Faunus Fields: 2D Farming Sim/RPG on PC
Faunus Fields: 2D Farming Sim/RPG on PC
Faunus Fields is a farming sim with a twist - a beast scourges the town! Keep up your farm while figuring out how to defeat the beast!
Faunus Fields is a farming sim with a twist - a beast scourges the town! Keep up your farm while figuring out how to defeat the beast! Read more
Faunus Fields hearkens back to the days of Harvest Moon, but brings a new twist to the genre by introducing a constant threat to the player and the town the player lives in -- a beast is demanding weekly tribute in the form of crops, and if the player doesn't stop it who knows what will happen if the beast decides the tributes are no longer enough!
This is a game I've been dreaming of making for a LONG time, and I'm finally ready to make it a reality. Faunus Fields will be a combination of the classic farming sim with some great action RPG and exploration elements. These elements will come together to create a more exciting farming sim experience, while still allowing casual players to stick to the classic farming elements if they wish.
The game begins with you moving to a town that is threatened by a vile beast. To help the townsfolk, you must figure out a way to get rid of the creature. You are told that every farmer chips in some of their crops every week in tribute to appease the beast.
You will need to befriend the townsfolk in order to get their help, and figure out how to defeat the beast threatening their town!
I anticipate the game will have ~40 hours of content at release to finish up the main storyline, but with the roguelike aspects of dungeon crawling (plus some secrets I have up my sleeve) I suspect you'll actually get a lot more time out of it than that.
How are you going to set yourself apart from other farming sims, like Stardew Valley and Harvest Moon?
Faunus Fields has many unique features that separate it from other games in the genre. To list a few:
- A deep, engaging story line that continues and progresses throughout the entire game.
- Randomly generated dungeons to explore, with mini bosses and a final boss to fight. This, along with a mine and other secret areas means lots of exploration to be had!
- Multiple endings -- while you don't have to stop playing, the primary story line does end, and changes based on what you did while you played.
- The beast -- the beast that threatens the town is a persistent problem for you and your farm, ensuring that you always keep your crops growing so you can satisfy the beast.
- Two distinct paths -- whether you want to focus on farming or fighting, there are two major paths to defeat the beast.
- Engaging relationship building -- we all know that giving random items to people you don't know isn't the most exciting way to build relationships, so in Faunus Fields you need to get to know people through other ways. Take them on dates, hang out with them, play games with them, and get to know them before giving them gifts.
- Relationship perks -- fostering relationships with the townsfolk is extremely important, as they will provide permanent buffs to you and your farm.
- Many secrets to be discovered.
Please vote for Faunus Fields on Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=649855249
Choose your Path
Throughout Faunus Fields you will have two options to defeat the beast. Will you be the non-violent farmer who figures out a way to get rid of the beast without killing it and its minions? Or will you be the fighter who grows stronger and stronger until you are able to destroy the beast once and for all?
One or both paths can be taken in your quest, each providing a different way to play the game!
Fight your Way to the Beast
The dungeons you must fight through on your way to the beast are randomly generated, along with some fixed events and bosses in place that you must defeat on your way to the beast! But be careful, threaten the beast too much and you might find your quaint little farm is suddenly a lot more dangerous...
Build a Thriving Farm
Grow a number of crops, each providing different benefits for you along your journey. Additionally, you may sell them to help upgrade and expand your farm, as well as get the tools you'll need to defeat the beast.
Craft new Items
Upgrade your tools, expand your storage, and design your farm the way you want. Want to build paths between your crops so you can get to them faster in time for harvesting? Want to build sprinklers to free up time from watering your crops each day? Build these items and more in the workshop situated on your farm!
Balance your Time
There is only so much time in the day, and you must figure out how to defeat the beast, gather materials, foster relationships, and harvest crops before the next feeding day!
Some of the townsfolk will grow fond of you as you interact with them and help them save their town. If you're charming enough you might eventually get married, making you and your farm happier and more productive!
Making this game is a big undertaking. Doing it alone is an even more daunting task. Raising money through Kickstarter will do two things:
1. Let me outsource some of the pixel art and music to other artists, reducing development time considerably and increasing the polish of the final game.
2. Let me build a community and interact with those interested in the game. Although this is my dream game, I'm creating it for you -- with your help it can be so much more. Be sure to check out all tiers of the Kickstarter to participate in the exclusive opportunity to build this world by my side.
Even if I fail on Kickstarter: I'm going to finish the game. This is my dream game and I love working on it. If I don't hit my goal, I'm still going to finish this game; however, the scope and quality of assets will be reduced.
Around 30% of the funds will go to taxes and fees.
The rest, around $5,250, will go to asset creation and game development. This may seem a little low for a game of this scope, however a bunch of the sprites (NPCs, many tilesets, monsters, crops, animals) are already created.
Primarily what needs to be created are items, a couple player animations, a few bosses, and music. I estimate ~$5,000 for these sprites and music.
If I get beyond that goal, I will be able to expand the assets in the game that, while not increasing the scope of the game much, will make the game feel more fleshed out.
Risks and challenges
I am not much of a pixel artist or musician, so I would like to outsource that work to someone more experienced. This will take time to find artists that can work within my budget and existing style.
If I can't find anyone to take this on, I will have to enhance my skills in these areas myself, which takes time.
It's possible I'm underestimating the amount of time this project will take. While I have tried to overestimate the amount of time I will need to complete the game, I could be off in my estimation.
I have worked professionally as a software engineer for 5 years, and consider myself pretty experienced, but I've only recently started working on games. While I am typically a quick developer, this is my first large game project and there may be unforeseen features that I will need to build, which could push back the time-table.
If this looks like a possibility, I will be completely transparent about it so there are no surprises.Learn about accountability on Kickstarter
- (30 days)