Tiny Swords is a quick, cute, and chaotic card game that can be played with two or more people of most any age. It can be taught and played in only a few minutes, but comes with all kinds of cards and game modes to last you for a long time. You can play anytime, anywhere. You don't even need a table to play!
In Tiny Swords, players fight lightning-fast duels with swords assembled from 20 different themes, including Mermaid, Sweet, and Circus. Each theme has its own unique Blade, Hilt, and Charm.
Tiny Swords is played one on one, with each person holding six cards in their hand: Three Duel Cards, and three Sword Cards.
Each round, players take turns revealing cards from each other's hand. The goal? To find and remove all Sword Cards from their opponent's hand! To determine who goes first, players start each round with a Duel, a quick game of Rock Paper Scissors using one of their three Duel Cards. Whoever wins the Duel gets to strike first and find the other player's Sword Cards!
But be wary, if you win the Duel but accidentally reveal one of your opponent's Duel Cards, they get to counter-attack, and reveal one card from your hand! Players continue revealing each other's cards until someone finds a Sword Card. When a Sword Card is found, it's removed from the game and the round ends. When a player has no more Sword Cards, they lose. Last person with Sword Cards in their hand is the winner of Tiny Swords!
Each player has three Sword Cards: A Hilt, a Blade, and a Charm. Hilts and Blades can be used as extra Duel Cards, adding a layer of strategy to the game's core Rock-Paper-Scissors dynamic. Charms, meanwhile, have special powers that turn the game on its head.
With Charms, you can steal cards from your opponent, or throw them away. Swap hands with them, or mix both of yours up. You can even play bluffing games with them, or force them to play random cards for the rest of the game! Players can play Tiny Swords with as many charms in their hand as they wish, and with 20 different abilities to choose from, no duel is going to play the same twice! But that's not all...
Included in every box of Tiny Swords is enough cards to play with four people at once. Challenge your friends to a Tag-Team match-up and see who's really best buds, or try totally new modes like Rummy Swords and Tiny Swords Conquest, so you're never out of ways to play! All of this comes in a tiny box that you can take just about anywhere.
There's also a video review of Tiny Swords that's also an excellent primer on how a typical game is played:
12 Duel Cards:
- 4 Thrust Cards
- 4 Parry Cards
- 4 Slice Cards
60 Sword Cards:
- 20 Blades
- 20 Hilts
- 20 Charms
A Foldout, Reversible Manual with rules for:
- Tiny Swords Classic (1v1)
- Tiny Swords Tag-Team (2v2 or more)
- Tiny Swords Variants like Tournament, Mystery Draft, and Duelist Kingdom
- Tiny Swords Turbo (A variant of the classic Slapjack)
- Rummy Swords (A mashup of Tiny Swords and Rummy)
- Tiny Swords Conquest (A tactical strategy game using almost all of the cards in the Tiny Swords deck)
Also included with every backer's boxed copy of Tiny Swords is a tiny keychain wallet! Use it to carry up to 12 of your favorite Tiny Swords cards, which is all you need to play a two-player game anytime, anywhere.
$7+ Teensy Swordfighter
A PDF of the full Tiny Swords game and any future digital rewards, including blueprints for a papercraft Spooky Sword (and possibly more to come!)
$10+ Charming Teensy Swordfighter
All digital rewards plus 1 random acrylic charm (based on one of the Charms from the Tiny Swords card game)
$20+ Tiny Swordfighter-
All digital rewards, 1 boxed copy of Tiny Swords, and a keychain wallet
$23+ Charming Tiny Swordfighter
All digital rewards, 1 boxed copy of Tiny Swords, a keychain wallet, and 1 acrylic charm of your choice
$35+ Super Charming Tiny Swordfighter
All digital rewards, 1 copy of Tiny Swords, a keychain wallet, and 5 charms
$50+ Super Mega Charming Tiny Swordfighter
All digital rewards, 1 copy of Tiny Swords, a keychain wallet, and 10 charms
$80+ Super Ultra Charming Tiny Swordfighter
All digital rewards, 1 copy of Tiny Swords, a keychain wallet, and all 20 charms
$400+ Super Ultra Charming Tiny Swordfighter Supreme-
All of the above PLUS three custom-made Tiny Swords cards (one Blade, one Hilt, one Charm). You'll help me design your very own Tiny Sword to love and play with! (Limit to 5 backers)
$150 Mega Business Swordfighter
For retailers only: Order 10 boxed copies of Tiny Swords at $15 a copy!
(Does not come with wallet keychains. You must be able to provide verification that you are from a game store or similar retailer)
- Production of 250 boxed copies of Tiny Swords $2050
- Production of 250 Keychain Wallets $269
- Production of 1" Acrylic Charms (20 unique designs) $723
- Shipping Materials $108
- Kickstarter Cut (10% of money earned) $500
- Income Taxes (30% of money earned after Kickstarter cut) $1350
Total Costs: $5,000
If we break past any of the stretch goals, I'll need time to prepare those goodies too! Speaking of those...
- $5,000- Tiny Swords is funded! All backers will receive a template for a 2nd papercraft Tiny Sword
- What's more, for every $500 earned past the funding goal, backers will get another papercraft Tiny Sword!
- $10,000- Tiny Swordfighters Art Book! All backers will receive a digital artbook showcasing characters inspired by the Tiny Swords, including the town they all live in.
- $15,000- All backers will get templates for all 20 papercraft Tiny Swords. If the goal isn't met before the deadline, backers will rank their favorite Tiny Swords in the backer survey to determine which ones get made. Backers will also unlock 4 NEW Tiny Swords! That'll be 4 new Blades, Hilts, and Charms to use in the Tiny Swords game!
- $20,000- Backers will receive a 15-page full-color digital comic starring the Tiny Swordfighters! Backers will get to choose between several stories and see the Tiny Swordfighters come to life in a hilarious, action-packed tale!
- $30,000- If we break past this point, who knows what could happen??
These are the Tiny Swordfighters, a crew of oddballs and misfits inspired by each of the Tiny Swords. Each one has a unique magical power, but they're not out to save the world. They'd rather squabble over who gets the last slice of pizza, or who has to clean the dishes tonight. I already have a bunch of stories I want to tell with them, stories that are equally inspired by Animal Crossing, Spongebob Squarepants, and One Piece.
Over the course of this campaign, I'll be unveiling all 20 Tiny Swords and their corresponding Tiny Swordfighters, one at a time. I can't wait for you you to meet them all!
Good question! I'm Brian Wolf, a comic-book artist who's had a life-long interest in games. I've made a few before Tiny Swords, but this is absolutely my favorite so far. Back in May, I tweeted the initial idea for Tiny Swords: I wanted a game that had the same feeling of 'personality' as a collectible card game, without being expensive or overly complicated. Also, I really love cute things, and need more games about cute things. That night I was struck with inspiration, and I wrote the basic rules over dinner on Twitter. I had a working prototype the next morning using ordinary flashcards, and spent that evening ironing out kinks in the rules. There were only four charms at that point, but by the following evening I had 12, and before I knew it, the game had grown into something amazing.
Risks and challenges
While this is my first Kickstarter project, I have some world-class talent helping me see it through. Several of the folks at Periscope Studio, a collective of the comic book industry's top talent (including Lucy Bellwood, Erika Moen, and Steve Lieber) have offered their advice for the project, as has Taneka Stotts of The Beyond Anthology (which was funded over 300% on Kickstarter). Their help has allowed me to steer clear of common first-timer mistakes, which will allow me to keep the reward fulfillment as smooth and professional as possible.
That aside, the game itself has few risks involved. Developing and playtesting the game over several months has allowed me to iron out any wrinkles in the rules and add several new game modes, offering backers more bang for their buck. As of this Kickstarter campaign, the cards have all their finished rules, and it's only a matter of making sure the art is ready for final printing. Speaking of printing...
Print and Play, who will be producing the finished game, are based locally in Portland- in fact, their correspondent lives just a few blocks away from my house! It's thanks to them that I'll be able to get a quick turn-around on the final game and get it into backers' hands efficiently. That being said, I'm still aiming for a March 2016 release. I would rather take the time to make a quality product than rush it. If everything is completed beforehand, then that just means backers will get it that much sooner!
The charms, meanwhile, will be printed through Zap Creative, which has a fantastic reputation for their work. Because I've been designing the charms along with the actual game, these will also have a relatively quick turn-around time. The wallets included with the game will be made through 4Imprint, which is the same company that puts the wallet in Button Shy Games' Wallet Games. Given all other rewards are digital goods, the only risks involved there will be making sure those items are emailed out to backers when they're finished.Learn about accountability on Kickstarter
- (32 days)