$128,039
pledged of $1,350,000pledged of $1,350,000 goal
2,412
backers
0seconds to go
Funding Canceled
Funding for this project was canceled by the project creator on Jun 6 2013
$128,039
pledged of $1,350,000pledged of $1,350,000 goal
2,412
backers
0seconds to go
Funding Canceled
Funding for this project was canceled by the project creator on Jun 6 2013

Character Reveals and Game Structure Vlogs

Today we'd like to reveal two more characters and provide information on how the Episode structure is intended to work. We have mentioned some of this before in the forums, but this is a more in-depth look at our plan.

Shadow of the Eternals: Episodic Structure

Shadow of the Eternals is naturally broken down into a stream of episodes that when combined form a long story arc, involving the main character, Paul Becker, a police detective investigating a cult-massacre at an abandoned hospital/sanitarium. The story is actually comprised of sixteen stories, which may sound daunting but the way in which we intend to deliver the content should make it easily digestible.

Locations and Theme

Our story is based around events taking place in four parts of the world. Each location has its own story theme, explaining one aspect of Becker's “hub” story. This story is further broken down into three acts – introduction, development and resolution, which are themselves complete stories – and playable levels, with the action in each setting the stage for a later story.

As an example, the location themes may be “chicken wings”, “pizza”, “beer” and “friends” and the overall story then, would be a surprise party for the player. That is, by learning the stories of each location, an understanding of the wrap-around story is gained, driving toward the finale.

Stories and Characters

Some levels are what we label “dual” levels, which means there are two playable characters, each with their own story, but directly related to each other. The fate of one character influences the other in some way.

Nearly every other level has multiple story angles, meaning that they can be explored twice with different game-play set ups and things to discover, but take place within the same narrative structure. This means that while the general gist of the story remains the same with each play-through, signature sequences unfold differently, unveiling new revelations, game-play and potentially new mechanics.

Tiers and Level Progression

The entire game is broken down into three “tiers” containing four episodes, each of which can be played in any order. While the details of which order we will be creating the episodes has not been decided, we hope to ask the Order to vote on which episodes they'd like to see next, it is possible that in the final version of the game (once all episodes of a tier have been released, or all have been) that the player can select which story to hear/play next, as a result of his questioning John Smith and John Doe. When all episodes of a tier have been played, the next tier is opened up, until all three tiers are complete leading to the final story climax and resolution.

So What's in an Episode?

An episode, then, comprises content for the Hub level – the abandoned hospital that Becker explores – a complete story for one or two characters, and a denouement section dealing with what Becker has learned from the story.

In this way, the Hub level acts as an introductory “wrapper” for a historical level, which is Klára's story “A Dream within a Dream” in the first episode to be released – containing a mix of gameplay and narrative content.

Shadow of the Eternals - Precursor Forums Video Tutorial

Our forum admin and podcast host Phil Haymes takes you through a quick guide of some of our lesser known forum features!

New Add-Ons for Shadow of the Eternals

Hi everyone,

We have incorporated new add-on options to give everyone more choices in pledging and reserving various rewards, including the original soundtrack, the digital artbook, the in-game item Tyrannus' Gladius, and more:

  • $15 - Shadow of the Eternals OST: Receive a digital download to the DRM-free Original Soundtrack for Shadow of the Eternals: Episode 1. Available in mp3, mp4, and WAV formats.
  • $15 - Tyrannus' Gladius: A powerful in-game weapon from the past. Magickally enchanted. Whomever wields this sword is cursed with immortality. Each time the character dies, their strength grows with the life force of previous victims. Their flesh is reformed as the pain and suffering of each death is infused as a vivid memory attacking the sanity of the wielder. Use of this weapon should be exercised with caution.
  • $15 - The Art of Shadow of the Eternals: Digital PDF Book, "The Art of Shadow of the Eternals," containing character concepts, sketches, screenshots, and wallpapers.
  • $15 - Whateley's Recordings: Listen to audio recordings of 'Whateley's Journal', narrated by the mysterious man himself.
  • $15 - Digital Script Episode 1: The official script for the game released in episodic installments.

We are also now offering add-ons for episodes at $5.00 for each additional episode.  For example, if you'd only like to purchase Episodes 1 and 2, simply pledge at the $5.00 level for the Pilot, and then a $5.00 add-on for Episode 2.

Project Overview and Budget Breakdown

Paul and Shawn discuss the project overview and budget breakdown for Shadow of the Eternals from Precursor Games.

Precursor Response to Kotaku Article