Mephisto is a 1-4 player dungeon crawling card game where you play as a power hungry adventurer who’s made a deal with the archdemon Mephistopheles. In exchange for unholy strength, you must collect the souls of monsters you defeat in the dungeon. The catch is — you aren’t the only one who’s agreed to this pact, but only one of you will receive the demon’s gift. Race to collect the most souls for Mephisto before time runs out or be doomed to serve the beast for eternity!
I’ve spent countless hours testing the balance, designing the mechanics and creating the art for this game. It’s a truly indie project that needs your support to exist. This is a Kickstarter only release with no current plans of a retail distribution so this may be your only chance to pick it up!
Mephisto consists of 72 cards in a Tuckbox:
- 24 Monster Cards
- 15 Weapon Cards
- 11 Spell cards
- 9 Item Cards
- 4 Favor Tracker Cards
- 4 Turn Summary cards
- 5 Rule Cards
The full mobile friendly Rules are online here.
With more to come...
This timeline is an estimate that includes some breathing room in case things go wrong. It's not uncommon for kickstarted board games to suffer from errors like: production samples being off, shipping delays, or miscommunications with manufacturers. In any case, I will keep you informed with an updated timeline soon after the campaign ends and intend to stay as transparent as possible throughout the process.
Why no international shipping?
Depending on the scale we reach, Mephisto may be fulfilled in-house and shipping internationally has a host of obstacles that makes it too cost prohibitive. That doesn’t mean, however, that Mephisto will never be available to non-U.S. residents. If there is enough demand, I plan on releasing the game on the print-on-demand website drivethrucards.com which ships to a variety countries worldwide and can handle returns/customs better than I can. It’s also worth mentioning that international backers have the option to pledge at the ($5) Print & Play level and construct the game at home.
If you want more than 2 copies of the game, simply add $15 (if US) or $17 (if CA) to your pledge amount for each additional deck. For example:
Add-ons for US
- 3 Decks: $30 (two copies pledge + shipping) + $15 (third deck) = $45 total pledge amount
- 4 Decks: $30 (two copies pledge + shipping) + $30 (2 additional copies) = $60 total pledge amount
Add-ons for Canada
- 3 Decks: $42 (two copies pledge + shipping) + $17 (third deck) = $59 total pledge amount
- 4 Decks: $42 (two copies pledge + shipping) + $34 (2 additional copies) = $76 total pledge amount
My name is Dylan. I'm the artist and designer of Mephisto. For me, this project represents countless hours of designing, developing, and illustrating. From the outset, I approached it as a vehicle for learning and wanted to improve at game design, graphic design, illustration and everything else that goes into making a card game. But rather than bore you with my personal backstory, I think you will find more value in some of the lessons I’ve learned over the course of creating Mephisto.
Chunk it out
Illustrating every piece of art was hard. It was obvious from the outset that it would take half a year or longer since I had a day job competing for my time. To compensate, I estimated the minimum number of art pieces I could reasonably make in a week and made that my top priority. I knew I could produce at least two images per week, start to finish, so I used that as my baseline. Six months later, my game was illustrated! By chunking it out I could make progress, bit by bit, until eventually I had over fifty unique illustrations. This is a crucial lesson that applies to any challenge, really. Whether you're making a game, trying to win a game, or learning some new skill, breaking down your goals into smaller more achievable goals works wonders on accomplishing any task.
Find a community
I’m lucky to live in a city with a thriving tabletop community but no matter where you live, I guarantee that you can connect with other people over your passions. I urge you to seek them out. In my experience, meeting fellow game designers was the biggest leap forward in my learning process. Giving and receiving feedback from your peers is essential in the path toward growth - both personal and professional. It provides a diversity of outside opinions as well as the momentum necessary to keep moving forward. But most importantly, you need to ask yourself “how can I add value to my community?” Whatever your interests, you undoubtedly have a unique set of experiences and skills that will be valued by others. Figure out what you can contribute and do your best to share it with your peers. It's a great feeling to be part of a something bigger than yourself and even a better feeling to share in the success of your friends.
Follow me on your socials!
Thanks to all the friends who’ve helped me playtest the many iterations of Mephisto and to the local Seattle game design community members who’ve lent their knowledge and support:
Samantha Vellucci, Erick Rufon, Christian Kang, Wilbur Hinman, Ryan Kenmir, Joseph Z. Chen, Emma Larkins, Chris Glein, Cody Thompson, Ryan Payne, Jesse Harrison, Playtest Northwest and the Seattle Tabletop Game Designers group.
Risks and challenges
This is not my first Kickstarter but it is my first card game project and as such, there's always the possibility of errors, shipping delays, or some unforeseen complications. That being said, this project has a number of good things going for it: The artwork is 90% finished and all that remains are small edits. It is a small box card game with no extravagant stretch goals that would cause a significant size or weight increase so shipping prices are easily predictable. Lastly, I'm a professional graphic designer with years of experience in print production so prepping the art files are not likely to be an issue.Learn about accountability on Kickstarter
- (30 days)