- Vanguard's Docs | Ep.1 | "The Setting"
- Vanguard's Docs | Ep.2 | "The Rules"
- Live Gameplay | ENG Language | One Shot with VCG
- Live Gameplay | ITA Language | One Shot with MazingaZetto92
Welcome Fearless Adventurer,
We’re extremely proud to get in the ring with Shattered Tower, our brand new project: we’re talking about a Myth Punk RPG, straightly focused on discovery, survival and exploration.
That could sound same ole same ole, but - trust me - with this concept, this idea, this game... we wanna bring REAL ADVENTURE to the table.
Of course there is adventure in every big RPG we know, love and been playing to, but we decided to take the thrill to the next level.
HOW? well, let’s just say that, if dying while looking for artifacts can be common, here you can fall through the cold claws of death even just while taking a walk outside the city limits!
Of course, at the very same time, your characters will be fully and colorfully equipped with every item and/or ability and/or extraordinary talent necessary to survive... if only you can figure out how to do it! ; )
[Note: All the material will be produced in 2 languages: English & Italian]
Shattered Tower will be a brand new rulebook containing a completely original background setting, the rules you need to go plug’n’play with our peculiar D6system, 3 Adventure modules and much more (following).
If funded, we will produce the Hardcover book consisting of 200+ pages (depending on the stretch goals reached) including:
- Complete World Setting
- Original Game System
- 6 Playable Races
- 60 Dangers: Inimical Environment, Special Creatures, Monsters, Flora and Fauna
- Unique Exploration System
- Unique Crafting System
- 3 Complete Adventures
- 3+ Short Stories
The spark that led us to create Shattered Tower, came straight out our personal passion for exploration and adventure (a passion we found out being pretty common between RPG players) and from the strong desire to produce not only something new and original, but something that could be a lil’ bit different from what’s out on the market today.
We really wanted to create a something where discovery, hard survival and world exploration are at the core of the whole game.
But there’s of course more than that..
Tyntyr is a vast and extremely hostile world that has risen from the ashes of a war between the world itself and an ancient and advanced civilization, fallen into ruin, shattered and partially forgotten.
Players will travel through an environment heavily dominated by nature, ruled by the Dra-Idjias, mystical and powerful creatures that imprisoned, and now control and govern the offspring of that ancient colonizers that survived the war centuries ago and still lives on the planet.
Players will be part of the Vanguard, a guild composed by the few people of their respective races able to bypass the tight control of the world’s sentinels and visiting the world outside, with the purpose of discovering what once was.. and what still can be…
The player's job is to incarnate explorers and adventurers, to get in the shoes of pioneers finding a home in the Vanguard, willing to risk their lives, far from civilization, fighting to death just to earn the respect of the companions and to bring knowledge to mankind.
Shattered Tower works on the peculiar D6System we created.
How does it work - we've got a classic but versatile list of skills (which also includes COMBAT as an ability, for example) and we put it together with the kind of mechanics that you can nowadays find in modern narrative RPGs, creating a unique system which feels very functional to the setting.
Long story short, every character's got his skills set with ability scores (from 1 to 6) determined by the construction of the player character (PC) build.
Those points define the number of dices the player's gotta roll when trying an ability check. success is gained when dices give only 5 or 6.
The few basics of this system also include that the difficulty coefficient of the test that is faced - when higher than the score of the PC - determines the deprivation of X dice to pull, where X stands for each point by which the difficulty exceeds the score of the PC.
Please see "Design an In-Game Content" below.
Design an In-Game Content
Backer's suggestion will be evaluated, considered and discussed with the whole Shattered Tower team in order to find the best way to suit the game setting and satisfy you at the same time.
It would be impossible to mention all the people who have supported us, but we'd like to take the opportunity to thank at least some of them: Simone Ruffolo, Fadi Azzi, Sergio Azzi, David Destefanis, Stefano Fanelli, Jappo, Luca Macchi, Andrea Lucca, Stefano Procaccio, Davide Ardizzone, Ivan Cannella, Nicola DeGobbis and Michele Paroli.
A big thanks then goes to the No Lands Comics Team: https://www.facebook.com/NoLandsComicsIT/
Shattered Tower is an italian project that we present in two languages: English & Italian. If funded, you're going to choose your version with a BackerKit survey.
We'll ship anywhere in the World and, if we succeed, shipping costs will be collected after the Kickstarter Campaign.
Estimated shipping costs
The Vanguard, The Seeker pledge:
Italy: up to 7 €
Europe: up to 15 €
USA/Canada/Other countries: up to 22 €
The Crafter, The Classifier pledges:
Italy: up to 10 €
Europe: up to 18 €
USA/Canada/Other countries: up to 28 €
The Vanguard Alpha Squad pledge: Italy: up to 22 €
Europe: up to 32 €
USA/Canada/Other countries: up to 40 €
Risks and challenges
Creating and producing a brand new Table Top RPG, with an unusual but efficient d6 system, set in an extremely vast original setting, from beginning to end, with all that comes with it.. isn't that a hell of a challenge?!
Hell Yeah, it is! you can bet on it.. you could even go ALL-IN on it!
But we're warriors, adventurers, dreamers, GAMERS.. aren't we?!
..well, for sure we do like a little bit of challenge in our nerdilicious life. oh yeah!
We wanna share our passions with you. We wanna create thrilling adventures for you. We wanna play our part in your long-late-night-beer-and-snacks-roleplaying-games.
So.. in order to achieve that, we thought about starting up a Kickstarter Campaign to raise enough fund$ to see realized our project.
Right now, we're pretty well on the way.
We already wrote the basic storyline, we almost finished to outline the final details of the setting, designed the layout and produced lots of artworks; we've also started to playtest a couple of Adventure Modules that helped us correct and modify those bugs you can only detect when you bring the game to the table.
Basically that's what we've been doing.
Now, what we need is funding. we need funding to upgrade some of the artworks in the book, to translate the whole damn project, to hire another couple of friends and artists to help us out filling the holes and - of course - to print it!
Our main goal is to improve as more as possible the quality of the book itself, and so.. the final experience of the gamer.. YOUR EXPERIENCELearn about accountability on Kickstarter
- (32 days)