Beyond the reach of roads, past the scope of mortals there is a darkened place. A shadowed tree-line where no-one dares cross and whose boundaries go undisturbed.
This is not the woods of peaceful fey and beast, but the dark and twisted children’s tale that kept you full of terror. It is a world of fear, madness, and bloodshed; ruled over by the uncaring watch of ancient trees. There is no bargaining with the primal forces that rule the uncivilized world, as you have nothing they could ever want.
The woods do not care for you. Never forget that.
Into the Wyrd and Wild is a supplemental book for those seeking to incorporate a weird and terrifying wilderness into their role-playing game. Players and GMs who enjoy a level of horror and prefer the sweeping, darkened landscapes of forest and mires to the well-trodden cobblestone of dungeons need look no further when it comes to books. Presented within the book is a light overhaul of the adventuring system, modified to fit better with a campaign centered around forays into the frightening wilderness.
In addition to stocking the area with new monsters and set pieces, Into the Wyrd and Wild is also an attempt to increase the playability of the wilderness. Rather than have the wilderness remain a place along the way to a dungeon, it seeks to make the wilderness a dungeon in itself. Included in this is an essay on design theory as well as a way to easily and randomly construct a wilderness dungeon.
The book contains a variety of information for both GM and players alike. For players there is a vast array of strange items and artifacts, each embodying the haunting and feral nature of the Wyrd and Wild. There is also a section devoted to spells, specifically, Wyrd magics that may be just as deadly to the caster but offer great and terrible powers if they choose to harness it. Finally there is a list of the odd and useful floras that dwell within the wilds, plant-life that ranges from profitable and wondrous, to deadly and loathsome.
For GMs, this book contains every possible thing you might need to run a wilderness-horror themed game. Monsters that present unique and specific challenges to the player, while also being terrifying and lethal; simple rules for use in the Wilds that make gameplay both easier and deeper; unique factions that exist within the Wilds, for use or adaptation in a home game; and of course a plethora of tables for generating random locations, treasures, encounters, and more.
While the contents of Into the Wyrd and Wild were designed for D&D and the OSR, this book has been written to be as system-neutral as possible. This means that:
- Rules and stats are written bare-bone with the intention of being widely compatible.
- Enough information is given that a GM and player can easily adapt it to their own preferred system.
The book contains:
- Rules for wilderness travel and survival
- Rules for Moon Cycles and strange phases.
- Rules for hunting, tracking, and butchering monsters.
- 40+ dangerous and terrifying monsters.
- 40+ strange and savage items.
- 40+ spells and rules for channeling the Wyrd.
- An essay and guideline on running and creating "wilderness dungeons."
- A step-by-step guide for generating your own wilderness adventure.
- 100 random wilderness locations.
- Tables upon tables of random diseases, wilderness dressings, traps, hazards, flora, encounters, and MORE.
- All illustrated with over 150 pieces of original art.
Whether you are a veteran group looking to make a foray into the terrifying Wilds, or new to the hobby and looking to spice up your game, Into the Wyrd and Wild provides something for everyone.
$15 Into the Wyrd and Wild PDF
Into the Wyrd and Wild in PDF format, for those on a budget or who prefer a digital version of the book. Fulfillment will be through DriveThruRPG.
$25 Into the Wyrd and Wild Softcover
Into the Wyrd and Wild in a perfect-bound softcover book. The book measures 6 x 9 in dimensions and is printed in full color. The book is roughly 240+ pages, but may grow larger depending on if certain stretch goals are met. Also included is a PDF of the book.
$60 Into the Wyrd and Wild Limited Edition Hardcover
Into the Wyrd and Wild printed in a stitch-bound hardcover book. The book will be a limited run, and only made available through this Kickstarter and select venues. Also included is a PDF of the book.
Stretch Goal Additions
As of now, all 15$ and above backers will receive the following stretch goal items for free:
- Designer's Notes PDF
- Digital Token Set of Monsters
- Custom GM Screen PDF
- Two additional monsters
- Ambient Soundtrack
- Art Book PDF
Those backing a physical copy of the book can add the following items to your pledge by going to the Manage Your Pledge button. Increase your pledge amount based on the items you would like! After the Kickstarter ends, you will receive a backer survey in your email which will ask you which additional add-ons you would like.
- $40,000 - GM Screen (All books will include 16x11" card-stock GM Screen )
- $50,000 - "The Grim Harvest" Adventure Module (A free PDF of a level one adventure entitled "The Grim Harvest")
- $50,000+ - ???
Risks and challenges
As with any project worth doing, I have my risks and rewards. This is my second major Kickstarter (the first being World War Occult), and because of that I am setting my goals for this project well within reach of the one to three man operation I have at my disposal.
The book printing will be handled by the well respected and trusted Steuben Press and Edition One publishing company.
Overall, I am incredibly excited to be working on this project and I look forward to seeing what you think!
- (35 days)