guys, a few notes from playing the Beta:
1) Can you implement a zoom function for when the invaders land? Sometimes its hard to see/control what is going on on the tiny squares.
2) Can you add an option to speed up time during combat?
3) Also mouseover crew members should highlight their stats on the left, so it is easier to see their skills as you select.
Otherwise, loving it! Certainly a challenge! Not sure how I will beat the mothership, whoops me every time!