$1,063
pledged of $5,500pledged of $5,500 goal
23
backers
Funding Unsuccessful
The project's funding goal was not reached on Wed, October 8 2014 9:34 PM UTC +00:00
Antoinette BerthelotteBy Antoinette Berthelotte
First created
Antoinette BerthelotteBy Antoinette Berthelotte
First created
$1,063
pledged of $5,500pledged of $5,500 goal
23
backers
Funding Unsuccessful
The project's funding goal was not reached on Wed, October 8 2014 9:34 PM UTC +00:00

About

Standard Edition
Standard Edition

BASIC INFO: The game comes with 4 Author's Journals, Instructions, a timer, a die, a dictionary, five 20 card word decks and one 10 card genre deck, game winner tokens and Pulitzer Prize winner's certificates.  Even though there are 4 Journals, the game is designed to easily adapt to any number of players without requiring more journals.

GOAL AND OBJECTIVE: The most important factor in any game is that it should be FUN. It doesn't matter how clever, colorful, or fancy the parts are. If the players aren't having fun, they won't play. Any educational aspect of the game should be subliminal, otherwise, it's just another classroom assignment! Our beta testing proved that adults and children alike had fun and wanted to continue to play...'Score 1' (See a summary of rules below)

Toni Berthelotte (creator)
Toni Berthelotte (creator)

Having played with my children and grandchildren, I also know the importance of making the basic rules clear and easily understood. Children want to start a game NOW, not after 20 minutes of intense reading!  All of our players grasped the basics and were able to start play within minutes.....'Score 2'

I also know how often a child will say, "Let's play a game.", only to be told "No. I have to start dinner soon." or "It's too close to your bedtime." That's because so many board games take way too long to set-up and play. It's hard to see their disappointment and to miss an opportunity for a little family play time. That's why we designed our game so that each game can be played and won in as little as 5 minutes and as many games can be played as you want, whether it's one game or more....'Score 3'

It's painlessly educational! There is a subtle introduction, or reminder, of some basic parts of speech. However, the main intent of the game is to tap into creative writing skills. If a teacher says "Class, we will now have a writing assignment." There will be a rumble of groans. However, if the teachers says "We're going to play a game this afternoon." the students will willingly participate. When first introduced to the game, some children said "Oh. I don't like to write." We frequently found those to be the most enthusiastic of players because it was easy and FUN!  As an added incentive, we have included Pulitzer Prize Certificates for game winners! The kids love it!

We are simultaneously developing a 'Travel Edition' and a 'Classroom Edition', which will be sold at a discount!

The Travel Edition replaces the word packs with pre-selected words per page and does not include a dictionary.  It comes in a hardier, smaller, carrying case. 

The Classroom Edition replaces the booklets with loose leaf game pages to enable easy distribution to the class and lets the teacher make additional copies as needed. We have eliminated the dictionary since classrooms have ready access to dictionaries. However, we have included additional game pages and Winner's Certificates.

HOW WE'RE GOING TO DO IT: Obviously we want to get our game out as soon as possible. But, we don't want to just throw it together. It has to be quality and to last with a lot of play. We have our manufacturers lined up and THEY ARE IN THE U.S.A. We are working with a graphic artist, so the logo you see may change a bit during production. We believe, if we get the funding from all you fine folk, that we can start selling this Christmas Season, on-line and through personal placement in smaller target market stores.

We will also give discounts to teachers and schools!

SUMMARY OF PLAYING RULES:  A leader is selected by the roll of the die, and is now the 'Editor'. They select one word from each stack (part of speech-noun etc.) and a genre card (optional). All players use the same words and genre and start a timed game. Each player now uses those words to create a mini-story, or scene. The goal being to use all five words using complete sentences and a story that makes sense. What participants like the best is getting to read their story out loud. This encourages participation and helps all by seeing how others used their words. The more games played, the more creative the stories!  There are several modes of deciding the winner and there are optional challenges that can be assigned to any, or all, players to 'level the playing field' when there are significant skill differences. We include awards that can be given to winners of sets of games. We also have a section with special recommendations for classroom settings.

Risks and challenges

Having run my own business, very successfully, for years, having self-published and marketed numerous books and having been involved in schools and home schooling organizations, I realize that there can be glitches and bumps along the way. I am, at heart, a problem solver and am much more likely to complete and succeed with this project, no matter what may pop up. I am excited about this Kickstarter project and am ready and raring to go as soon as we're funded! Please feel free to leave a message if you have any questions, concerns, or recommendations!

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Funding period

- (30 days)