Frequently Asked Questions
Q: What is the difference between this Game (Victory & Glory: Napoleon) and Napoleon in Europe, designed by Glenn Drover and published in 2002? Are they the same game?
A: First we’ll list the similarities between these two games. Both games are strategy games about the Napoleonic Wars designed by Glenn Drover, both share the same map, and the battle systems in both games have some basic things in common.
The differences are significant.
V&G:N is a cleaner, much tighter game design that incorporates diplomacy, politics, territorial expansion, unit upgrades, recruiting new troops, and historical events all into the card-driven system. This makes the game much easier to learn and play, while adding an even better feeling of the Napoleonic period.
Each side (French and Anti-French Alliance) have their own unique deck of over 100 cards containing the artwork of Keith Rocco, the most talented Napoleonic artist working today. Therefore each time the game is played, different events occur and the flow of the game is entirely different. This greatly increases re-playability.
The political rules in V&G are one of the most important parts of the game. They work cleanly and in a way that also adds to the correct historical feel.
The way that they work is that each major Nation has a 'Diplomatic Rating', which represents their relationship with France. The rating drops when France plays certain event cards (For example: when Napoleon forms the Confederation of the Rhine, Prussia and Austria's Diplomatic Rating drops). Other cards give Britain 'political points' that they may spend to influence any nation, which lowers their Diplomatic Rating. Britain gets points every year, and also when they play cards like 'British Subsidies', or 'The Continental System Strangles Trade'.
Once a Major Nation's Diplomatic Rating drops to 2 or lower, Britain may play one of their 'Offer of Alliance' cards to try to get that nation to join the anti-French alliance and declare war on France. The lower the Rating, the better the chances of success.
The French player gets Political Points by defeating Major Nations (which intimidates the rest of Europe), and by playing certain cards. Napoleon may also directly affect a nation's Diplomatic Rating by playing cards like 'Bribe Major Nation' (which hands over a minor nation to the Major Nation), or 'Napoleon marries into a Royal Family' (which moves the Diplomatic Rating of that nation up significantly, but lowers the Diplomatic Rating of all other 'jilted' major nations.
Therefore, the players are able to affect the Diplomatic Ratings in a political tug of war. Once a nation does declare war, its forces can be used by the British player until they are defeated and their Capital is occupied. When this occurs, that nation is out of the war and 'friendly neutral' toward France for one year. After the year is up, they are 'neutral', their Political Rating is reset to '6', and they may be influenced again.
In this way the alliances ebb and flow, rise and fall, depending on events. It mirrors what happened historically without having to follow it exactly. At certain times, the anti-French alliance may be several nations, and at others it may be down to just Britain. But eventually Britain will bribe and cajole even defeated nations back into the alliance as France spreads it's Empire and alienates the other major powers on the continent.
The system is simple to execute, and works very well to model what happened historically.
The battle system in Victory & Glory is also quite different from that in Napoleon in Europe. Even though they share a similar battle board, the new combat system is both more in-depth and easier to play. V&G:N also comes with a fast-play battle system for those who want a quick resolution of battles so that they can focus on the strategic portion of the game.
Lastly, V&G:N comes with a naval battle board and combat system as well where ships may be damaged, and even captured.Last updated:
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