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$58,060 pledged of $60,000 goal
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$58,060 pledged of $60,000 goal
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About this project

Officially licensed by Paramount Pictures, The Warriors: Turf War is the aggressive strategy board game based on the cult classic film The Warriors. Assume control of one of the film’s iconic gangs and immerse yourself in the action as you fight to take control of the city’s boroughs and add them to your growing turf. Unpredictable events and a growing police presence complicate even the best-laid plans, compelling truces between bitter rivals or forcing gangs to flee in the face of insurmountable odds. To dominate, you'll have to be good. Real good. The best. Warriors, come out to play-i-yay!

Supports 2-4 players. Average game time: 1.5 hours.

 

 

 

How Add-Ons Work

We've partnered with BackerKit to assist with add-on fulfillment. Simply add additional funds to your pledge equal to the total value of the add-ons you plan to select. After the conclusion of the Kickstarter campaign, you will receive a survey powered by BackerKit's self-service portal which will allow you to allocate your pledge to the add-ons you want.

Let's say you're backing the project at the Warlord tier ($100), and you also want a set of unpainted miniatures ($40) for yourself and an extra copy of the base game ($80) for a friend. You should pledge $220. After the campaign ends, you will receive an email providing access to BackerKit's self-service portal where you will be able to allocate the additional $120 of your pledge to the extra copy of the game and set of unpainted miniatures.

 

 

 

 

 

 

 USA: $7 - $12

Canada: $15 - $20

EU: $20- $25

Australia: $25 - $30

China: $10 - $15

Most other Countries: $25 - $35

Shipping individual add-ons (without base game) - Worldwide: $5-$10 per add-on

The above shipping costs are only estimates and may vary depending on weight added by unlocked stretch goals or selected add-ons. Final shipping costs will be calculated and applied via BackerKit after the campaign ends in order to apply fair and accurate costs.

For a complete rundown of the rules, check out the PDF of our work-in-progress rule book: Download Here!

Each game of The Warriors: Turf War consists of three rounds of skirmishes, with each skirmish taking place on a different Turf. When fighting for a Turf, each gang’s goal is simple: annihilate the other gangs’ units. If there is a police presence, all police units must also be dealt with before the Turf can be won. The gang that has won the most Turfs at the end of the third round wins the game.

Gang Units

  • Warlord - The leader of the gang, each Warlord grants a gang-specific ability when they show up for a fight. Gang members also receive a morale boost when near their Warlord, gaining attack and defense bonuses. Strong and sturdy, the Warlord is always a threat in a skirmish, but don’t let them fall in battle, or the rest of your gang will have no choice but to flee from that skirmish.
  • Muscle - Slow but powerful, the Muscle goes last in a turn but hits harder than any other unit. One hit from a Muscle could be enough to end even the toughest enemy. Muscles inspire their fellow gang members with their brawn, granting them an attack bonus when nearby.
  • Scout - A keen eye for defense, Scouts offer other friendly gang members sharing their square an additional chance to block. They're decent fighters and aren’t easy to defeat thanks to their slight health advantage.
  • Artist - Fast but weak, Artists go first in a turn and start each skirmish with a spray paint can they can use to either tag a landmark, upping speed gang-wide, or stun an enemy unit. Artists don’t strike hard, but their speed allows them to quickly get in and out of fights.
  • Soldier - Soldiers are your base units. They can move a decent distance and attack with a decent amount of force, but they’ve still got plenty to learn. A Soldier can be promoted between rounds to a Muscle, Scout, or Artist.

Combat

During combat, the attacker rolls a number of attack dice equal to their gang member’s attack stat, the defender rolls a number of defense dice equal to the defending unit’s defense stat, then the defending unit’s health is reduced by the number of hits rolled by the attacker minus the number of blocks rolled by the defender.

If the defender completely fails to block an attack and the defending unit survives, the attacker can steal a weapon from the defending unit or shove that unit into an adjacent square.

If the defending unit’s health hits 0, that unit is incapacitated and out of the action for the rest of the game. The incapacitated gang member's character card goes to the player who dealt the ending blow. Defeated enemy character cards can be cashed in between rounds to buy Special Weapons or promote Soldiers to Artists, Scouts, or Muscles.

Events

The top card of the Tune In Event Deck is revealed at the beginning of each Skirmish. The Tune In event might bring Police to the skirmish, place Special Weapons on the Turf Board, set up a fight to the death, or any number of other game-changing conditions.

Police

Some Tune In events cause Police to be present for skirmishes. The number and strength of the police units that arrive increase each time the Police make an appearance. If the skirmish's Tune In event doesn't immediately place police units on the Turf, rest assured that they're on their way. A Police Timer tracks the number of turns before police units arrive.

  • Officer - 1 Range. Detain: If this unit rolls at least one hit when attacking and the defender completely fails to block, the defending unit becomes detained. Detained units can’t move, attack, or perform any actions on their turns until all police units have been incapacitated.
  • Armed Officer - 5 Range.
  • Riot Officer - Detain. Tear Gas: Whenever this unit enters a square with its target gang member, each other gang member moves into an adjacent square.

Weapons

Environmental Weapons are found on every Turf Board and vary from Turf to Turf, while Special Weapons are purchased between rounds or placed on the Turf Board by some Tune In events. All Environmental Weapons are discarded at the end of each skirmish, but Special Weapons can be kept and carried over to other skirmishes.

Different weapons provide different benefits, including range, throw attacks, stun potential, attack bonuses, and movement bonuses.

Complete Playthrough


 

Risks and challenges

A primary challenge facing any project of this variety is the potential for fulfillment delays which can arise during the process of designing assets, obtaining licensor approvals, manufacturing, and/or shipping.

We maintain a strong relationship with our artists and are completing manufacturing via the experts at Panda Game Manufacturing, minimizing the risk of delays on those fronts. However, we are willing to allot additional time to ensure quality, if necessary.

Being that this game is licensed by Paramount Pictures, obtaining licensor approval at each step of progress is mandatory. However, we have become familiar with the approval process over the course of our time working on this project so far and have a strong sense of how this will affect our schedule.

We have estimated that delivery will be completed within a year of the completion of the Kickstarter campaign, but this is only an estimate. We will post regular updates to keep backers in-the-know about each step of progress on the project and provide an ongoing idea of the fulfillment time frame.

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All project assets displayed on this campaign page are understood to be work-in-progress and may vary from the components in the final version of the game you receive.

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Our use of the funds we receive through this Kickstarter campaign is contingent upon our ability to successfully produce the items promised to the campaign's backers. In the unlikely event that we are somehow rendered unable to fulfill a component of this project, backers will receive a refund for the component not fulfilled.

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  1. Select this reward

    Pledge $1 or more About $1.00

    Thanks for your support, Bopper!

    We'll keep you up-to-date on The Warriors: Turf War.

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    Come Out to Play (Unpainted Minis)

    Receive The Warriors: Turf War base game + Kickstarter Exclusive Mercy Set.

    This version's miniatures are unpainted.

    *Shipping will be calculated and charged after the conclusion of the campaign to account for final weight. Ships worldwide.

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    EARLY BIRD: Warlord (Unpainted Minis)

    Receive The Warriors: Turf War base game + Kickstarter Exclusive Mercy Set + All achieved Kickstarter Stretch Goals.

    This version's miniatures are unpainted.

    *Shipping will be calculated and charged after the conclusion of the campaign to account for final weight. Ships worldwide.

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    Pledge $80 or more About $80

    Come Out to Play

    Receive The Warriors: Turf War base game + Kickstarter Exclusive Mercy Set.

    *Shipping will be calculated and charged after the conclusion of the campaign to account for final weight. Ships worldwide.

    Includes:
    • The Warriors: Turf War base game
    • Kickstarter Exclusive Mercy Set
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  5. Select this reward

    Pledge $80 or more About $80

    EARLY BIRD SPECIAL: Warlord

    Receive The Warriors: Turf War base game + Kickstarter Exclusive Mercy Set + All achieved Kickstarter Stretch Goals.

    *Shipping will be calculated and charged after the conclusion of the campaign to account for final weight. Ships worldwide.

    Includes:
    • The Warriors: Turf War base game
    • Kickstarter Exclusive Mercy Set
    • All achieved Kickstarter Stretch Goals
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    Pledge $90 or more About $90

    Warlord (Unpainted Minis)

    Receive The Warriors: Turf War base game + Kickstarter Exclusive Mercy Set + All achieved Kickstarter Stretch Goals.

    This version's miniatures are unpainted.

    *Shipping will be calculated and charged after the conclusion of the campaign to account for final weight. Ships worldwide.

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  7. Select this reward

    Pledge $100 or more About $100

    Warlord

    Receive The Warriors: Turf War base game + Kickstarter Exclusive Mercy Set + All achieved Kickstarter Stretch Goals.

    *Shipping will be calculated and charged after the conclusion of the campaign to account for final weight. Ships worldwide.

    Includes:
    • The Warriors: Turf War base game
    • Kickstarter Exclusive Mercy Set
    • All achieved Kickstarter Stretch Goals
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    Pledge $911 or more About $911

    Join the Force

    Be a part of the Turf War! Your likeness will be used in creating one of the 9 police units in the game. "Join the Force" backers will select their police unit type (nightstick, armed, or riot) in the order they backed.

    Includes everything in Warlord tier.

    *Shipping will be calculated and charged after the conclusion of the campaign to account for final weight. Ships worldwide.

    Includes:
    • Your likeness used in creating one police unit in the game.
    • The Warriors: Turf War base game
    • Kickstarter Exclusive Mercy Set
    • All achieved Kickstarter Stretch Goals
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Funding period

- (30 days)