This is a re-boot of the light horror themed game “The Demise of Dr. Frankenstein!” Previously we were unable to reach our goal for mass production. Each of these games will be made individually as thanks to all who supported our first project – plus a new opportunity if you previously were not able to support this project. The support levels are slightly higher because it costs a little more to make them one at a time. So get ready for throngs of angry villagers, midnight grave robbing, and nefariously satisfying worker placement fun!
Jonathan Nelson of Gaming Bits had some very nice things to say about our game of mad science!
“When it comes down to it, the game is quite fun and entertaining. It has a great worker placement feel that reminds me a bit of Dark Horse. Rolling the dice and taking actions based on the dice rolls seems a bit similar. However it is different enough to be really enjoying. I really like that the players have the power to control how long the game goes through causing the villagers to rage against the monster.”
“The Demise of Dr. Frankenstein is a worker placement game of monstrous proportions. The artwork is really neat and gives that feeling of an old classic monster movie with a cartoon twist. The components are really nice and have some of the most unique pieces that I’ve ever seen [… ] It’s a game that I would recommend players give a chance to.”
Jonathan's full review can be found here.
Byron Campbell found surprising theme in this light euro:
“As a Halloween-themed game with a touch of Euro elegance, is The Demise of Dr. Frankenstein worth playing? The answer is a riotous yes.”
“It's this (player-controlled) pace that gives the game its feeling of lightness, the sense that a single lucky move will always trump a five-year plan. I'm not complaining, though; in a world where multiple mad scientists race to assemble their undead monstrosities, the idea that the one who finishes the task first would try to get the villagers riled up to raid the laboratories of his competitors...well, that's thematic as hell.”
A very in-depth look at the game before Byron reached that conclusion is over at Indiecardboard.com.
Keith McKimmy, a BoardGameGeek user and reviewer had this to say:
“The Demise of Dr. Frankenstein was a total surprise to me. I never had any expectations going in. For a gamer that tends to stick to publishers and designers he knows, I was somewhat shocked.”
His full review can be found here.
The Demise of Dr. Frankenstein is a unique worker placement game where the questionable accomplices and facilities available to you and your opponents change turn by turn. Each roll of the dice has the possibility of changing the dynamic of the game as you forge ahead with your plans while trying to interfere with the schemes of your opponents. Will you barter with the Trader for some gold, visit the Curator to calm down the villagers your opponent whipped into a frenzy, or take a trip to the Undertaker because-- well, the villagers are already mad anyways! Or maybe you’ll snag the first chance to buy some Officer cards to come along for a few rounds.
In the course of the game, you must improve upon your unconventional clinical skills with the help of your faithful ally Igor, fill your lair with hungry and horrifying creatures, collect valuable equipment for your lab, expand your facility, and lure more conspirators to aid you in your ghastly experiments. And while gold is a valuable resource for your nefarious ends, the most precious commodity around is fresh, Grade A human body parts! That’s where your friend, the Undertaker, comes in. But beware! When the villagers catch wind of your grisly business arrangements, they will be none too pleased.
In the end, when the townsfolk come bearing torches and pitchforks for the last time, will you meet your demise in a blaze of glory, having conquered life and death, or will you be just another nutjob with a lab full of spare limbs and torsos?
Outfit Your Lab
Expand Your Mad Scientist Lair
Gain New Accomplices
Build Your Monster
Introduces four new officer cards to the game, including the corrupt Mayor who cleans up your local reputation at the end of each Game Round provided you grease his palm a bit, the Magistrate who will confiscate an opponent's Officer Card and stolen body parts, the Tesla Coil which earns you VP whenever you command Igor to do your bidding, and the sinister Dungeon that locks up one of your main board conspirators so that no player can access them until they have paid you off in flesh or coin.
We are currently planning on using 300gsm black-core card stock with glossy finish. If we make this goal we have several options including 310gsm aqueous finish cards with linen embossing or 100% plastic cards. We will gladly take input from backers and of course will see test samples before deciding. The game has a relatively small set of cards and require little handling (since they go directly to player's tableau from purchase area), but we still want a nice feel when shuffling and drawing!
Other stretch goals will be revealed as these first two are unlocked!
Risks and challenges
There are risks with any project. The production may be delayed by suppliers, printing errors or packaging challenges.
That said, so far, Joe Magic Games has delivered 100% of all rewards in the past and we have every intention of keeping that sterling record regardless of our new collaborations and challenges. You can see past projects we have delivered on under the name "Mark Hanny."Learn about accountability on Kickstarter
- (30 days)