What is Noctemis?
Noctemis is a side-scrolling platformer Video Game for the PC, Mac, Linux and eventually the Xbox, OUYA, android, and iOS, and PS3(hopefully)
Noctemis takes place during the late 1800's, on a small island slightly north of mainland Europe, in the modest town of Horrow-Brook. Horrow-Brook was once a beautiful and bright city of opportunity and life. However for over a decade a curse has plagued the city of Horrow-Brook. This curse causes those who fall asleep to drift into a comatose state and release horrifying dream spirits into the world around them. This curse has slowly caused the entire population of Horrow-Brook to slip into a state of horror and deprivation.
The people of Horrow-Brook were panicking as more and more people fell into their deep sleeps and released these nightmarish creations into the world around them. Just as all hope seemed lost, a powerful and frightening figure, known only as Mon. Sr., brought the people of Horrow-Brook together and gave them the tools necessary to fight against these spirits. These tools consisted of specially designed weaponry and armor meant to combat the spirits. The most potent weaponry that Mon. Sr. brought to the people of Horrow-Brook was known as Syrum S.
Syrum S is a liquid concoction that prevents those who inject it from dreaming in their sleep, and therefore they become incapable of releasing these "evil spirits" into the world around them.
Just as with any drug, humans eventually become more tolerant to it and therefore need increasingly high dosages in order to benefit from the effect. This increased dependency on Syrum S would normally not be a problem, but unfortunately Syrum S is very expensive.
Due to the high cost of Syrum S the people of Horrow-Brook have stopped spending their money on the other necessities of life such as repairs to their homes, the purchasing of toys for their children, and even simple things such as the care of their clothing. Due to these circumstances the city of Horrow-Brook is in a state of disrepair. Buildings are missing doors, have broken windows, leaking rooftops, and the city bell tower hangs to one side as if ready to fall onto the cobblestone street below.
Not only has the general economy been devastated by the need for Syrum S, but the Order requires gratuitous amounts of time from any healthy, strong, able bodied man to fight for the order against the spirits of nightmare. This has left no time for the youth to work the fields, fish the ponds, cut the trees, or repair the buildings.
As time has gone on more people cannot afford their dosage of Syrum S and therefore risk the chance of releasing dark spirits from their dreams.
In the beginning, with the release of the first dark spirit, the ocean began to swell, the sky grew dark, the trees started to die, and a darkness began to crawl towards the island from the distant horizon as if attempting to slowly swallow the city of Horrow-Brook in eternal darkness. No ships have visited the island of Horrow-Brook since that day, and no contact has been made with anyone outside of the island since that day other than Horrow-Brook's savior, Mon. Sr. , leader of the Order.
Current Setting(Where the game starts):
It has now been over a decade since the first spirit was released from a dreamer, and over a decade since Horrow-Brook has been cut off from the rest of the world. The people of Horrow-Brook now worship the Order in a cult-like fashion. This is done in order to stave off the paranoia they all suffer from as they fear each other's desire for Syrum S as well as each other's ability to release these evil spirits if not given the appropriate dosage of Syrum S.
No one knows how the curse came to be. Many people blame the sightings of the spirits of the dead in the graveyard on the edge of town, others question the eerie light that comes from the abandoned lighthouse, some even say it is a gypsy who brought the curse over from the mainland. Whatever the case, the horrors of this world have been spilled onto Horrow-Brook in the form of evil spirits, and there are few capable of taking up the challenge of solving the mysteries of Horrow-Brook as well fighting their way through hordes of evil creatures.
You play as the intelligent scientist Eldwin Kershner:
Main Character & Character Options:
Eldwin is a scientist who has dedicated the past ten years of his life working for the Order in order to create weaponry to fight the evil spirits who inhabit Horrow-Brook.
Your character will develop new skills and become adapted to his environment as you play the role of a scientist with the ability to create weaponry to fight against the spirits as well as create useful gadgets to assist you against any obstacles that get in your way.
The picture below is an example of an armor set you can create in-game for your character in order to combat the nightmarish creatures in the game.
After defeating spirits Eldwin can bottle their energies and release them to summon powerful spirits to fight for him. Very similar to summoning creatures in Final Fantasy only they stick around until they run out of energy.
What is the world of Noctemis?
The world of Noctemis is a dark and Horrific place. Spirits Haunt the houses of those who have become "dreamers", the dead walk the earth, and terrible nightmarish apparitions stalk the outskirts of roads, chapels, and the shoreline.
The people of Horrow-Brook are distant, as if appearing to be here in body, but not in mind. Darkness clouds the sky at all times of day and night, and a crawling darkness threatens to envelop the city of Horrow-Brook as it approaches in a thick, cloud-like substance from the distance.
Imagine your worst nightmares come to life, your childhood terrors become a reality, as you experience this dark, alternate version of the world around you.
No matter your personal fears, fantastic whims, or curiosities, Noctemis is sure to be an encompassing and enjoyable experience for anyone who likes a deep and enthralling storyline mixed with fast-paced gameplay and a rich environment as well as a unique art style.
Noctemis rewards skill as well as creativity.
There are a plethora of unique items to choose from, as well as a great upgrade and creation system that really tries to strike home the idea that your character is a skilled scientist and mechanic.
Even the armor your character adorns changes your movement, the toughness and speed of your character, and the ability to climb, jump and maneuver about the world around you. Collect resources and gadgets and implement them on your workbench to create cool and unique weapon combinations.
Noctemis is a sidescrolling, 2D, action-horror, platformer with a lot of cool and developed puzzle mechanics. The overall gameplay is very akin to a mix of other popular titles such as: super meat boy, n+, binding of isaac, and the Zelda Titles.
Noctemis is truly a unique experience that draws inspiration from many other games, but delivers them in a way that hasn't been this involved in the way the player's choice of play-style and overall personal choice have a direct effect on the gameplay.
You fight large, small, frightening, and sometimes even deceivingly cute creatures with a HUGE selection of weapons that only grows as the player decides how they want their weapons to react and be used on the enemies they face.
Why do we need Kickstarter?
We need kickstarter for a number of reasons:
- We have brought the wonderful and talented creative mind and artist Dholl, you may recognize him from deviantart: http://dholl.deviantart.com/ Dholl is not only a capable artist but a capable game designer who specializes in the designing of creatures.
- As well as the talented musician Bucky Boy, who you may recognize from youtube: http://www.youtube.com/user/buckyboy2009/videos?view=0
- Just recently we were lucky enough to find a 2nd concept artist, Jared Sandall. Jared has an amazing talent at coming up with gruesome creations that fit perfectly within the theme of our game. Having a 2nd artist has sped up the creative process dramatically and has brought another unique perspective into our creative process.
- We also recently hired on a professional Audio Engineer who has worked on a number of amazing projects, his name is Arnorld Nesis. Arnold Nesis is an Israeli composer, who is best known for his work in video games and movies. He studied film scoring at the Rimon School of Jazz & Contemporary Music. Though based in Israel, Arnold has worked with companies in the United States, U.K, Russia, Ukraine and elsewhere. He is also the founder of Capricia, a progressive project that released its album, "Fooled by the Hush," in 2011 with Melodic Revolution Records. You can Check out his portfolio here: http:// www.arnoldnesis.com
All of these artists are wonderful in the work that they do, and we would love to keep having them as part of our team, but it takes time for them to produce these beautiful pieces of work for us and therefore they require funding. Up to this point their funding has been purely out of pocket, and we would love to continue to be able to do this, and I most likely will, but because of this my team is not able to extend its limited financial resources to buy other necessities such as software, upgraded hardware, and the materials to produce the game. Due to these financial limitations we often spend time waiting on our paychecks from our other jobs in order to fund software pieces so that our team can continue to work. If we were given the money we could buy all the necessary software and work at a much faster pace.
We need it to develop our games to the highest quality standard possible for our audience interested in Noctemis and for those who want to experience the game the way it deserves to be experienced.
this list of software includes:
-2 more copies of Adobe photoshop Creative Suite
-1 more license of Unity 3D Pro as well as the Unity Teamwork add on for it to allow multiple users to work on the project at once.
-1 new, and functional laptop for one of our artists who stretches the physical limitations with his old pc each and every day in order to get his work done.
-Software upgrades and packages for the Unity 3D engine to speed up the development process so we can release the game earlier than previously expected.
3.) Publishing costs
Publishing costs are expensive.
- Getting the government to recognize us as a legitimate company, paying for our website
- hosting our website
- paying for online merchant costs.
In game Screenshots?
(Free shipping on items $500 or more or items $25 or less unless otherwise specified in item description)
The nice thing is you are not just donating to us when you help fund Noctemis, in fact, we are using a large majority of what you pay to reward you in return with greatly discounted merchandise and copies of the game to show our appreciation for your help.
Some of the rewards are such a good deal that we can only offer a limited number of these "Early Bird" specials.
Any and all the help we can get is beyond appreciated.
And without further ado, Your Prize Packages:
Risks and challenges
The greatest risk we face is our game not being heard about. We will do everything we can to get the word out about Noctemis and how amazing we think Noctemis is, but we are going to need help. If there is anyone that you know that may be interested in our project, not just funding it, but just interested in playing the game, please tell them about it.
We will encounter problems if we cannot extend our audience to the levels we are hoping for. We have some really talented artists and believe their work on Noctemis should not go unheard. If you are a fan of Dholl's artwork, BuckyBoy's music, or just a fan of a really incredible indie game experience, then this is the project for you.
Some of the challenges we face are all of our software and web publishing costs related to creating a project of this scope. Due to the costs related in making a project of this size we need your funding and your support to help us create something truly beautiful and grow our game into something that is professionally respected and publicly enjoyed.
$5,000 dollars may not seem like a lot of money to start a game project, however we have already dug deep into our pockets to ensure our success up to this point, and we fully believe that this amount should be just enough to get us to the next step of our project, publication.
We still have a lot of work to do, but we have most of the base mechanics down as well as a large portion of the artwork. This funding will ensure that we reach our goals and can continue to pay for our materials and services needed to complete the project on schedule.
Risks after being funded:
The risks we face after being funded are mainly concerned with time, they are as follows:
-We project the game will be finished within a year's time after being successfully funded, however we also project that worse case scenario we could be facing a 1 1/2 year development time. Luckily we just recently brought on another artist who has really helped speed up the development process of Noctemis.
-We really want to see this game hit valve software's "Steam". However after we are funded if we do not get "greenlit" then we will not be able to sell our game on steam and will be forced to do so purely through our website and hopefully a few other mediums.
-We also want to see our game come out for the xbox 360, PS3 and possibly a few handheld consoles, but all of those would take extra funding, so any extra money over our goal would be put towards those extra licenses to develop for other consoles besides just the PC.
-We want to continue to make Indie games without the influence of publishing companies getting in the way of us from creating something we actually have a passion for.
-We also want our fans and gaming community to feel like they are a part of the project we are working on. We want everyone to feel like they were a part of the reason this project was able to succeed.
-Because of this we will need funding, support, and a welcoming community that is ready to get this thing going!
Thanks again for any help or publicity you have given us, we are thankful beyond what words can describe.Learn about accountability on Kickstarter
- (30 days)