The Omega Imperative
The Omega Imperative
Adventure and shoot-em-up collide in this action based retro game with modern mechanic sensibilities.
Adventure and shoot-em-up collide in this action based retro game with modern mechanic sensibilities. Read more
The Omega Imperative is a game that we are developing with the golden age of games in mind. We grew up playing Nintendo, Super Nintendo, and Sega Genesis as kids and wanted to really capture that old-school feeling.
The game is a blend of top-down adventure and space shoot-em-up games. One of the most prominent features is that abilities obtained in one game mode carry over to the other, offering a dual purpose for every new upgrade. Using this as our basic model we began working on interesting mechanics that would appeal to a more modern audience, taking notes from more recent titles.
- 6 top down adventure areas with upgrades and secrets to find in the Omega Facility
- 5 action packed vertical shooter levels to fight through with the Omega Drone
- Over 20 enemy types in both game modes to test your skills, including epic boss fights
- Combine the 5 Fusion Cores for 15 unique abilities to aid in fighting off the alien invasion
- All abilities and upgrades are usable in both the Facility and Drone levels
- Original retro soundtrack and pixel art will hit you right in the nostalgia feels.
A lot of the inspiration for The Omega Imperative comes from a lesser-known, yet much beloved game on the classic Nintendo Entertainment System; a game known in the U.S as The Guardian Legend. That game was a fantastic blending of the top-down action adventure genre and the vertical scrolling shooter genre. The Omega Imperative aims very much to capture that same engaging and action-packed blending of genres, into one exhilarating game. This exciting fusion of genres is a great attribute to the overall uniqueness of our game.
The design of The Omega Imperative is also significantly influenced by other classic games from the 8 and 16-bit eras. We have a genuine appreciation for the classics and we want to share that in the form of a quality title that we hope many can enjoy. We want to share that feeling that we had when we were kids, compelled by a great game to keep on playing until we had blisters on our thumbs.
To make this project a reality we need your help. We came up with the modest figure of 4200 to fund this game. The money raised in this campaign will go toward paying publishing costs, production and development expenses, and hiring contracted artists. We have a vast network of creative people to draw upon to bring this game to a polished and complete state.
While we haven't included stretch goals, we are open to expand our scope if we do break our goal. The foremost mission is to gather support for a promise and scope we know we can deliver on before trying to branch further. That said, we'd very much like to publish to as many platforms as possible. Playing the game with a controller feels very natural, and it would be exiting to release on console markets if the community has interest. There are also many features on the cutting room floor that we would love to be able to add back in from a wake of overwhelming support.
Mike Bonafede grew up in a small town in western New York where he spent most of his time playing classic video games. His love for games came from his grandfather, who taught him how to play games of strategy like Chess at a young age. His love for entertainment came from his father, a musician, and helped foster his creativity.
After getting his associates degree in Multimedia Design he moved east and worked as a game tester for several years on titles like Guitar Hero and Marvel Ultimate Alliance 2 before moving on to pursue a bachelors in Game Design. Now an undergrad, he’s looking to use his talents to make games and put his skills to the test. With this project he seeks to join the community of independent developers in shaping the future of the game industry.
Mike Lamark was born and raised in southwestern Pennsylvania, and played his first Atari 2600 game when he was roughly 2 years old. That was the beginning of his lifelong passion for games, and as he got older and played more games, he became increasingly curious about how they were made. This intrigue and passion for games evoked in him his greatest dream and aspiration; to one day become a game designer.
With that goal ever-present in his mind, he decided to pursue a degree in game design. Now, after having earned his degree, he is putting his skill and knowledge to work to create a fun and exciting game experience that he can’t wait to share with everyone. For him, making games is the ultimate dream come true.
These two designers met at Full Sail University and immediately recognized that their skills, passions, and backgrounds aligned in that special blend that formed this dynamic duo. Now, here they are ready to take on the world with your help. Check out this interview on Obsolete Gamer for more about us!
We are simple game designers of humble means trying to break into the game industry to share our passion with the community and world. With your help we can make this dream come true, and will pledge to make the best experience we can for you. We are here to work hard to earn support. Thank you for your time.
Risks and challenges
The game industry is a very risky market, and requires a special kind of determination to break into. We have that determination. We also have not just the passion to make a great game, but the hard skills it takes to actually do it. As designers, we are 100% confident in our abilities to bring this game to market.
Thankfully, we have both production and publishing experience to draw on, having helped ship titles on consoles and even bring a few mobile games to market. We are no strangers to the industry. Starting on our own path feels like the next logical step.
This is our first crowdfunding campaign, but we feel we've done the proper due diligence in our research to properly present this campaign and support it all the way to completion. We spent a long time carefully designing our rewards and are eager to be able to bring them to our community of backers. We have a solid plan for delivering all of our physical goods as well and hope to be able to craft some of these one of a kind items.Learn about accountability on Kickstarter
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