We have created a detective themed 2-4 player card-based board game inspired by cult sensation videogame Deadly Premonition, set in the mysterious town of Greenvale, following the Murder of Anna Graham.
In Deadly Premonition: The Board Game you and your fellow detectives must take on the task of protecting the innocent, incriminating the guilty and work out who might not be who they say they are. With a hidden killer amongst the detectives, the race is on to identify a suspect as an accomplice in order track down the true killer.
The mechanics found in Deadly Premonition are unique and original concepts formed around our vision for the game. Embark on competitive battles to manipulate your own board toward a victory condition, while simultaneously sabotaging your co-detectives. There is also a hidden identity element to shake things up and reward observation and intuition.
You have each been assigned a line-up of six townsfolk to investigate. Your suspects begin in the “incriminated” row until you provide evidence that they should be presumed innocent. Once all your suspects have been cleared of guilt and you have proven yourself to be a trusted detective, you can begin to go on the offence to identify which player is the hidden killer by extracting information from incriminated suspects on their board. Correctly identifying an accomplice of the hidden killer wins you the game!
Our vision was to create a well-balanced, atmospheric game inspired by Deadly Premonition’s delivery of big reveals, plot twists and consequential moments. Check back here for a video about our vision and how we made the game, coming soon.
The project started out as just an idea between colleagues. With hopeful optimism we put together a proposal for Swery, the man behind Deadly Premonition, and he loved the idea. On 3rd June 2015 we created our first prototype for "Incrimination", which became the skeleton that the following game was built upon… We hope you enjoy! Let’s take a closer look at the mechanics.
Please note: the artwork used in this campaign is not final.
We have recently shared our board game with Eurogamer's Johnny Chiodini who has summed up the mechanics perfectly in video form! Take a look to find out what he thinks of the game:
Before the game starts, each player is dealt an alignment card which provides one of two outcomes: Killer or Agent.
Each player is randomly dealt six suspects which must all be placed in the lower “incriminated” row side by side. Five evidence cards are dealt to each player.
During your turn you may use evidence to move one corresponding suspect on your board between the two rows. The colors signify whether the evidence is incriminating or if it proves innocence. You can also use these cards to attack other players' boards, instigating an evidence battle.
An evidence battle consists of two detectives going back and forth with counter evidence and action cards until there is a victor. The winner of an evidence battle wins two card draws, allowing them to gain an edge on card count.
Action Cards hold unique and powerful effects. Knowing when to use these cards and utilizing creative combinations can swing any case your way.
In the town of Greenvale, bad things happen when the weather changes. Certain action cards have an optional weather-activating component which they can choose instead of the action’s base effect. Weather cards can be enormously powerful or underwhelming. Choose the right time to take the risk.
One possible weather is rain....
When it rains in Greenvale, a red mist descends upon the town and the killer strikes. A suspect from the line-up of the current player is eliminated. Although the tragic death of one of your suspects may be chilling, it also reduces the number of people under your jurisdiction putting you in a stronger position as an agent. Of course, it also puts the killer one step closer to completing their goal. Your intentions when playing with weather must remain known only to you.
Once all you suspects are in the clear, exploit your position to expose other agents. Use evidence cards to incriminate one of their suspects in the lower row, initiating an evidence battle. Successfully incriminating someone from their line-up can result in two possible outcomes.
1). They are the killer. The accomplice you have arrested has pleaded with you and revealed who the real killer is…. It was the agent protecting them from further investigation! The killer has been found and you as the successful detective claim victory.
2). They are not the killer. You arrest the accomplice that was sitting right under your fellow detective’s nose. Due to their incompetence, that detective is removed from the case. Without the protection of the detective, their remaining suspects become vulnerable to the killer. Every turn that passes over the removed detective’s board, a dice is rolled and the corresponding suspect is removed, drawing closer to the killer’s victory condition and adding a countdown to the game's duration.
We have recorded a time-lapse video of a match in action! Full length video with commentary also available here.
Below are the stretch goals that will be fulfilled if project exceeds our target funding. These additional features will be included in every version of Deadly Premonition The Board Game. There are many more to be revealed!
Jeff Kramer, the original VO artist from Deadly Premonition for bringing York to life in our campaign video
Napoleon Creative, for their exceptional work helping us create and refine the campaign video. Find them @NaCr
Risks and challenges
A board game is a completely new type of venture for us, and the planning, research, prototyping, design and balancing stages of launching a product that’s outside of our established expertise is a pretty vast undertaking. By using Kickstarter we are able to seek out the fans and players, and propose our idea for a board game to them, before we go into full production. This in turn allows us to continue signing new videogame projects without impacting too heavily upon the resources required to continue fulfilling that passion. In addition we love the unique way that Kickstarter enables us to approach a project differently, allowing our fans and backers more visibility and insight into how we operate, the opportunity to give feedback and make a real difference to the game, and accompanying us along the journey that we embark upon when we create and manufacture and ship a project we’re massively excited about.Learn about accountability on Kickstarter
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