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Jason Voorhees is unleashed and stalking the grounds of Camp Crystal Lake! Now we need your help to make this game an amazing reality!
Jason Voorhees is unleashed and stalking the grounds of Camp Crystal Lake! Stay tuned as we make this game an amazing reality!
Jason Voorhees is unleashed and stalking the grounds of Camp Crystal Lake! Stay tuned as we make this game an amazing reality!
12,218 backers pledged $823,704 to help bring this project to life.

Update #23: E3 Wrap-Up! Digital Cabin Releasing June 30th!, Slasher Backer Update, F13 Twitch Stream, and much more!

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Project Update

Hello all you backers! We're back from E3 and have all mostly recouped from the hectic nature of the biggest industry show on this side of the world.

Readyto roll? Let's start with an update on what the team has been working on.

Last Week:

  • Recovering from E3  ;) 

This Week:

  • Design – Place items as they get implemented from Engineering in the Higgins Level, do some functionality tests on the Higgins level to make sure the current gameplay systems are working as intended, write up any proposed feature changes and discuss with leads.
  • Engineering – Finish set up on the Virtual Cabin Application and support Art team, implement radio song selection for the Living Room, update interaction system for the game to be more flexible (this affects item pickups, doors, windows, etc), begin creating items (Flare/Firecracker/First Aid), clean up context kill interaction system to be more generic and modular (this will save us time later when we're adding a lot more kills)
  • Art - Polish up the Virtual Cabin Living Room, begin polishing the rest of Higgins Haven level (start set dressing campsites and adding vegetation), updates on Head Counselor and Flirty Girl.
  • Animation – Counselor Combat Animations (weapon swings, dodges, combat locomotion), discuss options for adjusting player locomotion speeds.

E3 Gameplay Reveal

Just in case you haven't seen it yet... Check out the gameplay reveal that we put out to kick off E3 with. 

**Keep in mind that Jason's abilities are normally on cooldowns, for the video we set them to refresh nearly instantaneously, so he's will not be this OP. Jason's powers are all fear based, so in the final game counselors that play smart and manage their fear levels will stall his abilities from charging faster.**

With that little note, enjoy...

We got tons of coverage while at E3 and the reception for the gameplay was off the charts! All this from a small team that wasn't even on the show floor! Hats off to all the devs at Illfonic for pulling this off. If you aren't already following Illfonic on Twitter, rectify that. 

Below are some stats and a link round-up of some of the articles that featured the game...

Facebook: Trending on Facebook on Monday June 13th, 40,000 Facebook Likes (+10,000 during E3), 215,000 Post Impressions organic through Facebook during E3 100,000 'Talking about This' (search term 'Friday the 13th: The Game')

Twitter: 15,700 Twitter Followers (+2,000 during E3), 1.59M tweet impressions during E3, organic 6K Likes, 12K Retweets, 152K Profile Views

Youtube: 10,800 YouTube Subscribers (+5,000 during E3), 1.9M views to Gameplay Premier from original upload (25K Likes/8K comments), 3.9M views to Gameplay Premier across multiple re-upload/Reaction videos, 15,300 filtered results for 'Friday the 13th Gameplay Trailer'

Others: 6,000 Instagram Followers, 2,000 Twitch Followers (25,600 total viewers on our own hosted channel of the Twitch Gameplay reveal)

Press: 100+ Individual articles showcasing Gameplay Reveal Trailer

Some article links...

http://www.gameinformer.com/games/friday_the_13th_the_game/b/pc/archive/2016/06/15/friday-the-13th-looks-to-be-a-faithful-adaptation-of-the-film.aspx

http://www.gameinformer.com/b/features/archive/2016/06/18/our-favorite-monsters-of-e3-2016.aspx

http://www.gameinformer.com/b/features/archive/2016/06/17/the-five-creepiest-games-of-e3.aspx

http://www.ign.com/videos/2016/06/16/friday-the-13th-the-game-looks-frightfully-fun

http://moviepilot.com/posts/3969092

Also seen on SlashFilm, CinemaBlend, VG247, GameRant (Winner, E3 2016 showcase, Best Horror Games 2016), PlayStation Life Style, Ain't It Cool News, Bloody Disgusting, Engadget, etc...

As you can see, we kept busy and talked to all the press, youtubers, and streamers that flocked to see the reveal. E3 was madness, but clearly it paid off!

Digital Cabin Releasing Next Week on June 30th!

Ok, this is something we've been working towards. We really want to bring our backers and Friday the 13th fans along for the ride, and do so in an interactive way. We'll be kicking off the Digital Camp Crystal Lake Cabin Retreat and Interactive Dev Diary on June 30th, codes will be sent out to all who have added it on to their KS pledge or picked it up from the Slasher Backer store.

With this being the initial release, it won't be as expansive as it's planned to be, but as we've stated, we have an update schedule to continue to grow it over the next few months. We'll be adding more rooms, more game models as they are completed, and much, much more! You'll be able to walk around the cabin in full 3D and check out assets from the game, see the details the artists have added and listen to the radio for tracks from the game soundtrack as well as behind the scenes audio tracks with the dev team discussing the game.

Take a gander at these screenshots below to get your first taste of the Virtual Cabin! Pick it up if you don't have it already!

Get ready to step inside the cabin...
Get ready to step inside the cabin...

 

 

Settle in...
Settle in...

 

  

Keep an eye on the windows...
Keep an eye on the windows...

 

 

Have a look around...
Have a look around...

 

 

Warm yourself by the fire?
Warm yourself by the fire?

 

 

Flip on the radio...
Flip on the radio...

 

  

Listen to some behind the scenes dev information...
Listen to some behind the scenes dev information...

 

 

Then get ready for another Cabin update on July 15th!
Then get ready for another Cabin update on July 15th!

 

 

Slasher Backer Updates 

Help bring Tommy back to Camp Crystal Lake!
Help bring Tommy back to Camp Crystal Lake!

 

While out at E3 we hit and flew past another stretch goal! You all unlocked "Triple Death" and helped cover a nice chunk of the next goal too! We're now well on the way to hitting the next goal to bring Tommy Jarvis back to Camp Crystal Lake!

** IMPORTANT ANNOUNCEMENT (PLEASE READ) **

In two weeks we will be charging cards for the first time for all Slasher Backer pre-orders. Please update your cards and add-on any additional items before Friday June 8th

Our Stretch Goal Chart was modified a bit. We removed a large goal that was no longer applicable (Twitch API Integration) and we're giving a kill to you all (Knock Your Block Off) from Part 8.

Updated Stretch Goals...
Updated Stretch Goals...

We're that much closer to our Single Player Campaign Goal now, and we're picking up steam! Keep those pre-orders coming in and help make the game bigger and better for everyone at launch!

Thank you all for your support! We couldn't have gotten this far without you!

Friday the 13th: The Game Horror Game Twitch Stream Schedule

Tonight we're playing Outlast on PS4 at 8pm EST! Join us!
Tonight we're playing Outlast on PS4 at 8pm EST! Join us!

Below is our streaming schedule for the next few weeks. Take it in, and keep sending suggestions to us on Twitter or in the stream chat!

  • Friday June 24th at 8pm EST/5pm PST - Outlast PS4 
  • Friday July 1st - No Stream (I'll be at RTX in Austin, but may do a Periscope stream) 
  • Friday July 8th at 8pm EST/5pm PST - Silent Hill 2 HD PS3 
  • Friday July 15th at 8pm EST/5pm PST - Layers of Fear PS4

Here is the link to the stream for safe keeping - http://www.twitch.tv/fridaythe13thgame

Take a moment to follow us on Twitch now, that way you can get a notification whenever we go live. You really should... Likewise, follow us on Twitter @Friday13thGame and me at @Randygbk for Periscope, bonus stream announcements, updates & reminders.

Wrap-Up

We'll return in a few weeks with another big update! Spread the word on the grand "Behind the Scenes Virtual Cabin" interactive experiment as we try yet another way to bring everyone into the process of the development of Friday the 13th: The Game!

Keep up with more regular updates by following us on Twitter, Facebook, Instagram and of course joining the Friday the 13th: The Game forums!

A nice shot of the Gun Media team with Larry Zerner (Shelly from Part 3)
A nice shot of the Gun Media team with Larry Zerner (Shelly from Part 3)

 

Stay safe and watch your back!

- Gun Media & Illfonic

Comments

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    1. Mark Kaiser on

      Things are shaping up nicely, and starting to come to fruition. I'm sure there isn't a backer involved that isn't stoked about this project, and many old schoolers that will eventually jump on the bus headed for "Camp Crystal Lake." This is going to be a big title, and I give thanks to the team for making this happen.
      -Mark Kaiser (Old, Old Schooler) :)

    2. Ben Morse on

      Wow big update! This is awesome! You guys showed some cool gameplay, I'm excited to see more! I hope we reach all the stretch goals in time when the game comes out or at least make it DLC

    3. Chris Hep
      Superbacker
      on

      I think the stretch goals need to be changed around or some things need to implemented with out the stretch goals. Speaking in a business sense and I guess some design aspect; the offline mode and the single player survival should be added no matter. Also the game should allow you to play all offline and single player modes with out having to log in. Game like battleborn and evolve die out quick, lose fans quick, and the price in stores drop drastically very fast, why? They drop because all there is to do is the online component which can get boring when there isn't much variety, and what ever single player or offline stuff there is is locked behind a log in. Not every one has stable internet so when its on the fritz you can at least pay for what was bought. If the game gets locked away to online only modes and log in walls people will turn away or think again about buying. This single fact is what stopped me from getting battleborn and kinda regret getting evolve, im not always able to log in properly so i cant even play the off line bots (even when servers go down). So by adding in the offline features and moveing the log in wall to when you go play online the game will retain value and add a lot more fan and people willing to buy it.

    4. Randy Greenback - Gun Media Creator
      Superbacker
      on

      Yep, July 8th is correct. Sorry for the typo and any confusion it may have caused

    5. Tiso Spencer
      Superbacker
      on

      This game reminds me of Naughty Bear. Also you meant July 8th on Backerkit right?

    6. Missing avatar

      greg harold on

      Im sure they mean Friday July 8th, which is two weeks from today

    7. Missing avatar

      Brycen Wright on

      In two weeks we will be charging cards for the first time for all Slasher Backer pre-orders. Please update your cards and add-on any additional items before Friday June 8th.

      I assume you mean the 28th?? Friday june 8th doesn't exist and the 28th is a tuesday :/

    8. Christian Calabrese on

      So curious, do you guys know when the alpha will be released for pc, I am so excited to play this game after that game play footage

    9. Randy Jimenez on

      So is the digital cabin a Steam code or some other type of code?