Built for gamers and by gamers, d20Pro is a trend setting virtual tabletop app that both enables rapid combat and encourages role-playing, all while allowing your gaming group to gather around the dinner table or online around the world. Any campaign you can imagine can be built into d20Pro, though as GMs everywhere know this is a lot of work. In addition to their own creations, many GMs want access to high quality art, fully populated maps, compendiums of monsters, and all the way up to entire adventure arcs.
In response to our community’s demand, the d20Pro Marketplace was launched to deliver top quality, ready to play products from your favorite publishers and artists. The Marketplace is now fully operational and contains some great content, but there are infinite shelves to fill with more of the product you know and love. As a small indie software developer, we need your help to fund the detail oriented work of taking each product and programming it into the Marketplace.
This is where you factor in. The d20Pro community needs your pledge to get the ball rolling. Also for those new to d20Pro, in addition to the motherload of content, this is an excellent opportunity to get a great deal on the software too (for which you pay for only once and it never expires). And after the content is built, you can play these adventures immediately with everything set up for you: revealable maps with built in boxed text and notes, player handouts, NPCs, and of course every stat block for encounters and wandering monsters. This allows you to put focus where it belongs: on the action and story telling.
The process by which the content will be entered into d20Pro is creating jobs for programmers, artists, cartographers, and fans well versed in the use of d20Pro and Virtual Table Tops (VTT’s). Maps will be upgraded to VTT resolution levels and fog of war built onto them so the players can discover the treacherous plans ahead with complete surprise. GM’s will have notes about traps and monsters hiding around the corner on the map that only they can see! Stat blocks will be built so they can be loaded in herolab immediately, making them alterable for the GM who wants to scale up the encounter or look at what the monsters special abilities are far in advance. More art tokens will be added to give GM’s additional options to hear one of their favorite phrases from players, “What is THAT!?”.
So please have a look below at the books that will be lovingly, painstakingly programmed into d20Pro for your gaming group’s enjoyment. More will be added as we hit the stretch goals. Thank-you for your support!
We begin our kickstarter with a classic from Frog God Games, The Jungle Ruins of Madaro-Shanti! An adventure for 4-8 characters between levels 4-7. You can read more about it here! http://www.talesofthefroggod.com/ons-jungle.html
Stretch Goals Phase I
More exciting follow ups to One Night Stand 1 : Jungle Ruins of Madaro-Shanti
$3,000 - One Night Stands 2 : Death in the Painted Canyons
The party should include a mix of abilities, especially characters with investigative and survival skills. It would be helpful, but not necessary, if at least one PC has some knowledge of the Painted Canyons, or at least some experience with desert survival. Also, a PC or companion with the outdoor abilities would be helpful, but is not needed. If your party lacks investigative skills, there are clues as to the criminal conspiracy in the gnoll encampment, or you can just drop that aspect of the adventure and run it as a stand up fight. Parties lacking survival skills or desert experience can hire a guide at Salt Springs for 3 silver shekels (gp) a day. There is a hidden secret behind all the events of Death in the Painted Canyons; a great deal of combat can be expected, and those attempting this adventure should be prepared for a vicious battle before resolving the plot. Death in the Painted Canyons is an adventure for 4-6 characters levels 5-6.
$4,500 - One Night Stands 5 : Scorned
The PCs arrive in the bustling town of Whiterush and are hired to help solve protect a caravan from bandits. However, there is much more going on in the town than meets the eye and the PCs are in deeper than they originally thought.
Stretch Goals Phase II
The Lost Lands : Stoneheart Valley
Finally, welcome to the World of Necromancer Games! From Bill Webb and Clark Peterson's home campaign comes the old-school setting of The Lost Lands: Stoneheart Valley. For over a decade, fans of Necromancer Games and Frog God Games have been asking to see the world behind the adventures. And at long last, here is where it all began, in the Stoneheart Valley near the town of Fairhill. This mini-campaign was originally presented to the fans of Necromancer Games in three separate modules: "The Wizard's Amulet", "The Crucible of Freya", and "The Tomb of Abysthor". Frog God Games has taken the full series from the 3E version plus supplemental material previously available only online, and converted it all to the Pathfinder Roleplaying Game system.
$5,000 - The Wizards Amulet
The Wizard’s Amulet is a short, introductory adventure for six newly created good-aligned 1st-level characters. The adventure revolves around Corian, a fledgling Sorcerer. While an apprentice, Corian discovered a letter written by a wizard named Eralion, who it is said some years ago attempted to become a lich — and failed. Accompanying the letter was a mysterious amulet with strange markings. Joined by newfound companions, Corian set off in search of Eralion’s keep and his supposedly unguarded treasure. But Corian is not alone in desiring to unlock the mystery of Eralion’s fate. Darker, more evil forces have designs on the secrets reputedly hidden with Eralion — forces willing to stop at nothing to obtain…The Wizard’s Amulet.
$7,000 - The Crucible of Freya
A challenging adventure for four to six characters of 1st or 2nd level, The Crucible of Freya is an excellent beginning to any new fantasy campaign. The adventure begins with the players’ arrival in the village of Fairhill, but quickly involves them in a quest to recover a stolen holy item recently taken in an orc raid. In hot pursuit of the thieving orc band, the characters discover the orcs have taken up residence in a ruined keep nearby. Once there, the party learns that even more sinister forces are at work: the keep’s original owner may still wield some influence over his now-ruined abode.
$9,500 - The Tomb of Abysthor
North of the city of Bard’s Gate, in the hills of the Stoneheart Mountains, lie the ruins of twin shrines dedicated to Thyr and Muir — the God of Justice and the Goddess of Virtue and Paladinhood. Near the ruined shrines lies a series of catacombs used as burial halls for the followers of Thyr and Muir. Long abandoned, these catacombs are now home to various evil creatures. The complex has come to be known as the Stoneheart Mountain Dungeon.
$10,500 - Saturday Night Special : The Mires of Mourning
The Mires of Mourning is a Pathfinder Roleplaying Game adventure designed for a party of four to six 6th-level PCs. It is set in a swamp and takes place both in the swamp itself and the sunken remains of an old asylum that still stands there. The Creeping Mire, as the swamp is known, sits on the outskirts of the provinces that form the borders of a major kingdom. It is officially within the province of Keston, though it is far enough away from the main centers of power to be all but forgotten. Even if remembered at all, it is more a source of rumor and dire reputation than any sort of first-hand knowledge. It is a place where undesirables go away to be forgotten, and everyone seems happy with that arrangement. The Creeping Mire and province of Keston can be easily placed in any campaign world where an established kingdom has a swampy wilderness area on one of its outer boundaries.
Stretch Goals Phase III
Switching gears from full adventure content, here is a giant compendium of awesome horrors to pit against your players. Due to the sheer volume of this book (800+ pages and 700+ monsters worth), it's distributed in pages from the table of contents. Please pledge and tell your friends so we can get the entire Tome programmed in to d20Pro, with every horror within at your fingertips.
The Tome of Horrors? But that’s been done already; why do it again? Well, actually it’s been done three times, but never like this. With the advent of the Pathfinder Roleplaying Game as the newest torchbearer for the world’s most popular role-playing game, we need monsters—lots of monsters. That’s where The Tome of Horrors Complete delivers in spades. Starting from the original Tome written with the 3rd Edition rules along with the later releases of Tomes 2 and 3 for version 3.5, Necromancer Games was in the unique position to bring you updates of the classic monsters not formally released by the OGL, as well as, loads of new ones never sprung upon unsuspecting players before. So well received have these monsters been by the gaming community, that this open content has appeared again and again in game publications by other companies including updates to the Pathfinder Roleplaying Game system and even appearances in its own bestiaries.
$11,500 - Monsters Aberrant to Demon
A compendium of 50+ fully programmed, 100% ready to play creatures including: Angels, Beetles, Clockwork, Daemons, and Demons.
$12,500 - Monsters Devil to Golem
Another compendium of horrors such as: Devils, Dragons, Elementals, Giants and of course Golems.
$13,500 - Monsters Gorgons to Rat (Dire)
Inphidians, Mephits, Oozes, Puddings, and Rats round out this compendium.
$14,500 - Redcap to Zombie
Have at the ready Ropers, Sea Serpents, Swarms, Trolls, and Wolves with this versatile compendium of random encounters.
$15,000 - Appendix
Just for good measure, here is the appendix with favorites like: Frogs, and templates for Clockwork, Dire, and Undead and many more.
Stretch Goals Phase IV
This massive tome of never before seen monsters will be done in our characteristic textbook bound hardcover style, but this time in full color! Featuring over 300 new monsters from our design team led by Scott Greene and illustrated by Chris McFann, it provides new fiends to terrorize your players with for years to come.
$16,500 - Addarth to Living Monolith
More horrors to throw at your players: Blood Orchids, Demons, Dinosaurs, Drakes, Elemental Lords, Giants, Golems, Korogs, Living Monoliths, and more.
$18,000 - Lizard to Zombyre
Rounding out the Tome of Horrors with Megaswarms, Nagas, Piranha, Proto-Creatures, Shadow Hunters, Spideres, Treants, Trolls, Weirds, Witchlights, and plenty of other deadly creatures.
Play Faster, Play Better, Play Anywhere!
Pathfinder/3.5/4e compatible with Hero Lab:
Risks and challenges
Fortunately the risks for this project are minimal. Adventures that already exist just need to be programmed in to d20Pro format. This is a straightforward process of taking the maps, in some cases cleaning them up in photoshop. Then maps need fog of war drawn out and markers added. Creatures are either imported from Hero Lab or entered directly into the software.
The only risk is not having anyone to complete the actual work; however, we have several capable folks already chomping at the bit to begin programming!Learn about accountability on Kickstarter
- (21 days)