Imagine life trapped inside a Rubik’s Cube-like world. Rotate your surroundings, solve puzzles, and uncover the truth of your creation.
Imagine life trapped inside a Rubik’s Cube-like world. Rotate your surroundings, solve puzzles, and uncover the truth of your creation. Read more
Anomaly 1729 is a game about controlling the world around you. You play as Ano, a curious and simple entity, with the extraordinary ability to rotate the world in any direction using a mysterious device embedded in the creature's right arm. Ano is seemingly alone in the massive and cold world of Phiohm, with the exception of its ruler. Euler, an omnipresent being that's a part of the world itself, who will help to guide Ano to unlock the secrets of Phiohm.
Anomaly 1729 is a single-player puzzle game that tasks players to solve challenging puzzles by testing their sense of spatial awareness. Players will have to carefully consider how to rotate each room in order to reveal the path to the exit. Each puzzle room holds a unique lesson about world rotation, and once players have completed all puzzles in an area, they are able to descend to the next world, which holds new and more challenging puzzles and mechanics.
As players move through the world of Phiohm, they will encounter many features that will compliment and add complexity to the world rotation mechanic. Players will need to use all of the tools available to them to complete the challenging puzzles and make it to the core of Phiohm.
A Little History
Anomaly 1729 is the brainchild of a trio of devilishly handsome game developers, dreamed up during our time studying game design at Full Sail University.
We're all huge fans of such puzzle game classics as Portal and Portal 2, and indie gems like Q.U.B.E., Fez, Braid and The Swapper. We love their unique methods of encouraging creative thinking, their elegance in delivering incredible stories, and their ability to convey deep philosophical messages to the player.
Our aim is similar, but our vision is our own. We want Anomaly 1729 to be an experience that stays with you for a long time, and one that encourages you to return again and again. From idea to prototype to pre-alpha — where we are now — this ideology has a been a cornerstone of our design.
Not only has our idea grown in scale, but so too has our development team. Anvil Drop now has a team of fourteen developers working together to bring Anomaly 1729 to life. Anomaly 1729 is the game we've always wanted to make — the game we always wanted to play — and we're all working our hardest to make it the best game it can be!
We can't wait to share our vision with you! The success of this Kickstarter will mean two things for us: We'll be able to deliver the game to you faster, and we'll be able to make it bigger and better than ever.
An Engaging Story
Welcome to Phiohm, a world where reconfiguration happens daily!
Guide Ano and explore the depths of Phiohm to uncover the secrets behind its rulers and your creation. Hidden clues lie scattered throughout, promising answers to only the most dedicated of explorers.
An Open World
Phiohm is made up of multiple layers, each consisting of a variety of different puzzle chambers and passageways. With each new chamber learn a new way to cope within this ever-changing world.
Explore the world however you choose! If a particular chamber proves a little too difficult, why not make your way over to a neighboring chamber and try your luck there? Return to postponed puzzles at any time, whenever you feel you are once more ready to unearth the solution.
Rotate Your World
The path through the world of Phiohm is never as obvious as it might first seem. The way forward might be sitting on the opposite side of the room, or under your feet, or perhaps even clinging to the tall ceiling, far out of reach. However, with the ability to rotate the world at your disposal nothing is ever truly out of reach!
Truly Puzzling Puzzles
The puzzles ramp up in difficulty at a steady pace, with earlier puzzles serving to gently introduce you to the game's unique world-rotating mechanics.
However, we want you to feel challenged. We want to test your problem solving mettle, and as such Phiohm's more central chambers seek to truly make you think outside the box.
There are other Elements of Phiohm that seek to aid you in your exploration, but it will be down to your own ingenuity and judgement with how best to utilize these tools.
You might even find that there's more than one solution available for each puzzle, but you will have to push your spatial reasoning to the limit to stand a chance at discovering them all.
An Aural and Visual Feast
Anomaly 1729 will feature an original soundtrack composed by the incredibly talented Christopher Bezold.
We've worked with Chris to create a special style of music custom to Anomaly 1729. As you progress through the game multiple music tracks will begin to blend together to create unique audio layers every step of the way!
We're also trying to deliver a bold and abstract art style, thanks to the equally as talented Nick Thornburg, our concept artist, and the rest of our amazing art team.
Once upon a time, shortly before settling on the wonderfully apt title of Anomaly 1729, our game went by the codename of C3.
During the project's infancy, we were thrilled to be given the opportunity to showcase our proof-of-concept at E3 2013 thanks to IndieCade. During our time there we met some equally awesome folks from within the games and media industries. Listed below is a variety of comments pertaining to the press' thoughts on Anomaly 1729 (then known as C3) and our unique spin on the puzzle platformer genre.
Our promise: to deliver the best game experience that we possibly can.
Your faith in our vision will mean that we will be able to reward our volunteers and contributors for their hard work in helping to bring us this far, as well as add a few more fresh faces to help bring Anomaly 1729 to life!
Timeline and Resource Allocations
We want to be as transparent as we can with this project, so our plans for what we'll do with your dollars and our development time are laid out below.
Paul Winegardner @Atrositi
Paul is the CEO and one of three co-founders of Anvil Drop. Driven by a passion for game development, Paul enrolled at Fail Sail University where he would study game design and meet his fellow co-founders, Donald and Jeff.
When not hard at work on Anomaly 1729, Paul enjoys spending time with family, and dreaming up big ideas for our projects. Paul may be the swing for the fences big idea guy, but that doesn't stop him from getting his hands dirty manifesting his big ideas from concept to final product.
Don't let the CEO title fool you though, Paul might be the business, business, business, numbers, numbers, numbers guy, but that's not what defines him, he is a designer first and foremost.
Jeffrey Verba @JeffreyVerba
Jeff is the Lead Systems Engineer and co-founder of Anvil Drop. It is through Jeff's mastery of code wrangling that Anomaly 1729's many exciting mechanics are in place today, including the game's flagship 'World Rotation' ability.
If Jeff isn't busy trying to make the impossible possible in a digital world, you can usually find him spending time with his wife, or channeling his inner mad scientist brewing up new batches of beer.
Donald Young @MrDonaldYoung
Donald is the Design Director and co-founder of Anvil Drop. World building and level scripting has always remained a passion of Donald's, and it is through his creative outflow that the unique and fascinating puzzles and chambers of Anomaly 1729's have come into being.
On top of crafting challenging puzzles to conquer, Donald also oversees various other design elements, including story, art, music, and gameplay direction.
Now what kind of a company profile would this be if we didn't include a team photo? The answer is not a very good one! So here's a collage with the development team members who weren't too shy to give us a photo! This group of amazing independent contractors and Anvil Drop founders is doing everything we can to bring our vision for Anomaly 1729 to life.
We're here to listen to your feedback! We love feedback: it's one of the best ways for us to learn how to better our work.
Make your voice heard — let us know what you think of our work so far and what you'd like to see from us in the future. We are listening!
Here's a list of just a handful of the social circles we inhabit:
Studio Website: www.anvildrop.com
Game Website: www.anomaly1729.com
- Facebook: http://facebook.com/anomaly1729
- Twitter: http://twitter.com/anomaly1729
- YouTube: http://youtube.com/user/anvildropgames
- Facebook (company account): http://facebook.com/anvildrop
- Twitter (company account): http://twitter.com/anvildrop
Risks and challenges
The biggest challenge we face is that we're a remote team, and we plan on staying that way for the duration of the project. It does have a few advantages but far more disadvantages. These are problems that all remote teams face, like difficultly scheduling appointments, difficulty keeping everyone on the same page, keeping software updated, keeping file revisions current, and many other things.
However, we've been working this way for a long time, and have developed the necessary tools, workflow, and accountability within the team to complete our projects. Also, as we move forward, we want to provide transparency for our development cycle so our backers can see what problems we face and how we solve them.
We've already overcome plenty of hurdles that have come from working as a remote team, and we promise our backers that we have the dedication and passion for the project to overcome the challenges in the future.Learn about accountability on Kickstarter
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