This project's funding goal was not reached on December 23, 2012.
This project's funding goal was not reached on December 23, 2012.
If you enjoy gamebooks or collectable card games, then you will love Goblin’s Bounty. If you are into both then this Android game will be your dream come true. Goblin’s Bounty combines the storytelling of a gamebook with deep strategy elements of a collectable card game.
The gamebook aspect of Goblin’s Bounty means that you can explore different worlds at your leisure and forge your legend as a hero among goblins. The innovative combat system is based on collectable card games where you can collect weapons, armour, spells and creatures and use them against your adversaries in magical duels.
We have been developing the game engine for a year and are working hard on Goblin’s Bounty now; we want to bring you very high quality illustrations, slick user interface, open ended gamebook quests, interactive map (currently being discussed) and finely balanced gamebook-card combat integration. The code and framework is in good shape as you can see in the video, but there is still work left to do mostly with art assets, AI, performance, writing, testing and plenty of polish to make it a comic-fantasy gamebook like no other! Our goal is to release Goblin's Bounty with very high production values.
Have you ever just wanted to kick back and relax but couldn’t because you had to take the trash out?
Goblin’s Bounty is like that. Except instead of kicking back and relaxing, you’re scrabbling around in a cave for gold. And instead of taking the trash out, you have to prevent a mysterious mechanical beast from destroying your land. Isn’t that the job for real heroes, I hear you ask? Chivalrous armoured knights with shining swords, powerful fireball flinging wizards and clerics who can call down the power of the heavens? Yes it is. Except you’ve just killed them.
Goblin’s Bounty takes you and your warty goblin companions on a journey that spans different dimensions on a vital mission to protect your homeland. It will feature open ended exploration of time and space as you and your anarchic goblin friends travel in order to save their land.
Goblin's Bounty Features Summary:
Most of the cards have been designed and tested! We have graphics for them as well but feel we can do better, and so we will be redrawing them in more detail and polish. You can see below a small subset of the cards that you will be able to discover and use throughout your adventure.
The card combat will be turn based. You and the enemy will have your own card decks and 5 cards each; both of you can play one per turn, after which a new card is drawn from the respective deck.
There will be 4 active effect slots that can be used for cards that last more than 1 turn: summon, enchantment, shield and curse. Only one effect per slot at a time can be used, for example if you cast another summon whilst you have an existing one in play, the existing summon card will be replaced. This plays part of the cards strategy; do you wait until your active effect is due or do you replace it... that's a choice you will have to make
The cards are divided into weapons, spells, enchantments, curses, shields, potions and summons. Here is a small taster of the cards that will be featured (please note we plan to redo lot of the graphics to higher standard).
We will reveal more around the card combat in the near future, and we really hope to get your input and ideas.
Yzat knows his way around the caves and none can go faster than him. He is renown for his reliability. No matter how perilous the situation is, he can always guarantee that he will be running away from it as fast as he can.
Wokka is the brains of the outfit and if you tell him enough times, he might start believing it. Without Yzat's speed or Plog's muscle, you had to give him something to do. Wokka's inventive traps and ability to fix mechanisms never fail to surprise you with the myriad ways in which they go disasterously wrong.
Plog is the muscle in your gang. If a rock needs shifting or a knight needs smashing, then he is the first one to get into the fray as long as he knows which direction the fray is in. Plog has a special kind of loyalty - he will always follow you as long as you dangle some lovely fried cockroaches in front of him.
A leader amongst goblins. A mighty warrior. A powerful shaman. You dream of being all of these things whilst you have to boss around three numbskulls, scrabble around dark caves for meagre amounts of gold and deal with a seamingly endless stream of adventurers who want to bash your head in. You wish that one day you will get to prove your worth against a great challenge. However, you may also come to regret that wish...
The goddess is worshiped and adored by all for her respect and love of all living things, so she is generous to our goblin friends to keep her reputation intact. She would rather have mighty warriors, powerful wizards and pious clerics to save all life but since there aren't any around, she has to scrape the bottom of the barrel to prevent the end of the world.
We have done a significant amount coding for the Android platform, however there is a lot left to do in order to meet our high standards of where we want Goblin’s Bounty to go. Our goblins need your support to make this happen, your hard earned cash will go towards:
Our initial goal is to release on Android tablets and mobile phones, with a long term outlook to release on IOS (which will come at a later stage depending on a number of factors)
The aim is to release the game in Q1 2013 for Android. Slight delays can happen if we decide to put in more neat features or to add more illustration content than the original amount planned.
Our plan is to make this game run on the majority of Android devices (such as Samsung S3, S2, Nexus etc), but ballpark recommended tablet/phone specs are:
We will be fully reliant on the app stores for income (we will try to cover most major ones), as such we will be tied in with their licensing technology, however we will find a way to make the game free for our backers! Only 3 squids will net you Early BETA access and the FULL GAME when it is ready!
This game will just be the beginning of a bigger saga. There are plans for a sequel to Goblin’s Bounty where our unlikely heroes will be called upon again to protect time and space. Funding this project will not only ensure the release of Goblin’s Bounty but it will also mean that more sequels will be released.
If with some miracle our brave goblins manage to get past the original funding goal, there are additional things we would love to do:
Emil Bakalinov is the founder of Attic Squad Games. He is a long time fan of gamebooks, loves developing games and eating super noodles. He is also a hobbyist music producer and has his own home studio (all music in Goblin's Bounty will be produced by him ). When not battling evil wizards and saving princesses, Emil works as an experienced software developer, designing and building software systems.
Stuart Lloyd has been a big fan of gamebooks for most of his life. He now writes them and also contributes to the blog Lloyd of Gamebooks. He is the lead writer and brains behind the Goblin's Bounty script and is assisted by Ashton Saylor with story and game design contributions.
We are very passionate about gamebooks as you probably noticed by now, and we are very keen to get your feedback and ideas throughout this project.
We have lot of the draft script done, 70% of the working prototype code done, a talented illustrator at the ready and a stockpile of jellybeans. Our code and art assets are backed up on external servers, so no dangers there. In other words, the risks that this project won't get completed are low. However, successful funding will result in a much higher quality release - most notably around the illustrations, user interface and fancy features, something which we can't do with limited funds.
What you saw in the video is our prototype baby which needs love and nurturing so it can grow into an awesome game. The more funding we get, the more innovative features, quantity and quality you will get. We are perfectionists and our ultimate goal is to push what is possible with the gamebook format, and most of all, to create an extremely fun and original game for you to play.
Thank you for taking the time to read our Kickstarter, please support us if you like what you see.Learn about accountability on Kickstarter
Please contact us and we will try to answer as best as we can.
- (40 days)