This project's funding goal was not reached on December 4, 2013.
This project's funding goal was not reached on December 4, 2013.
Warning: Please Note that all successive rewards include all of the previews reward items, with the exceptions of ”Advertiser” and “Dig Advertiser”.
Imagine a world where everything is possible. A 2D game that gives you 3D level of mobility in a world filled with danger, magic, mystery and other mystical forces at work, a place where Legends and Myths come to life. A game were everyone has his own story to tell, were you could jump from NPCs to playable characters and play their side of the story. Now imagine that the destiny of this world is in your hands, for you to decide it’s out come.
All of the artworks you see in this campaign are my attempts to learn how to draw and animate characters by myself, but as you could see my work is far from professional. We are engineers and thus we can handle programming and level design but we are going to need help with the artwork and character animation of the game.To complete the game we need enough to pay for the services of an artist, an animator and a musician.
Unfortunately we don’t have a good looking playable demo that you could have a look at, because a lot of the artwork, music and game sound effects are missing.
Here is a piece of concept art that demonstrates what our game could look like with your help.
Who/What is Megaz Studios?
Megaz Entertainment Studios is a small independent game developer, that is composed by a group of people with engineering background. I am one of those guys my name is Emmanouil and I've been working on FairyDust for more than 7 months in many roles and positions including a programmer, game designer, and even as an artist even though my artistic skill doesn't go to far. All of us used to work as engineers in various different companies, but we have decided to concentrate our efforts on developing this game. Megaz is something that started off as a hobby and a part time activity but we would like to make it a full time deal…
We mainly make mini games and custom software for Windows and Mac, this will be our very first RPG and we are going to need as much help as possible. For that reason we are willing to give out a free version of the finished game to anyone that is willing beta test our game when it is on the beta testing stage (if you’re interested contact us on “email@example.com”).
Here is a small sample of our past work, two of our mini games. Check them out, have fun and happy Halloween.
Halloween Again For Windows:
Infinety Ninja Blade for Windows:
Simply put Etherea is a flying island populated by fairies, elves and Gods. Etherea is a mystical place that for the rest of the world is nothing but a myth. However Etherea does exist and it is integral to the balance of magic and magic reformation. The game begins in Etherea just around the time the balance is being disrupted. The rest of the story is for us to know and you to find out.
FairyDust in our world is the key to magic greatness for every magic user. In this world all fairy dust is, is a sold crystallized version of pure Magic produced in magical and mystical places or even at the moment a magic-user casts a spell. There will be scavengers of magic that use fairy dust or great gems to perform attacks or spell castings or even summoning. Fairies spend their time collecting crystallized magic are the only race of people that are magic users and can harvest fairy dust to replenish their mana.
Fairy Dust is a 2D platformer RPG with point and click adventure elements in it. We believe that those three different gaming styles can benefit each other and improve the gameplay experience. Think back to the old classic “beat them ups” that are extremely fun and easy to get in to but are extremely linear and don’t leave much space for the player to interact with the environment. By making the game an RPG we take the linearity and replace it with an immersive story line. By putting the point and click elements we give the player the ability to interact with the world on a much greater degree. Now what makes this game unique is a mechanic that allows you to jump from character to character of our game and explore their side of the story or a completely different story all togethar. Once that is happening your previous character goes one doing their own thing. Due to this unique mechanic we expect to this game to have a lot of replayability and provide a new style of RPG Storytelling. We think that hopefully we will inspire people to adapt this style and come up with amazing sagas and branching story lines.
Our initial goal is to finish the game and at least get the game exported to PCs and Mac. That translates to the following costs…
15K Finishing the main Story Arc and aesthetics of the game.
18K HD Sound Effects and Music
20K Export to Windows & Mac
However this is not out true goal. We are thinking of Fairy Dust as a big game with a huge universe for the players to explore in unique and unusual ways. The game will have a large number of playable characters with different powers and different areas to unlock. The Game will have new and unique ways to move around and explore the world. We have adopted several ways of moving about from new and old platformer games. The end result is a platformer that allows you to investigate everything you come across even the areas in the background something that was previously only possible in 3D games.
The funds will have to be spent in a few places. A good chunk of it will go in sound effects, music and artwork. We have already invested a lot of money and time into the project that is why we have programming and interactive physics pretty much covered, but if we are going to be able to finish it, we will need so much more. In addition, we also need to be able to hire contractors so that the game can be completed in a reasonable amount of time, and thus keep the quality on a satisfactory level. There are also, other fixed development costs like subscriptions and export modules for our programs that we will run into down the line. The Goal of this campaign will not cover any personal costs from any of the developers; it will only cover the production costs of the game.
·Interactive Physics: particle smoke, particle fire, interactive water, friction, gravity... the list goes on!
·Multiple Outcomes: Feel free to experiment with different items and powers to find unexpected ways to complete a level unlock new areas and discover new powers.
·Unlockable Characters: Find, save, befriend or even recruit characters from all over the world to assist you in your quests.
·Unique motion: The game allows you to investigate everything in the world even the areas in the background.
The Stretch goals are how far we would like to take the game and it’s mythos, in order to make it that much more epic! But to reach them, we will need your help. We'll all have to work together to make sure that everyone knows about Fairy Dust! There are a lot of people like us out there we just have to find them! Please share FairyDust on Twitter, Facebook, YouTube , forums, and anywhere else you can think of. We are willing to offer you a free version of fairy dust if you are interested in advertising this project for us.
One of the areas we want to pay particular attention to are boss fights. We want the boss fights to really feel different and unique not only from boss to boss but also from other games. To that end, bosses will have to vary not only in size but also in fighting styles, and will have multiple states or even in some cases puzzle aspects to them. What we do not want is a boss fight that is just a scaled up version of a normal enemy and thus being repetitive and boring.
An interactive physics engine has been created and comes complete with Running Water, Smoke, Mist, Fire all utilizing particle system technology fully developed by us. There is a modular power system in place that allows us to very easily add new powers and weapons, in the game. The basic enemy A.I. system is in place with the exception of the bosses (that need to behave in a certain way depending on the quest). Thus the game’s engine is around 90% complete, which leaves the content (some more levels, areas, art work and Side quests…), to be completed.
Our best estimate is that the game will take approximately half a year to complete, and we are planning on having the game turn in , in approximately 8 months, because the game needs to get rated to make sure it meets standards and tested to avoid any problems or glitches between platforms. That just tends to be how these kind of projects evolve through time. If your pledges support our stretches we will need some more development time approximately 1-2 additional weeks of development time per goal. If we reach all of our stretch goals the game will be out in every platform mentioned in this campaign in approximately a year.
There is a big reason for us to reach over 50k and that is the amount of money that will enable us to make most of what we have in mind for fairy dust a reality. That is why if we reach above 50k we will organize a big summer party that will last for 3 full days. The party will be at a great location probably near a river or at a sea side so that we could incorporate water sports and other activities as well as a camping area for those who want to stay at the location over night. But more importantly it will have live music and lots of food and drinks for everyone to enjoy. Feel free to send us suggestions of what you would like to see in the party on Youtube, Google+, Facebook, Twitter.
This is an easy one. We funded the game this far by ourselves but if we continue on the same road we will have to take additional time to gather funds, thereby increasing the development time to more than two years of developing time. When we first started this project we knew this project was a leap of faith, we knew that from the beginning but we did not expect to run out of funds half way through. We’ve taken it as far as we can with a combination of our own money and hard work. We also know that it is possible that Megaz studios will be greatly affected if this project sinks. The progress has been great and we would be lying if we said we did not have fun making this game. But there is a lot more to do, and to do it we are going to need your help. We came to Kickstarter because it gives us the freedom to realize our vision without limitations from traditional publishers. Also it gives us the ability to give out our game at a discounted price since we won’t have the cost of distributors or a distributing site. We see Kickstarter as a way for a small studio like Megaz to do a pre-purchase of our product.
The features we are going to add if this Kickstarter campaign is successful are complex to develop. For example, the more characters there are, the more combinations of interactions between them are possible. An important thing to realize is that the details of all the features we will add, are subject to change depending on the level of our budget. We will develop the game as close as possible to the core ideas presented in this Kickstarter, and you will definitely get something awesome!Learn about accountability on Kickstarter
We are engineers from various disciplines some of as with an artistic background.
The game will be distributed on the various app Stores like the windows store and the Mac store. Also it will be given online through the following websites Direct2Drive, GamersGate and Amazon Game Store
We need to reach that stretch goal to put subtitles in the game.
You will be able to play with a controller for the PC and MAC versions.
We are generating out own engines though a tool know a “GameMaker Studio”.
We need at least and other 6 months in development to incorporate all the missing pieces (Artwork and Music) pluse a couple of months to get the game tested, rated and released.
The game has little artwork done and has almost no sounds in it but the engine of the game is mostly done including interactive physics and various effects.
There is no demo because the game is missing fundamental parts of the overall experience but there is a physics demo given to the testers of the game if you are interested in testing the game conduct us.
We will not export the game on consoles like Play Station, Xbox orWii not initially at least with the exception of Ouya.
Ouya is an android based console. So if reach the stretch goal for android export we will attempt to export our game on Ouya as well.
If we reach the stretch goals we will be exporting our game to IOS/Android/Windows phone.
There will be updates for the game every time we create new content but we will not charge anything for DLC packeges.
We will be uploading videos of the progress of the game in our YouTube channel and new concept art in our website. On top of that fill free to contact as and ask questions about anything you might be interested in.
You may conduct as on Facebook/Twiter/Youtube/Google+ and on our email address to ask questions give advice and shear you opinion with us or simply comment on our work.
Mainly the game is been developed in Connecticut (US) but there are friends that help out and contractors from around the world in places like UK/Russia/Greece and Japan people that have pitched in their talent time and work to see this project come to reality.
As we said before fill free to contact as at any point. If there is a lot of people that would like to meet as we will organize a big summer party for everyone to enjoy. Assuming we are financially able to pull this off.
Well it all depends. We would like the game to continue where it left off. But if can’t finish
all the aspects of the story line like the Saga of the Mystic Storm /Saga of the Sage of Forms /Saga of the Mystery of Chronos which could be complete games on their own, then we will do them next as sequels.
- (40 days)