US AND THE GAME INDUSTRY FOR SHOW picks up where US AND THE GAME INDUSTRY gave us a promise Read more
This project's funding goal was not reached on July 29, 2012.
About this project
US AND THE GAME INDUSTRY FOR SHOW is the very same film US AND THE GAME INDUSTRY that you have been reading about on usandthegameindustry.com.
In 2008, we, that's Common Dreams, thought of making this film about computer game developers and set off researching and filming on occasions all to the end of 2011. I had studies secured from 2009 in mind to be supplemented by later choices as the story grew over time. I made bookings in November for the final shoots. One was to be in New York and two in Copenhagen, then more out in Texas and up in north California before getting back into LA.
In March this year several interested people via kickstarter joined us to be part of the festivity of seeing the film through to a full concept rough cut. The first kickstarter has aided us to meet all those goals. During that campaign we shot, procured the editor of our choice, safely stored all the far flung data onto a big drive and backup drive at the suite and looked at all our footage. We cut a rough edit.
So, we are right on end of that target. It has been great working through the process. It can't be rushed for a feature length cut, however.
This second kickstarter has alway been in the design. We wanted to know what the full cut was estimated to be first. Now we believe we can move into the cut of the master online next month. We estimate we shall have a good three hours by August and shall work on whittling it down from there. This process is pretty much realtime work with many decisions to be made. Final steps then involve titling, colour correction, audio mix and final print and advertising.
We shall target Festivals for near winter northern hemisphere as some of the early press about us first stated.
Welcome to new viewers hearing about this project. The trailer is the film's projected content. The film itself is hush until then. Can you wait? We are eager to push forward at all cost and the timing feels perfect.
The cutting blueprint sits below. We locked this off last week. Updates on our progress shall continue.
US AND THE GAME INDUSTRY(2012) is a feature documentary due out later this year. It is a contemporary profile of computer game developers. The film shares interviews, conversations and descriptions of recent works and illuminates perceptions about aspects of the current day game scene and business contexts.
The doco focuses on creativity and purpose in games designed for entertainment, ponders difficulties and systems and salutes processes leading to games completions.
Robin Hunicke - designer and developer with wide game development experience, Executive Producer for JOURNEY by thatgamecompany during this film's production
Jenova Chen - then co-founder of thatgamecompany, the creative director of JOURNEY, an adventure game held to the form of a mono myth.
Jason Rohrer - developer of short games these last four years who reveals his next game, THE CASTLE DOCTRINE, a massively-multiplayer asynchronous game.
Zach Gage - (SPELLTOWER). SPELLTOWER is a word game trumping word games.
Alexander Bruce - (Demruth) ANTICHAMBER. It uses non-Euclidean geometry. Music by Siddhartha Barnhoom.
Douglas Wilson - (Gute Fabrik), is producing an adventure game this year titled MUTAZIONE. Die Gute Fabrik is known for J.S. JOUST and B.U.T.T.O.N
Also in the film:
- Austin Wintory shares the enthrallment and excitement of musical composition pioneering for games - this is specifically vis a vis interactivity.
- John Edwards, lead engineer for thatgamecompany, intimates some of the big questions as well as brushing us up on the joys of expressing with code for specific solutions.
- Nils Deneken from die Gute Fabrik warms to characters in his imagination for MUTAZIONE in Copenhagen.
- Carlos Hernandez, lead soloist of the pop group Ava Luna, and primary school friend of Zach Gage when they both lived in Brooklyn fifteen years ago, enjoys the pesto in the pasta sauce mentioned above.
Whatever their roles mights be (colleague, peer, composer, designer, illustrator, family or friend ) they all may join in the fray. Richard Lemarchand, for example, is in conversation with Jason Rohrer and Nicholas Fortugno with Zach Gage; members of thatgamecompany for JOURNEY demonstrate an aspect of their work; Kellee Santiago draws out her personal ideas on ways to foster game development, glimpses of fans and attendees of public events add heart and appreciation of games and their place as part of a vast human landscape.
Keep looking at our updates
July 2nd 2012
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (27 days)