Bringing the steampunkesque, naval-to-air warship tactical game to a 3D online game for tablet, browser & mobile platforms.
We need your help to build:
- 3D turn based, tactical naval-to-air game
- For Tablet, PC/Mac, & mobile platforms
- Default factions include Great Britain & France
Single Player Campaigns & Multiplayer modes
- Additional Factions, Units, Weapons and Campaigns at or post release
In 1878 the Polish genius Rynchowski, isolated an electrical fluid with remarkable lifting capabilities. A single, pivotal event that would change the world.
With your help and support, we can work together to bring this great tabletop miniatures naval-to-air alternate history/steampunk game to PC/Mac browsers, tablets, and mobile devices for more than just a digital reproduction of the physical game, but provide a complete property experience that would include:
The game we want to make is humble compared to some current 'AAA' expectations, but it is still way beyond the ability of a small start-up to fund by itself. The restraints on the licensing and marketing make it very difficult for private investor's interest, but with some of the recent successes of some other veteran designers on Kickstarter, it is possible to consider making this project a reality.
Risks and challenges Learn about accountability on Kickstarter
The high-level risks to the Leviathans Online project are:
COST: We are aiming to build far more than a complete digital version of the game experience set at the targeted $300,000 goal. We want to add features such as factional multiplayer ladders, battles, stats, and real-time maps, fleet challenges, online tournaments, tie-in application features with the physical game just to name a few. The limitations are directly tied to the level of funding achieved. Hitting our stretch goals beyond the $300,000 target can really make an amazing experience!
TIME: To ensure we deliver as promised, we will also be developing tool-sets for features such as scenario creation. Time is an enemy on all fronts to game projects, but with such a well defined game we do have an advantage of translating the original game mechanics and even polishing them in the online game versions.
COMMUNICATION: We will do our absolute best to update you on various levels of progress throughout the development cycle of this game. Transparency is one of our core values and we realize how important it is to listen to you.
Player vs. player is at the essence of the game and is very much a part of the plan. We have designed a very comprehensive idea of the multiplayer experience, and what features and modes it will encompass.
The project is in early development, but we view this as a plus. We truly believe that if we can get a community to rally behind an already great game and contribute integral feedback about the design features they want, we can make a game that truly caters to fans of Leviathans and the genre.
We do plan to show demos and updates as the campaign progresses to allow backers to visualize the game experience. I also want to point out that our communication plan stretches much further than the initial fundraising campaign. We hope to have backers and devoted gamers work with us throughout the development cycle of the game. We want to show an idea we have, take in feedback and make sure we are spending our time and energy on what matters most. We will post videos, sneak peeks, polls and other features to allow our community to tell us what they want.
I noticed that in your rewards column, your pledge level for the 'Sextant' is different than the rewards concept graphic indicates. Which one is correct?
We apologize for the confusion this may have caused. The 'Sextant' is only available at the $500 pledge level as the graphic indicates. We realized this error in the rewards column after someone had already pledged $250 so we were unable to make the change. We are very sorry for any frustration this may cause.
Yes, you will need two copies of the game. However, we will do our best to make all versions affordable. The pledge reward at $45 will land you 2 copies of the game and you get to choose which platform you want them for.
Will the Kindle Fire (original) be supported (i.e. will the game be available in the Amazon app store)?
The level of pledging we receive, will determine the number of platforms we can build the game on.
We definitely have concepted tie-ins to the physical game in our stretch goals. We would love to be able to provide that connection between both experiences. We hope to share more as the full potential of our goals is realized.
$300k Goal:- Release of board game reproduction on Tablet (iPad)- PC/Mac port one month later - first added feature value content (see details below)
1) Tablet (iPad) 'Full Game' reproduction release with Faction based Tutorial campaign mode, Quick Game mode (I.e. 'Fashoda clash' scenario between Great Britain & France), Lieutenant & Commander difficulties, Full English& French default fleets, PvP matchup & 'Pass & Play' modes.
2) PC/MAC 'Full Game' reproduction release with Faction based Tutorial campaign mode, Quick Game mode (I.e. 'Fashoda clash' scenario between Great Britain& France), Lieutenant & Commander difficulties, Full English & French default fleets, PvP matchup & 'Pass & Play'
+ First units, conflict scenarios, & faction fleets for purchase:(i.e. alternate type 2,3,4 ships for all factions, new fleets for Germany & Italy or Japan & Russia - TBD by backer polls)
Priority just indicates who will receive the first wave of keys that are provided for the closed beta. Anyone who pledges below the CPO will still have access to the closed beta, they will just be a part of the second wave of key releases.
We have our project roadmap in place for gating goals & targeted release dates.
Currently, our releases take into account known risks & assumptions & have us at 7 months post-kickstarter campaign for completing the core game (@ 6months for iOS, +1 month later to complete port to PC).***see the details section of 'update #5' on the updates tab for the high level deliverables***.
If the project is fortunate enough to reach a further stretch goal as well (details to be released when campaign looks to hit our the kickstarter target) we also have already estimated & planned up to 3 further release dates (Over 13 months total) for these additional features and ports, which backers will be polled to determine the order in which they would also be developed & released as well.
NOTE: The dates above are based on all pre-project estimates from our production team. If backers demand to have additional features when the campaign hits our target that make sense, we will ensure the project is re-evaluated & course correct as necessary to ensure clear dates to reach are transparent within 1 week of the Kickstarter campaign coming to a close.
We have not factored in an Android launch for our initial goal, but if we can achieve some of our stretch goals it is definitely something we have considered.