As you probably saw in Michael's email update, we appear to have sold or allocated MORE than the initial 5000 copies from the initial print run! We have made arrangements for additional copies to be produced, which should arrive just a few days after the first shipment if not at the same time. Needless to say, that's pretty exciting!
DESIGNER AND PUBLISHER DIARIES ON BGG
The other day W. Eric Martin of BoardGameGeek News has posted a Designer Diary I wrote, discussing the development of Eminent Domain, and today he posted a Publisher's Diary by Mike discussing some of the process we went through and some of the things that we think contributed to a successful Kickstarter Campaign.
Eminent Domain was not the first game to use Kickstarter, ad it wasn't the first to be successful. However, since our campaign there have been a large number of game projects being kickstarted. Most of the game projects are things I've got no experience with, but there is one campaign going on now for a game I have played... Venture Forth, by BGDF member Dan Manfredini is being Kickstarted by James Matthes and Minion games. I don't want to make a habit of promoting other KS project in updates for my KS project because it feels a bit Spammy to me, but I did get a chance to play Venture Forth a few months ago, and I did enjoy the game, so I thought I'd mention it.
And finally, a few reminders:
CHANGE OF ADDRESS
We know it's been a while since you pledged, and some of you have had a change of address since then. Please be sure to email firstname.lastname@example.org if your address has changed so that Mike can update your info and your game will be mailed to the right location! Sending email to the above address will work, leaving your new address in the comments MIGHT work (and also might result in stalkers at your new home), and posting a comment or emailing simply to say that you've moved but not telling us your new address will NOT work.
Our current estimates for the Eminent Domain Preview Nights is somewhere between 200 and 300 stores participating. THERE IS STILL TIME FOR STORES TO GET IN ON IT. Tell your FLGS to email email@example.com for an auto-reply with instructions.
Additionally, email firstname.lastname@example.org with the name, phone number, contact name, and address of any stores you refer. That way Mike can get you entered to win copies of all Tasty Minstrel Games titles!
The print and play expansion files have been added to the DropBox folder. Those of you with a Print and Play copy who would like to try the expansion out, I encourage you to do so - I ask only 2 things...
1. Please remember that the expansion is unfinished, and therefore
2. If you do play it, please let me know what you thought of it, both generally (was it fun?) and specifically (what was lame, what would you have liked to see?)
Those of you without a Print and Play copy, the original files are there as well - feel free to take a look, and if you like download them and print them out.
Please do not remove anything from that folder! Thanks!
TECH CARD HIGHLIGHT:
SPECIALIZATION & WEAPON EMPORIUM
Last week I discussed two tech cards that can support a Produce/Trade strategy when you have a diverse set of planets/resources in your Empire. This week we have 2 more cards that can support different kinds of trade strategies:
Specialization rewards a player for producing multiple resources of the same type - like Diverse Markets, but for specializing rather than diversifying. Often a player who is in a position to take this card will have several Advanced planets in play (as Specialization is an Advanced technology card) - so perhaps they'll specialize in Silicon - but not necessarily. In any case, whenever the Specialization card comes up, you can expect a nice, juicy Trade role garnering several extra points!
Weapon Emporium is a very interesting card, as it stays in play rather than going into your hand and allows you to trade Fighters as if they were resources. This can fit into a deck that has thus far been busy collecting a number of Fighters and attacking a number of planets while your opponents have begun calling Produce and Trade a lot. Researching out Dr. Mayhem's Weapon Emporium means you can leech a few points whenever your opponents call trade, or if you try hard enough you can actually create a situation where you actively trade handfuls of Fighters for points!
EDIT: Some people were having trouble with the pictures, so I'm uploading them again at the bottom of the post. Sorry for any inconvenience!