MORE CARDS POSTED
To start things off this week, we have posted some more final cards over at BGG:
* Bureaucracy, sponsored by Todd Derscheid and illustrated by Ryan Johnson
* War Path, illustrated by Ryan Johnson
* Data Network, sponsored by Alfredo Nevarez and illustrated by Eric J Carter
All three are images you'd seen before, but now they are up in final card form. They all look great, but Data Network is one of my favorite illustrations from the game! See how many of the visible web pages you can identify.
PRODUCTION PROOF PROGRESS
We just learned this morning that the the proofs and materials package for Eminent Domain (and Homesteaders and Belfort) have been sent for our approval via fedex, and the package is scheduled to arrive on Friday by 10:30am! Hopefully everything will be 100% correct and they can get to printing the actual game already! Can you tell I'm a little antsy?
PRINT AND PLAY EXPANSION NEWS
For those following my game design blog, you have heard that I fixed my technical problem which was keeping me from making PDF files. That means I am 1 step closer to releasing the Exotic Expansion for Print and Play testing! I still want to try some of the new stuff I have added and make sure the expansion is ready for mass consumption before releasing it, but in preparation for that I will re-open the DropBox for Print and Play files for the base game - for those that missed out before. If you are interested in printing out the PROTOTYPE cards (not the fancy ones with the final art) in order to play the game, and especially to play with the Expansion in a week or so, please send me an email using the following guidelines:
Mail to: email@example.com
Subject: EmDo DropBox
Body: Include the email address you use (or would like to use) for DropBox
And I'll send you an invite to a shared folder where the prototype files live. Please do not remove files from that folder, simply copy them onto your hard drive. In about a week I will announce when the Exotic Expansion files will become available.
TECH CARD HIGHLIGHTS: LOGISTICS AND PRODUCTIVITY
Let's take a look at a couple of the Level 3 technologies. Level 3 tech costs a bundle - you must play 7 Research symbols at a time (no small feat), AND you must have 3 planets of the same type in play before you can purchase one. These technologies are intended for players concentrating on a heavy Research strategy, not someone who just picks up a tech card here or there while they focus on something else. Therefore, they have 2 features to really reward that kind of effort and investment:
Influence, and power!
Influence: Each Level 3 technology is worth 5 Influence! Compare that to the planets and you'll see it's nothing to scoff at! In many games, especially 4 player games, your big late game play will simply be to get a Level 3 tech into play, never mind using it's ability. Like the big buildings in Puerto Rico, dropping a 5 point bomb in Eminent Domain can be the nail in your opponent's coffin.
Power: As I mentioned, the 5 Influence is reason enough to go for a Level 3 tech. But if they were merely worth points, what fun would that be? Instead, each Level 3 tech stays in play, and has a powerful ability on it. In some games this ability won't be in play long enough to use more than once or twice, but in other games, especially 2 player games, it's possible to get these techs into play and utilize their ability to overcome your opponent!
Each Level 3 technology is two-sided, and you can only have 1 side in
play in any given game... let's take a look at the Level 3 Metallic technologies:
Productivity (see image, below)is a fairly straightforward ability - instead of playing just 1 card per turn, you can play 2! That's twice as many, and therefore it's obviously a good ability to have! This allows you to do things like Survey for 2 cards in hopes of finding a particular card to play, or collect that last Fighter needed to attack a planet. When combined with Improved technology cards this becomes even more exciting!
Logistics is far less straightforward than Productivity, but can easily be as good. It allows you to play the Action and Role phases of your turn in any order. So what does that mean? Most obviously it means you can use a Warfare Role to collect several Fighters, then a Warfare action to attack a planet - rather than having to wait for the next turn. Similarly, you could use a colonize Role followed by a Colonize action in order to flip a planet more quickly. You could also use a research Role to obtain a new Technology card, and then play it for its Action effect right away. The power of this ability is in the timing, allowing you the flexibility to be a lot more efficient with your turns.
PREVIEW NIGHT - COMING SOON!
Just another reminder of the Eminent Domain Preview Night promotion. I'd hate for anybody to forget! Tell your local retailer to get signed up! Hopefully next update we'll have a better idea of when these Preview Night events will occur, since we'll have seen the proofs and may know better what the actual printing schedule is. Until then, have a good week!