The Hexagon/Dragon Game (Canceled)
The Hexagon/Dragon Game (Canceled)
This Distinctive Dragon-Flavored Strategy Game is played in Four Dimensions with enhancements through Spell and Spirit Cards.
This Distinctive Dragon-Flavored Strategy Game is played in Four Dimensions with enhancements through Spell and Spirit Cards. Read more
Do you have a passion for playing games?
Do you have a fondness for rolling dice and strategizing moves? Would you like to to sit down with friends and play something tangible? If you enjoy games like Chess, Checkers, Mah-Jong, Go, Risk or even Monopoly you will be be devoted to the Dragon Game. There are Spell Cards to collect, Resources to Capture and Time Sleeves to utilize.
Do you adore games of strategy?
Do you remember the original Star Trek Series Mr. Spock playing three dimensional Chess? Well if that idea was intriguing, imagine playing in four dimensions with traveling through time added to the mix. Not only do you plan moves in two dimensions you have the third dimension to consider - as well as movement through time.
On top of that there are Water, Wind, Earth and Fire Resources to capture to take advantage of Incantations while being aware of Hexes and Jinxes cast by other players. Enchantment and Time Shift Spells may Benefit your Game if Cast in a timely manner.
Games come with a Playing Board, Playing Pieces, Dice, Score Sheets and Guidelines for Play. The Dragon Game also includes Spell Cards and Future Sleeves for placing Moves to Future Games. There are different versions of the game.
EARLY VERSION of THE HEXAGON GAME
COMPACT VERSION of HEXAGON GAME
BASIC PLAY for THE HEXAGON GAME
The Hexagon Strategy Game allows maximizing scores through multiplying gains. It is played in Three Dimensions and players may start anywhere on the board. Players place markers in rows, columns or stacks. Scores are calculated by multiplying players' longest column, by their longest row by their highest stack.
Each player has twenty pieces to place on the board based on the roll of a die. Other players may place markers on top of previously placed pieces. The Game ends when one player has placed all their markers.
HEXAGON GAME vs DRAGON GAME
The Hexagon Game, played in three dimensions, comes in two versions: the Basic Game and Compact Game. Players may place markers anywhere on the board.
The Dragon Game, played in Four Dimensions, is offered in four versions: Standard Game, Deluxe Game, Double Board and a Special Metal Edition version. Players start from designated spaces.
DRAGON GAME STRATEGIES
In the Dragon Games there is an additional dimension of being able to capture Wind, Water, Earth or Fire Resources to double, triple or quadruple scores depending on having the matching Incantation. Strategies then change from whether to increase supply lines, defensive walls or protection towers versus mapping out a path to seize desired assets. An optimal move would be to advance one's game while interfering with the progress of another player's gains. However watch out for retribution (which may end up benefiting a third player).
Flower, Earth, Water, Wind, Fire & Dragon
There are six games per Dragon Game Set: the Flower Game, Earth Game, Water Game, Wind Game, Fire Game and finally the Dragon Game. Scores are added together for the Aggregate Score.
DOUBLE BOARD GAME
The Double Board Game, played on an 11" by 17" Game Board for up to Six Players, has approximately 160 Playing Spaces.
SPECIAL METAL DRAGON GAME EDITION
The Special Dragon Game is playable in Five Dimensions (5D). Guidelines and Instructions for 5D Play are included with this Edition.
THE DRAGON GAME
The Dragon Game is a unique strategy game played in four dimensions: length, width, height and time. It is similar to Chess, Go, Mah-Jong and Risk but unlike any of them. Whereas those games are played in two dimensions the Dragon Game has additional play dimensions of elevation & movement through time.
It has extra components using Incantations, Enhancements, Jinxes, Hexes and Time Shifts as well as Spirit Cards. In addition there are resources spaces (Earth, Water, Wind & Fire) to increase scores.
WHAT YOU GET
The Standard Game Board has 6 by 11 matrix for ~60 Playing Spaces.
DOUBLE DRAGON GAME
The Double Dragon Game has an 11 by 15 Matrix Playing Board.
SPECIAL EDITION METAL DRAGON GAME
The 8 x 14 Game Board has over 100 playing spaces. In addition to the Metal Playing Board, Metal Dice, Metal Medallion Markers, Twenty Scoring Sheets and Laminated Rules it come with a set of Sixty Spell Cards and Four Transparency Layers for placing Resources in different locations for each Game.
The Dragon Game is played in Four Dimensions and players start from a specific place on the board and build Supply Lines to extend spheres of influence, Walls to protect territories and Towers to oversee domains.
MOVEMENT THROUGH TIME
Future Sleeves allow moving Spells to Future Games. Time Shifts allow undoing previous moves to benefit the player using those Spells. Some Enchantments allow moving pieces to a future game; however one needs a Spirit Card to go into the future to play those pieces. Spirit Cards are powerful Spells for canceling other Jinxes & Hexes or for moving back or forward in time. It may be advantageous to replay a previous game if one has a low score in that game or another player has a high score one wants to see diminished.
STRATEGIES FOR TIMESHIFTING
One needs to be careful in using a Spirit Card to replay a previous game. Ideally one has two Spirit Cards to use such a Strategy: one to go back in time and one to return to the "present". One might take a chance on gaining another Spirit Card, in the game they go back to, but there are only six in total. It merits keeping track of when Spirit Cards are played.
Another Strategy is to wait until the last game, of a set, to utilize a Spirit Card. Then one need not return to the "present", unless another player also has a Spirit Card to play. A player is taking a chance of being stranded in a past Timeline if, later on, another player uses a Spirit Card to go back to replay a different game. The isolated player would not be able to participate (ending up with a zero score in such replayed game). The exception being if the player, with a different Spirit Card, chooses to go back to the same Timeline. There are benefits and disadvantages to consider when moving through time.
September 2017 - Launch Kickstarter Campaign
October 2017 - Acknowledge Support - Answer Queries - Keep working on updating/improving game board and researching packaging options
November 2017 Finalize Pledge Support - Determine Optimal Packaging - Order Shipping Material - Bulk Order Markers and Future Sleeves - Order Metallic Dice, Metal Boards and Metal Medallion Markers - Finalize Dragon Boards - Register Copyright - Update Spell Cards - Print Spell Cards - Print Hexagon and Dragon Boards - Print Score Sheets - Provide monthly update to Contributors - Respond to Feedback - Work on Cover Art for Game Boxes
December 2017 - Laminate Game Boards - Print out Rules & Instructions - Send out Level One and Two Pledge Awards - Finalize Electronic Spreadsheet Score Sheet - Provide monthly update to Contributors - Respond to Feedback
January 2018 - Send out Level Three & Four Pledge Awards - Finalize & Print Transparencies of Resource Icons for Level 7 Awards - Hide Electronic Spreadsheet download at the www.thehexagongame.com website. Provide monthly update to Contributors - Respond to Feedback
February 2018 - Send out Level Five and Six Pledge Awards - Advise Contributors of how to download electronic spreadsheet score card from website - Provide monthly update to Contributors - Respond to Feedback
March 2018 - Provide monthly update to Contributors - Respond to Feedback - Use Spotlight to allow sharing of Game Hints and Suggestions. - If not mailed by February: Send out Pledge Award Seven by Priority Post.
April 2018 - Determine player preferences of games, incorporate changes and devise optimal game board(s) for future marketing.
DRAGON GAME PLAY
Players take turns rolling the die; They place markers based on number of die roll; Players choose strategically where to place the pieces (up, down, across or pursue resources). After each turn a player picks up a Spell Card (there are seventy-two including six Spirit Cards). Player may cast a Spell at the beginning of their turn (with some exceptions). Spels include: Enchantments, Hexes, Time Shifts, Incantations & Jinxes.
Some unused Spell Cards may be put to a Future Game (others are returned to the Spell Card deck). There six Games to a Set commencing with the Flower Game (where no one will have a Spell Card to start), then Earth Game, followed by the Water, Wind, Fire and finally the Dragon Game. Use of Spirit Cards to go back in time to replay an earlier game will extend the playing time and lead to adjusted scores.
For a trial version go to: www.easykey.ca/hexagon/scorecard.html
Risks and challenges
With sufficient orders there will be Customized Markers and Future Sleeves. Shipping is expensive from Canada even within Canada. My apologies that in some cases the cost of shipping is greater than Pledge amounts. Feedback will help improve this unique Strategy Game based on Multi-Dimensional play, with a Dragon Spirit Flavor.
edited 7 October 2017
- (31 days)