This project's funding goal was not reached on November 5, 2012.
This project's funding goal was not reached on November 5, 2012.
Due to popular request, War Heroes will be released on PC/Mac shortly after its iOS release.
Also due to popular request, stretch goal #1 will be an Android version release. If we can raise $500 past the original goal, an Android version of War Heroes will be released shortly after the PC/Mac version.
The project video is now the faster, sexier War Heroes Trailer. For the older, more detailed Kickstarter video, BLAMMO!
Welcome to the world of War Heroes! Based on a World War 2 era, this game is set in a fictional universe where two great alliances are attempting to achieve unconditional victory over each other.
War Heroes is a squad management game, where you are the Commander of an elite squad of soldiers, responsible for recruiting, equipping, training, and deploying them in an attempt to tip the scales in favor of your side.
The game is inspired by management game titles such as the Kairosoft line (GameDev Story, Pocket League) as well as the soldier development of titles such as X-Com.
Making a game, even an indie game, can take a significant amount of money. As a programmer and designer I've already invested countless hours into this game, but to make this game what it should be requires a devoted artist as well as music and sound assets. I've already invested my own money to get enough art for the basic feel of the game, but in order to finish it off in style, as well as get the sound effects and music that it deserves, I need your help. With your funding I can finish the game the way it deserves, and hopefully add a few flourishes and extras, for example:
- Different inventory pictures per weapon and equipment
- More individual animations for soldiers (training, psychological effects, team based animations)
- Custom musical score
- More locations for combat (Currently forest, desert, and jungle. But arctic would be nice. Moon would be even better...!)
- More levels, more gameplay, more everything!
Fair enough. Assuming the base level of trust that I am who I say I am, you can see my credentials. I've worked in the video game industry for nearly a decade, in the fields of production, programming, and design. I have a Bachelor's from UCLA in Computer Science and Engineering, I've developed for iOS before, and I've spent my own money to buy Unity and an iOS License. I've poured in countless hours and my personal money to bring this title this far, and have literally already written thousands of lines of code. The title is already running on iPhone, and has the basic bones of gameplay down. This funding will help me finish the title strong, as well as add additional polish to make sure that if it's not a financial success, at least the title will be beautiful, sound great, and be a lot of fun. :)
You'll start the game with a limited amount of cash, then after reviewing the recruits you'll hire and equip those that meet your standards (and don't break your wallet!). You'll send them on missions where they'll earn money and experience points, then when they return you'll be able to research new technologies to upgrade your base, train your soldiers, and acquire new gear.
As a management title, the focus will be on preparing your soldiers for the fight, rather than controlling them once they're there. You'll choose their equipment, stance, and formation, but once you get them to the battlefield, they're on their own. Your foresight and training will have to carry the squad to victory, or, if you made the wrong choices, into the jaws of defeat.
Soldiers will level up in an RPG fashion, with individual stats, names, and skills. You'll be able to choose a Perk every few levels, such as Stand Fast!, Bruiser, or Close Combat Specialist to mold the soldier into the role of your choice. Each soldier has a plethora of stats, from physical to psychological, some obvious, some hidden until research opens them up...
Which leads to the reason War Heroes is set in a fictional World War 2 environment. We retain the weapons and flavor of World War 2, but remain free to take license with technology and environment as necessary. (Powered Armor, anybody?) You'll be serving with the Allied forces, against a nefarious Enemy Nation that is willing to use any means to achieve its goals. The narrative will cover enemy assaults, feints, theatre level counter attacks and an eventual end to the War.
The game is still in an early state, so any comments on what you might want to see or expect from the game will be taken seriously. I hope to start something of a community for the game, and I hope to take input to the extent that I can from it.
Thanks for taking interest in this dream of mine, and I hope you'll join me for the journey!
T-shirt reward design:
Now "Officially Acknowledged by The Wargamer"!
Basically the risks and challenges of this project come from design and implementation. I've already found skilled teammates for music and graphics, so all that's left are my programming, design, and direction.
In order to make sure the design is solid, I'll be enlisting the help of external testers, both local and from the Kickstarter community to get an idea of what's fun. Beta testing will also help, as well as feedback between myself and fans. I also have a solid idea of what I'm aiming for, as well as decades of experience playing games, as well as roughly a decade of experience designing/working with them.
As for implementation, this is my full time job. I quit my job at my former company and am working solely on this. If this project fails, I need to go back to the slave mill that is corporate game creation, so I have an extreme interest in not only finishing this game, but finishing it well. Believe me, if you support this project, you'll be taking part of my whole hearted effort. :)
This game is being written on the Unity platform, so it actually has native support for PC/Mac, Android, and with Unity 4.0, Linux! I'm creating the title specifically for iOS right now, and it would take some time to make sure everything works perfectly per each different platform (Readjusting UI, making sure inputs work (changing it from pinch to a key press, say), and for Android I would have to buy an Android Unity license, Android testing device, etc) With the help of Kickstarter, it's definitely an option I would like to explore. The releases would come out after the iOS release, and in order of interest.
- (32 days)