We are Spiderweb Software! Since 1994, our tiny little mom and pop operation has created fine, indie fantasy role-playing adventures for the gamer masses. We specialize in retro games with enormous worlds, open-ended game systems, and intricate stories.
We don't write games with good or bad guys. We create worlds in which you have the freedom to wander, choose a path, pick a side to join, and fight with them to victory.
We're really excited by this new project, and we're looking forward to sharing it with the world. However, we're very small, and art is expensive. That is why we are coming to you for help making Queen's Wish live up to its potential.
We invite you to escape into the all-new world of Queen's Wish. This will hopefully be an all-new trilogy in a a unique and fascinating setting, which you will be free to remake to your liking.
You are the youngest child of Queen Sharyn, the absolute leader of the Empire of Haven. While your older siblings have grabbed fame and power, you have slid by in a life of quiet luxury. Until now.
Your mother has decided to force power upon you and send you out into the world. Your new home: The wild, war-torn land of Sacramentum. There was once a successful Haven colony there. It then fell apart, for reasons not entirely clear.
To win the Queen's favor, you must go to Sacramentum and rebuild Haven's colony. But will you? Will you crush the nations of Sacramentum and expand Haven? Make peace with them and earn a place in their lands? Or just try to escape from your mother and homeland?
It will be up to you.
Queen's Wish will be a huge fantasy role-playing game for Windows, Macintosh, iPad, and possibly iPhone. It will feature an enormous world, sharp dialogue, cunning quests, and fascinating characters. It will be old-school 80's-style gaming, with a low budget but tons of clever design and charm.
Explore an enormous outdoors and search for towns and dungeons. Fight clever, carefully designed turn-based battles. Meet three different fierce nations, and deal with them with cunning, diplomacy, or (if you choose) violence.
Build new forts and customize them. Install your own smithies, shops, and furniture, giving each fortress your own unique spin. Choose how to expand your towns. The sorts of shops you specialize in will give your character different bonuses.
We currently have two stretch goals in mind for Queen's Wish: The Conqueror:
$50K Level - iPhone Port! DONE!
For a long time, we have released all of our new games for the iPad. We would love to put out our next game series on phones too. The extra funding will help pay for the extra art and programming work necessary to make this happen.
$75K Level - A New Realm! DONE!
We plan to have Sacramentum be settled by three different nations, each with their own culture, beliefs, problems, and tendency to violence. We would like to add another, an alien underworld nation shrouded in mystery. This will require a bunch of extra design time and art, though.
$100K Level - Professional Sound Design
Spiderweb Software has always done our own sound design, because we couldn't afford to do otherwise. If we reach this tier, we will act like real, grown-up developers and hire a pro to work on the game. Things like environmental sounds and key spell effects will actually sound good!
$150K Level - Android Version
At this level, we can afford to get a professional to create and maintain an Android version of Queen's Wish (for phones and tablets). In the unlikely event we get to this point, all backers will be able to download the full Android version.
Risks and challenges
Finishing a computer game is, of course, a big challenge. A lot of ambitious gaming Kickstarters have run into trouble along the way.
However, we've been writing indie games for a long time We have a 25-year history of releasing fun games on time, and mostly bug-free. We are very confident that we will continue this unbroken record with Queen's Wish.
If you trust us with your money, we will take that seriously, and we will give you monthly updates to reassure you that everything is on track. We have always been determined to treat our customers with the respect they deserve.Learn about accountability on Kickstarter
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