Tanglewood is FUNDED!
The clock has hit zero, and Tanglewood has not only hit its funding goal, but blasted right through it!
I've said it a hundred times, and now I can say it again with 892 backers by my side - a brand new game is coming to the SEGA Mega Drive and Genesis in 2017. It's for real now, this is happening!
A huge, massive thank you to each and every one of you, for every pledge, share, like, retweet, mention, and comment. For every Let's Play video, for every news article, for every interview, for every piece of praise, advice and criticism, for all the suggestions, for all the testing, for all the prooff reading help, and for everything else that helped us kick start this dream.
What happens next?
Paperwork! Glorious, glorious paperwork! We've taken on board a superteam of developers to help bring this game to life - Simon Butler (of Ocean Software, Team 17, Atari, Probe), Armen "Adoru" Mardirossian (of Pier Solar and Pier Solar HD), Nathan "freezedream" Stanley, and Matthew Weekes (of Freedom Planet) - who all need plans and designs and tasks and contracts.
Some backing tiers have special requirements that we need to act on immediately - Developer Edition backers need hooking up to our development process, we need to help our Design a Monster backer, well, design a monster, and plans need arranging to have the custom Tanglewood Mega Drive consoles created sooner rather than later.
We need to finalise the level designs, one of the most important parts of any game. We have designs for most of the levels in place, but the feedback we've had from over 1,600 downloaders has been monumentally useful for improving our demo level, and we think some refinements in this area would be advantageous for the rest. We're now in a position where we can rapidly prototype sections of levels and puzzles, making changes and tweaks to perfect the experience and ensure the game is fun to play from beginning to end, so we're going to get it right.
We think it's very important that progress of the game's development is communicated to backers and fans. We won't stay quiet on the changes we make or the progress of the game, and we're open to feedback of all kinds throughout development. For all of this and more, we've set up a forum on our website where fans can see news, screenshots and videos, download newer demo builds and discuss anything and everything to do with Tanglewood. We'll continue to be responsive and make sure we are part of the community surrounding the game.
SEGA Dreamcast port
I think it's safe to say that - with only £170 short of our Dreamcast stretch goal - everybody would be disappointed if this failed to come to fruition, especially considering we had to hold off the announcement of the stretch goal until later in the campaign due to a complication.
The shortfall was less than just one Collector's Edition tier, so how about this: we will auction off one extra Collector's Edition of Tanglewood to raise the remainder of the stretch goal, and we'll donate any extra proceeds of that auction to the Special Effect charity for gamers with disabilities.
Tanglewood is coming to SEGA Dreamcast.
By popular request, we will also research into "slacker backer" continued funding options to try and reach the Tanglewood HD stretch goal. We were only made aware of this concept recently so bear with us whilst we figure it out :)
Mega Drive vs. Genesis
As we mentioned during the campaign, Tanglewood will be available with either Mega Drive or Genesis branding. We will be using Kickstarter's backer survey option to ask each of you which branding you would like to receive before your copy is shipped.
Okay, all together now:
(An ecstatically happy, tired, dizzy, shaking Matt).