Risks and challenges
In the past decade, there has been alarming decline in the number of people interested in science and science subjects. There are other games that may be based on science, but these games are mostly stress reliever, and thus has no thought-process benefit or intellectual benefit.
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The PT Game re-introduces science back into the heart and mind and finger-tips of people across the globe, and do so in an exciting and fun way. It brings the knowledge-benefit of science during play-process of the game.
We anticipate difficulty in market reach due to the fact PT Game is new and unique. However, this problem is solved as more and more people become aware of the PT Game and the benefit it brings.
We anticipate slow revenue in the first 3-6 months of introduction of the PT game. This is due to users and Players not being aware of the PT Game.
Time-to-market is very short – about 5 to 6 months. Due to this short development time, we anticipate difficulty in market reach.
We also, anticipate high cost of marketing and advertising due to and within the short development time frame.