The Krilling Field is BACK! We have relaunched and retooled the campaign based on backer feedback for the best possible version! What's new? Well, we stripped down the rewards, tossed out some stretch goals, and manufactured the plush! Ain't it cute?
Additionally, we were able to use this time to streamline some operations, so we have been able to lower prices across the board AND give free US shipping!
Here it comes!
In the Krilling Field, up to four brave whales compete against each other to become heir to the Blubbulous Throne and ruler of the ocean. It's a card game played on a randomized map that changes size and shape based on player choices, full of rogue-like inspired items, abilities, and events. Explore the Ocean, dive into the Deeps, save your home, or sell your services to the Deep Krillord: the choice is yours!
If you live in the Midwest, you may have seen The Krilling Field at various conventions in the past. Inside, you'll find higher-quality components, revised rules, and a new solo mode, Bladefin Blitz! The game itself is done and READY for Printing! The Plush will be ready to ship by the end of the Campaign and the Game will be right on its way!
Want to try the current version out (Bladefin Blitz included!)?
Download the FREE updated black and white Print and Play version below!
Download the manual, too! RIGHT HERE!
Not feeling printy? You can also play the full game FOR FREE on Tabletop Simulator.
Link to the mod is HERE. Note: you will need to own a copy of Tabletop Simulator to play this free version.
The Ocean is under attack! Tired of their dark home in the Deeps, the Deep Krillord and his creepy-crawly minions have invaded the Ocean! King Blubbulous has issued a call to arms, and four brave whales have answered. Their task: return the magical Blubbulous Pearls to the Ocean Outposts, restoring light to the Ocean and safety to its waters.
Ta-da! We hit our goal, so now it's time to bust out some aquatic upgrades!
Currently, we have opaque white standees, but at $5k, we can upgrade to transparent!
Just think how lovely your whales will looks as they drift along clear currents upon crystal (plastic) standees! Easily as whimsical as it is indulgent!
And after that...
Stay tuned for more info on this ultra-deluxe stretch goal!
At it's core, The Krilling Field is a an exploration game. You and your friends play each game on a pseudo-randomized map of the ocean that gets bigger and wilder as you accomplish certain objectives, giving you a vastly different playing field for every game.
During the game, players are questing in search of Blubbulous Pearls. These can be found in the Ocean, a zone of relative safety that teems with helpful creatures, the Deeps, a dark zone of danger and uncertain fortune, and in the Munitions, a collection of trinkets and friends to help you on your way. When you find a Pearl, rush it to an Ocean Outpost, where its power will be harnessed to secure the safety of your home. Power up three Outposts, and you'll become heir to the Blubbulous Throne!
Of course, that's not all! Whales may work together as friends, but only one whale may win! There are over thirty items, powers, and adversaries at your disposal. You can use these to steal cards from other whales, entrap them, or even assasinate them! Or, if your thirst for glory runs deeper, take the Blubbulous Pearls to the Deep Krillord and usher in an age of Darkness!
Check out this high-quality gameplay explanation!
Here's how the game progresses:
Every turn starts with a player drawing two Munitions. These are your general use cards, with crazy abilities like Blinding Baleen (that keeps an opponent from discovering new areas) or outrageous ocean inhabitants like the Thieving Eel (steal a defensive card from another player). You can play as many cards as you want at any time during your turn! Then, you move your whale and do whatever your new location prompts you to do, which can be anything from going shopping to hiring spectral assassins to detonating nuclear bombs.
You know, typical ocean stuff.
From there, your turn is purely open-ended. Want to move again? Go ahead! You can discard a Munition to move as many times as you are able. Want to expand the map? Just drop a Blubbulous Pearl off at the Krilling Field, your home base that's always at the center of the ocean. Want to get crazy? Explore the Deeps, and you may find untold riches, strange new allies, or prolonged excruciating death. Feeling vengeful? Hire a swordfish to stab an opponent! Or just try and win the game by restoring magical pearls to your oceanic defensive outposts. It's up to you!
You can even play certain cards during an opponent's turn! With Battle Chest Munitions, you can turn any engagement in your favor, whether shrugging off damage with a Barnacle Barrier, reflecting an ability with a Deep-Ocean Ectoplasm, or activating a surprise psychic trap with the Mind Killer! Play your cards right, and your opponents will never know what to expect!
Well, roguelike-like doesn't sound quite as good, does it?
The main idea behind the Krilling Field is that every game is as different as it is dynamic.
You won't see every location every time! Remember that minefield that killed you last round? Well, in this round, it's a healing fissure. Remember how your buddy bought a pearl from a newt merchant? Well, that was last time. This time, that spot is home to a giant clam. It will take eight or ten games for you to find all of the Krilling Field's hidden nooks!
Different games, different powers! The same rules apply to Munitions, with each new game featuring a different set of over 40 crazy attributes! You may wish you could find the radiation suit you had in the last game, but the Krilling Field may have something new in store for you.
With a game this diverse, there isn't a single winning strategy. If you're an aggressive player, you may not find a swordfish-for-hire in every game, so you'd better prepare for a period of personal growth! Likewise, peaceful players may find themselves at the mercy of the cards: sometimes theft and violence are the only paths to victory.
On top of all that, the playable area changes size and shape throughout each game, depending on player choices! Make sure to mold the ocean to your advantage!
Anatomy of a map card:
At last! It's the all-new solo mode, Bladefin Blitz!
Bladefin Blitz uses most of the same mechanics as the base game, just slightly tweaked for solo play. In this mode, one player will control a pod of whales being pursued through the ocean by two spectral assassins that auto-move toward the nearest targets at a fixed rate.
In this mode, your goal is to secure each whale in its own outpost. Find four to win! This dynamic style begins with one player controlling four whales that share cards, but it ends with a frantic race as the last whale desperately searches for the final pearl that will earn the sanctuary of the outpost. Will you uncover the full ocean to ease your search? Will you hire swordfish to hinder your pursuers' progress? Manage your resources wisely, and victory will be assured!
Feel free to give it a spin, either in the free print version or on Tabletop Simulator!
Note: Final components may look slightly different than the prototype above.
Want to read the most recent rules?
As a rule, we like to keep it simple! With backer money, our main focus is on one thing: THE GAME. That's why we wanted to offer one main reward: one game, made the best way we can make it. Along the way, we made a cute whale plush, too, so we had to include it as well! Check out some pics of Big Blue enjoying some leisure time!
This charming chordate is approximately 12.5 inches head to tail, and it has been specifically engineered for maximum huggability. Grab one while you can!
ALL SHIPPING IS FREE FOR CONTINENTAL US RESIDENTS!
For the rest of the world:
With the Krilling Field, we have decided to calculate shipping costs based on the real-life cost of shipping the finished game to you. As such, we will collect that information AND COST once the campaign has ended. Our goal is to keep the shipping prices as low as possible, from past experiences we will have prices vary from $4 all the way to $15 in some countries outside of the United States. We will always be fair and never charge more then cost.
I'm just Travis Webster, a simple man who likes whales and watercolors. I made another game, Hissy Fit, which some of you may know or love. I also wrote a book about bears and baking, called Sally Forth, Vile Curmudgeon! I do all the art and design for my games, and I get really excited about things like DOTA and the Ur-Quan. I made the Krilling Field as a tribute to some of my favorite things: sea life, roguelike video games, and the Choose-your-Own Adventure books we all grew up reading. It has been a wild ride, and it's time for the game to find a wider audience!
Check out more of my stuff on instagram @thewrongwhale!
Well, the first edition is completely sold out, so we've partnered with Golden Bell Studios to bring you a better, and potentially bigger game for the second run! For this game, I have partnered with Golden Games for production, distributions, and all around help! You can check them out HERE. With over a dozen campaigns already fulfilled in the past couple of years, this is a solid direction to take Krilling Field!
Risks and challenges
There's a lot that can happen when you're printing a large run of games, so we've partnered with industry veteran Golden Games to make sure we get the highest quality games at the lowest prices.
Even so, most of the work for the base game of The Krilling Field is already done! We're upgrading a few pieces, so it will take some time to make sure we get everything just right. We'll keep everyone posted as we make headway into this exciting project!
It's our hope to get this game out to you as soon as possible, and the print version of the current game is available now! Still, with testing and production, some delays may occur.
- (30 days)