About this project
Victory & Glory: Napoleon
(Board Game Version)
Victory & Glory: Napoleon is a board game of grand strategy and fast-play tactical battles, where one player will take the role of Napoleon Bonaparte and attempt to dominate the entire continent of Europe, while the other player controls Great Britain and the other allied nations and troops that comprise an ever-changing alliance bent on stopping Napoleon! They will move armies and navies, fight epic battles, recruit new troops, and add new regions to their domains.
Can you carve out a European empire that will survive the growing threat from perfidious Albion and her allies (or prevent Europe from being dominated by France)? Can you change history and do better than L’Empereur?
Players: 2 (Solo and Multi-player Rules Available)
Playing Time: 4-6 Hours
• Re-fight the entire Napoleonic Wars!
• Easy to learn, but challenging to master.
• Strategic Level map of Europe from 1800 – 1818.
• Dozens of unique unit types (cavalry, infantry, artillery, and generals for each major nation and several minor nations).
• Over 200 unique ‘Event Cards’ with artwork by world-renowned Napoleonic Artist: Keith Rocco. Each card gives the player special unit upgrades, advantages in battle, new recruits, historical events, or political actions that can change the alliances or borders of the French Empire.
• Two tactical battle systems. One ‘fast-play’ and one for more detailed battles
• Naval Battle system.
• Never plays the same way twice. Infinitely re-playable.
Includes six unique scenarios with different starting conditions:
• 1800: The Second Coalition
• 1805: The Dash for the Danube
• 1806: Who’s Next?
• 1809: The Austrian Phoenix and the Spanish Quagmire
• 1812: Into Russia
• 1813: Defending the Empire
Gameplay Description and Components
Victory & Glory: Napoleon allows the players to re-fight the entire Napoleonic Wars in an afternoon. One player takes the role of Napoleon as he seeks to expand the French Empire by defeating the other major powers of Europe in battle, and adding territories in Germany, Italy, Poland, and Spain to the Empire. The other player takes on the role of Great Britain as she attempts to create a powerful alliance of European nations and armies that can contain the ambitions of France. Britain’s powerful navy allows her armies to land anywhere on the continent to support her allies.
Each player has access to powerful armies and navies to do their bidding. The standard board game contains hundreds of tiles that represent these forces, with historically accurate uniforms for each major nation and many minor nations, including France, Britain, Russia, Prussia, Austria, Spain, The Ottoman Empire, Bavaria, The Grand Duchy of Warsaw, Portugal, Holland, and The Kingdom of Northern Italy.
(only some of the many unique units in the game)
The Premium version of the board game adds over 300 specially made Napoleonic meeples that represent these troops in iconic, 3-dimensional pieces. There’s even a Napoleon meeple!
During the game, the players move their armies and navies in an attempt to bring the enemy to battle. When an army is moved into a region containing a hostile army controlled by the other player, a battle takes place on a battle board.
Infantry, Cavalry, and Artillery are maneuvered to attack the enemy. In each round of battle, initiative and how many units may attack each round are determined by the commanding general’s rating. Each unit type has special traits and bonuses when attacking other unit types. There are also bonuses for ‘combined arms’, attacking a unit in ‘square’ or a unit that has been ‘disordered’ by a previous attack. The quality rating of the unit along with all bonuses determine how many dice the player will roll for attack and how many his opponent will roll for defense.
The winner of each combat is determined by comparing the total ‘hits’ scored by each. If the winner wins by 1 or 2, then the opponent is ‘disordered’ (or routed if already disordered). If they win by 3 or more, then the losing unit is eliminated.
Some units will be destroyed by attacks, and some will be routed. When all of the units in one area on the battlefield (flank or center) have been removed, the battle-line is broken and that army flees. Fleeing armies are subject to pursuit by the victorious cavalry units.
Each time the game is played, new events occur and new opportunities arise because of how the ‘Event Cards’ come into the game. In each scenario, the players start with a unique set of starting cards. Every other turn, the players draw a new card into their hand. Additionally, they may get new cards for winning a major battle.
Event Cards not only include historical events that occurred during the Napoleonic Wars, but also include historical-based opportunities to recruit new troops, add bonuses to troops, add new generals, and incorporate new territory into the French Empire (or, for the British player to detach it). The Event Cards also allow the players to affect the ‘Diplomatic Ratings’ of the major powers. Once a major power’s Diplomatic Rating falls low enough, they can be approached about joining the anti-French alliance.
If the French player captures an enemy capital, that nation sues for peace and must remain ‘Friendly Neutral’ toward France for one year. Their diplomatic rating is then set at ‘6’ and must be influenced downward again to re-join the anti-French alliance. In this way, the anti-French alliance ebbs and flows as it did historically, with major nations coming in and out of the war depending on circumstances.
Victory & Glory: Napoleon allows the players to re-fight the entire Napoleonic Wars in an afternoon or evening. For those that want to focus on just the strategy, there will be a ‘fast-play’ land battle system that will resolve battles quickly. There are also naval battles where ships may be damaged, sunk, or even captured.
Risks and challenges
Risks and challenges (Victory & Glory: Napoleon)
This is the first Kickstarter for Electric Games, LLC, but not the first game project for its principal, Glenn Drover. Glenn has 25 years of experience in the PC game industry, working as a sales executive with some of the biggest and best names in the industry, including Activision, Electronic Arts, Maxis, MicroProse, and PopCap. Glenn also founded and ran premium board game publisher Eagle Games from 2000 to 2006, during which he designed and managed the manufacturing of more than a dozen ‘big box’ board games. With every project there are risks, but with Glenn’s track record in both the PC and board games ensures a smooth, and accurate production and delivery. Furthermore, Electric Games is dedicated to keeping backers informed, responding to their customer service needs, and delivering a game when promised. We hope that you will help support us in our publishing efforts, and thank you in advance for your confidence in this project and in Electric Games!
Fulfillment: Board Game
For the board game, Electric Games is partnering with Mr. B. Games to help manage fulfillment of all orders. Mr. B has a flawless track record of delivering Kickstarter-driven board games over the last two years. So pledge with confidence that the print quality and shipping care will be handled by Mr. B. Games at a level of excellence and speed of their previously published projects.
Fulfillment: PC Game
For the PC version of Victory & Glory: Napoleon, Electric Games has partnered with Slitherine/ Matrix Games, the largest and most successful PC strategy game company in the world. All backers who add-on the PC version of the game will get a code for a downloadable copy of the game from Slitherine. They will also get a Steam code as well.
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