The Monster Hunters' Club is a licensed setting for the Savage Worlds Roleplaying Game set in the 1980s and inspired by kids' adventure and horror films, television, and novels like E.T. The Extra-Terrestrial, The Goonies, The Monster Squad, The Lost Boys, Fright Night, It, Super 8, Stranger Things, and many more. Players take on the roles of children, growing up in the 80s, who become heroes.
The Monster Hunters' Club is an officially licensed Savage Worlds product, and requires the Savage Worlds Deluxe Core Rules to play.
A preview of The Monster Hunters' Club is available on DriveThruRPG. Please click on the link in the text, or click on the Preview button above to download our FREE preview from DriveThruRPG.
Something strange is happening in the town of Gulf Haven. Horrible creatures are coming to life. The adults seem blind to the entire thing. It’s up to you to find out what is happening, and stop it before it’s too late!
Growing up in the 1980s…
You’ve got Saturday morning cartoons, a tree fort, a boombox, a fast bike, and oh…
Monsters are real.
You heard me.
Don’t bother telling your parents. Grown-ups can’t see ‘em. When something gets smashed up, they blame us. When somebody goes missing, they blame someone from out of town, or maybe the Russians. The monsters are real though, and it’s up to us to do something about it.
That’s right, between babysitting your little sister, dodging bullies like Scotty Mangrum, and surviving middle school, you also have to figure out how to fix the monster problem.
You can’t phone home, and there’s nobody you can call. It’s up to you to save the town, and maybe even the world!
- 18 detailed, customizable archetypes
- New Edges and Hindrances
- 4 Arcane Backgrounds (Belief, Gadgetry, Psychokinesis, and Storytelling)
- New Powers
- A Bestiary of new creatures
- The detailed town of Gulf Haven, Alabama as it appears in the mid-1980s
- A complete plot point campaign with savage tales
- An adventure generator
- Setting Rules to help capture the feel of 80’s Kids’ Adventure movies
The goal of this campaign is to help us complete this setting, including final writing, editing, artwork, and design. It will enable us to pay our artists, editor, designer, and other collaborators for their amazing work, and to secure additional art. We also hope to add adventures and additional campaigns to the world of The Monster Hunters' Club.
All backers at the Clown ($20) level and above will receive 6 pregenerated characters based on 6 of the archetypes in The Monster Hunters' Club, as well as a 1200-1400 word adventure written by Tommy Brownell in time for your Halloween game sessions.
- Mouth ($2): We're telling the whole world that you support us. This is a great tier for folks who just want to support this project. We appreciate every little bit, and we will publicly thank you on our Facebook page and in the book itself.
- Normal Kid ($15): Just the basics. You will receive an electronic (PDF) copy of The Monster Hunters' Club, as well as a public thank you on our Facebook page and in the book.
- Clown ($20): You're a real laugh riot, but this is no joke. You will receive an electronic (PDF) copy of The Monster Hunters' Club, as well as a public thank you on our Facebook page and in the book. In addition, you will receive: 4 Ambient Environments soundtracks (Textures for a Nightmare, Textures of Darkness, Textures of Evil, and The Hidden), 2 sets of Arion Games figure flats in PDF format (Modern Monsters and Urban Horrors), Fabled Environments High School Horrors Figure Flats, and Fabled Environments Modern Floorplans: Diner and Drug Store, all in PDF format. NOTE: This is the minimum pledge level to receive all Stretch Goals.
- Popular Kid $30): You're definitely one of the cool kids. You get a print-on-demand softcover copy of The Monster Hunters' Club with free shipping in the US, Canada, UK, and EU. In addition, you get all the rewards of the $20 level. NOTE: The backer is responsible for any other fees, such as customs or VAT fees.
- Goody Two-Shoes ($45): You're just trying to do the right thing. You get a print-on-demand hardcover copy of The Monster Hunters' Club with free shipping in the US, Canada, UK, and EU. In addition, you get all the rewards of the $20 level. Note: The backer is responsible for any other fees, such as customs or VAT fees.
- Jock ($65): You're a hometown hero, destined for greatness. You get to name a citizen of the fictional town of Gulf Haven, and offer a one sentence description. Typically, this is the role or job of the citizen. Note: Names and descriptions are subject to approval. In addition, you get everything from the $45 level.
- Daredevil ($80): You're used to living on the edge. You get to name an NPC in the fictional town of Gulf Haven and offer a one paragraph description. This is more than just your average citizen. Note: Names and descriptions are subject to approval. In addition, you get everything from the $45 level.
- Protector ($85): You don't like to see anybody get hurt. You get to name the sheriff of the fictional town of Gulf Haven and offer a one paragraph description. This is more than just your average citizen. Note: Names and descriptions are subject to approval. In addition, you get everything from the $45 level.
- Gadgeteer ($100): What wonderful toys you have. You get to name a business or location in the fictional town of Gulf Haven (such as a store, park, street, etc.), and offer a brief description. These locations will be featured in the description of the town. Note: Names and descriptions are subject to approval. In addition, you get everything from the $45 level.
- Psychokinetic (Retailer Tier - $100): You have the power to make things happen. You get 4 softcover copies of The Monster Hunters' Club shipped for free, and all the rewards from the $20 level for your personal use. Note: The backer is responsible for any other fees, such as customs or VAT fees.
- Brain ($150 - 6 available): You're a pretty smart kid, maybe even a genius. You get to name one of the pre-generated characters of The Monster Hunters' Club. Note: Names are subject to approval. In addition, you get everything from the $45 level.
- Daydreamer ($200 - 6 available): The stuff of your imagination is powerful indeed. You get to work with the design team to create your own monster for The Monster Hunters' Club. In addition, you get everything from the $45 level.
- Geek ($250 - 4 available): You are passionate about your hobbies and interests. You are guaranteed a seat in a special game of The Monster Hunters' Club run by the creator at the 2018 MACE gaming convention in Charlotte, NC. In addition, you get a limited edition T-shirt and all of the rewards from the $45 level. Note: The backer is responsible for transportation to and from MACE, and admission to the con, as well as lodging and other expenses.
- Silver Spoon ($500 - 1 available): You're a kid who gets what they want. You get to work with the creator to name the mayor of the fictional town of Gulf Haven, and offer a write-up of this character, including description, biography, and stats. In addition, you get a limited edition T-shirt, and all of the rewards from the $45 level. Note: All character details are subject to approval. The backer is responsible for any other fees, such as customs or VAT fees.
- Storyteller ($750 - 4 available): You are a teller of tales who can spin words into magic. You get to work with one of our writers to create a 1200-1400 word "one-sheet" adventure with your name on it. A PDF of the adventure will be offered for sale after it is complete. In addition, you get a limited edition T-shirt, and all the rewards from the $45 level. Note: The backer is responsible for any other fees, such as customs or VAT fees.
- Freak ($1,000 - 2 available): There's always been something a little different about you. The game creator will travel up to 200 miles from his location and run a private game of The Monster Hunters' Club for you and up to 5 of your friends in a mutually agreed upon location. In addition, you will be provided with 1 POD hardcover setting book for you, and 5 POD softcover setting books for the rest of the group. In addition, you get a limited edition T-shirt and all the rewards from the $20 level.
All rewards will be fulfilled through DriveThruRPG. The pledge levels include all printing and shipping. There will be no additional printing or shipping costs for all backers in the US, Canada, UK, or EU. All softcover and hardcover copies will be standard color heavyweight.
The estimated delivery date for the PDF of The Monster Hunters' Club is June 2018. The estimated delivery date of softcover and hardcover copies is August 2018.
We are handling survey through BackerKit, so once the project ends, you will be able to order additional copies of The Monster Hunters' Club through BackerKit.
We can be found on social media at the CCS Games Facebook page.
There is a Q&A with Darren G. Miller, Tommy Brownell, and Charles White from the Hardboiled GMShoe #rpgnet chat on October 4, 2017.
There is a Q&A where Darren G. Miller answers questions from Norm Hensley on Geekcentricity.
There is a review of The Monster Hunters' Club Preview on Wine & Savages, written by Sean Tait Bircher.
Darren G. Miller was a guest on the On RPGs podcast with Donald Dennis on October 15, 2017.
Here is a bit on The Monster Hunters' Club in Portuguese from the Brazilian gaming blog O Velhinho do RPG.
The Monster Hunters' Club was featured on Egg Embry's list of "4 Savage Worlds RPG Kickstarters You Should Back."
Here is a link to a bit about The Monster Hunters' Club on Tabletop Gaming News.
For our fans in Italy, here is a post about The Monster Hunters' Club in Italian on House of Games.
Sean Patrick Fannon featured us in his "Pick of the Day" Kickstarter Roundup on 10/20/17. He said MHC was in love with Stranger Things. I guess we should list our relationship status as "It's Complicated" since our heart belongs to The Monster Squad.
Darren G. Miller was a guest on Gaming in Schools and Libraries #79 to speak briefly about The Monster Hunters' Club and "What to Look for in a Con GM." His bit starts at the 0:33 mark.
The Monster Hunters' Club core team consists of:
Darren G. Miller: Darren is the creator and writer of The Monster Hunters' Club. He grew up in the 1980s, hunting monsters and playing role-playing games. Darren is the editor of a wide variety of Savage Worlds and other RPG products. He has two previously published adventures: Canned Food and The Battle for Whistle Reach Junction, both available from Fabled Environments.
Tommy Brownell: Tommy is the editor of The Monster Hunters' Club, as well as a writer for the project. Tommy has edited a number of Savage Worlds products, and also writes The Chronicles of Rachel Strand for Equinox Comics. He has a previously published adventure, "Love on the Mountain" in Savage Tales of Horror, vol. 2.
Karl Keesler: Karl is the graphic and layout designer on The Monster Hunters' Club. He is an award winning art director for Dog House Rules, and is well-known in the RPG industry and Savage Worlds community for his convention scenarios and his innovative character sheets.
Charles White: Charles is the publisher for The Monster Hunters' Club. He is well-known for his work with Fabled Environments. He is co-author of the Olympus, Inc. setting for Savage Worlds. He has written a number of adventures for Savage Worlds, including Operation Lightning and Brother's Keeper. Charles also wrote the Ultimate Knights Templar Guide for Mystical Throne Entertainment.
The Monster Hunters' Club features art by:
Veronica V. Jones: Veronica is the artist behind the images in The Monster Hunters' Club preview. She is known for her illustrations of children's literature, and the Little Fears RPG.
Our guest writers for our "one sheet" adventure stretch goals are:
Danny James Walsh: Danny is the New Licensee Manager for Pinnacle Entertainment, and was the Project Manager for Savage Tales of Horror. His 1980's spring break adventure, "The Retreat", is included in Savage Tales of Horror, vol. 1.
Eric Lamoureux: Eric is a writer for Just Insert Imagination, and has written a number of Savage Worlds products, including Fuhgeddaboudit! and Badabing Badaboom! He is also co-host of The Wild Die podcast.
Preston Dubose: Preston is the co-author of the East Texas University setting for Savage Worlds, as well as the Degrees of Horror plot point campaign for ETU, and author of the Bloodlines adventure, and several others, set in the town of Pinebox, Texas. Preston is a man who wears many hats, most of them Texas-sized, including writer, editor, and art director.
John Goff: John’s been playing RPGs for over three decades. Despite publishing dozens of works for various gaming systems, his first solo project, the dime novel Night Train for Pinnacle Entertainment’s Deadlands RPG—also known among players as the “PC Death Train”—remains to this day probably his best-known work. Over the years, he’s served as the line developer for the Deadlands and Conspiracy X roleplaying games, as well as the Showdown miniatures game. He’s written extensively for Pinnacle Entertainment, but has also written for Steve Jackson Games, White Wolf, FASA, and others. His first full-length novel, Deluge, was a finalist for the 2010 Origins Award for Best Game-Related Book. His RPG setting, Deadlands Noir, won the 2014 Silver Ennie for Best Setting. In addition to his work in gaming, John has been an interrogator for the US Army, a firearms instructor, a bodyguard, and a private investigator.
Jason L. Blair: Jason pioneered the kids adventure/horror genre in role-playing games with his Little Fears RPG. His most recent Little Fears related project is a novel, The Wolf Pact. He is also known in the Savage Worlds community for his Streets of Bedlam setting. When he isn't working on tabletop RPGs, he is making video games for Volition, and is one of the creative talents behind the Agents of Mayhem video game.
Will you be ready when the monsters appear? Join The Monster Hunters' Club today!
Risks and challenges
"This game references the Savage Worlds game system, available from
Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle
Entertainment Group. Used with permission. Pinnacle makes no
representation or warranty as to the quality, viability, or suitability
for purpose of this product."--quoted from the Official Savage Worlds
CCS Games is a new company, but we are partnering with Savage Worlds Official Licensee Fabled Environments on the publishing of this setting. Their experience has been a tremendous help with this project, as has the assistance of other experienced members of the Savage Worlds community.
The risks and challenges of this project are similar to those of other
RPG settings. A good chunk of the writing is complete. The layout is
set. We have some of the art. The biggest challenge will be meeting the
deadlines we have set for this project, though we believe we have set
them far enough in the future to make this challenge easily overcome.
Once the project is funded, we will need to contract with artists for
art and maps, and complete the writing and editing. With the assistance
of our partners and team members, we strive to put the highest possible
quality product into your hands in a timely manner.
- (30 days)