So you play table top science fiction or cyberpunk games. Role playing games. Board games. And you've heard of Darkraven and our work to bring those games to life for you. Darkraven's sound project Kickstarters have had almost 1000 backers. And we have delivered engrossing sound for your fantasy adventures, science fiction adventures, and horror adventures. Darkraven is a collective of creatives around the world who work to bring you top quality adventure products which you can see at our website: darkravengames.com.
Our last Kickstarter, Redux, was done by our awesome new talent, Joshua Cohen. This Kickstarter project returns to Darkraven Europe and the sound designer who brought sound to over 800 backers for projects like the massive Fantasy Soundscapes, Cthulhu Soundscape, and Science Fiction Soundscapes. ORION launches here with 26+ tracks and 6+ hours of sound once again feeding your sensory system the future -- from dark, eco-damaged city-scapes to desperate searches for aliens aboard starships.
Wonder what the future sounds like? Take a listen below.
Listen to Tox at Crits Happen talk about how he likes to "pimp his games" with Darkraven Soundscapes...
Note that ORION, when delivered, will have 26+ tracks for your gaming pleasure. Below you will find a good array of 17+ examples of what you will get. Some of the contents of the remaining and stretch goal tracks will be decided with YOU the backer during the course of the campaign!
The essential hover car in the city. Probably where your characters spend 10% of their lives! This is the DNA of SciFi. It's been featured in every movie from Star Wars to Blade Runner to The Fifth Element. Every SciFi movie worth its salt has skies full of hover cars. And we are here to deliver. Though the tracks in the basic edition will feature steady cruising, if we hit our $6500 stretch goal, we will get our new sound engineer in Poland to help lay down an AWESOME chase track. Can Darkraven do awesome when we set our minds to this? I think we can. Get us to $6500. It's my dream to do a chase.
Basic set (no stretch goals): 2 tracks. 30 minutes of audio. Sample tracks below in order: 1) Hover Car In the City - Interior, 2) Police Cruiser In Action - Interior
The city plays a central role in most SciFi. The original SF Soundscapes delivered mountains of city sounds. We are now here to up the ante. In the basic set (no stretch goals) you will get: 10 tracks with about 2.5 hours of audio.
Sample tracks from this new ORION chapter below in order: 1) Flat in the City Centre - Interior, 2) Droid Reclamation Centre, 3) Cyberpunk Workshop - Android Dream, 4) City Firefight - Medium , 5) Cyberpunk City Square, 6) Manga Cafe, 7) Cyberpunk Japanese Restaurant, 8) Hall of the Sky City Guardian, 9) The High Life - Upscale Apartment, High Above the Chaos
Basic set (no stretch goals): 6 tracks, 1.5 hours of audio. This "chapter will include several battle mech tracks. There will be dedicated tracks for battlemechs which fight with: 1) automatic guns, 2) heavy cannons, 3) lasers, 4) missiles. That's four combat tracks. We think players will want to feel like they are really in their mech, so we are happy to deliver this. There will also be a track featuring a mech maneuvering to the combat zone with battle in the distance. And another track with the mech just on the march. That is at least six tracks here. You heard one example in the project video, here are two more:
Tracks In Order: 1) Battlemech in Battle - Interior, 2) Battlemech no battle - Interior
Basic set (no stretch goals): 4 tracks, 1 hour of audio. Tracks In Order: 1) Abandoned Space Hulk Off the Shoulder of Orion, 2) This Ship Will Self Destruct, 3) Searching for the Alien 1, 4) Searching for the Alien 2
SAMPLES COMING SOON!!!! Basic set (no stretch goals): 2 tracks, 30 minutes of audio. This will be our first venture into Cyberspace! And we have two awesome tracks coming for you from an awesome new addition to the Darkraven team from Poland! We will be posting samples here VERY soon (within 2 or 3 days of the Kickstarter launch). They will be: 1) Neural hacking, and 2) Cyber war! The should really crank up the tension when you are cyberpunking your way through the grid.
Basic set (no stretch goals): 2 tracks, 10 minutes each. One of these two tracks will be the awesome mech battle track which you heard in the project video -- complete with Joshua Cohen's masterpiece, "The Final Stand" from our upcoming REDUX project which was successfully funded here about two months ago and which he is currently slaving away on in Boston. You will also get a copy of "The Final Stand" without the battle.
As a FREE BONUS, in order to help you really create a brooding atmosphere for your games, you will get many of the tracks listed above as alternates with rain for FREE. Including hover car soundscapes and city soundscapes. These tracks are NOT counted towards the project track total or time total and are truly above and beyond what is listed in the project specs. Here are just two examples:
What would a Kickstarter campaign be without stretch goals? I would love to add the "Where Runners Go To Die" chapter. One of our team members recommended it -- and says this kind of material is desperately lacking.
Colossus was a project we launched in January of last year which added 7 Science Fiction soundscapes to our expanding catalogue of sounds to take your gamers into the future, including one massive SciFi battle, orbital bombardment, and the death of a starship. With this Kickstarter, you can add those to your collection. For your convenience, samples are added here below for you to listen to...
In order, tracks include: 1) Massive Sci-Fi Battle, 2) Destruction of a Starship, 3) Orbital Bombardment, 4) Steam Punk Engine Room, 5) Planet Destroyer Core, 6) Industrial Atmosphere, 7) Into Oblivion, 8) Night In the City (Sci-Fi), 9) Night-time in A Small Town
In 2014, we Kickstarted our Science Fiction Soundscapes. It was a sound package that took gamers from mile high imperial cities to off world mining operations and into the bowels of Starship docking bays and to chaotic starship bridges in a struggle for survival. With this Kickstarter, we are Kicking off the ORION EDITION of Science Fiction Soundscapes. The ORION EDITION wraps the original 46 tracks and 11+ hours of sound together with the SciFi Colossus tracks (9 tracks, 2+ hours of sound), and ORION tracks (26 tracks, 6.5 hours of sound) giving you a MASSIVE 81 tracks and 18+ hours of sound for your Science Fiction table top board game and role playing games! The Science Fiction Soundscapes - ORION EDITION is now available for $89. Just over $1 a track. For your convenience, we have added many of the original track samples here, but you can see many more on the original project page by clicking HERE.
The original Darkraven Science Fiction Soundscapes "The City" featured 12 tracks, which are now ALL included in "Darkraven's Science Fiction Soundscapes - ORION EDITION". Three of those are sampled for your convenience here. In Order: 1) Apartment in the City, 2) Imperial City - Street Level, 3) Spaceport Tarmac
The original Darkraven Science Fiction Soundscapes "Starship" featured 10 tracks, which are now ALL included in "Darkraven's Science Fiction Soundscapes - Orion Edition". Three tracks are sampled here for your convenience. In Order: 1) Bridge - Massive Starship Battle, 2) Starship Landing Bay, 3) Battle Station During Battle
The original Darkraven Science Fiction Soundscapes "Atmospheres" featured 6 tracks, which are now ALL included in "Darkraven's Science Fiction Soundscapes - Orion Edition". Two of those are sampled here for your convenience. In Order: 1) Orbital Transfer Facility, 2) Mining Outdoors
The original Darkraven Science Fiction Soundscapes "Atmospheres" featured 8 tracks, which are now ALL included in "Darkraven's Science Fiction Soundscapes - Orion Edition". Three of those are sampled here for your convenience. In Order: 1) Medium Sized Battle, 2) Fried Control Room, 3) Science Lab
This included a few alternate tracks and more. Here, in order: 1) Fighting Indoors, 2) The Nova Bar
Risks and challenges
Risks and challenges? We are happy to say, few. This project returns to the project lead who delivered Darkraven Fantasy Soundscapes, SciFi Soundscapes, Cthulhu Soundscape, and Colossus on time or weeks ahead of schedule. Delivery is by digital download, ensuring speedy delivery. Darkraven has been broken into two task groups. Darkraven North America and Darkraven Europe, each delivering its own product to market.Learn about accountability on Kickstarter
- (17 days)