[Note to Retailers: MSRP for Galactic Scoundrels is $29.99. Please direct message us through Kickstarter if you'd like to arrange to back the game.]
Galactic Scoundrels is a storytelling card game with a space-western theme and beautiful, gritty artwork (designed by Kevin Cates). Players gamble and bluff each other to win a job and then tell the shared story of that job by playing cards. Each job is a mini-adventure lasting 15-20 minutes, with spaceships, crew, cargo, strange and wonderful characters, and exciting twists.
The game has simple rules, which can be learned in about ten minutes. This allows players to emphasize storytelling, negotiation, and social interaction. A full game lasts 90 minutes or so, but players often just play as many stories as they feel inspired to tell.
Galactic Scoundrels invites players to draw on classic sci-fi film and TV tropes, but lots of players make up their own stories entirely. For those players who are nervous that they won’t tell a “good” story, the cards provide just enough guidance to help. Many players find collaborating on the story so enjoyable that there’s very little “make other players suffer”-style gameplay. Instead, the joy of a great story often becomes the object of the game.
If you like gambling, negotiating with your friends, piloting a spaceship, and telling crazy stories about your adventures, then Galactic Scoundrels is the game for you.
Metal dice available for the High Roller tier
Galactic Scoundrels is played over a series of rounds, each of which is centered on a single player taking a job fit for a scoundrel. All the players start with a five-card hand, a ship, and a bit of cash. Here are the phases of a round.
Winning the Job
Players draw a new job card and roll the dice to see how much the job is worth. Players play a bluffing, poker-style game using suit markers on their cards, in an attempt to win the job. If players fold, they lose the job. If they lie and get caught, they lose the job and some valuables to boot. Whoever wins the gambling phase may take the job or sell it to another player.
Surviving the Job
Once a player takes the job, roll the dice to see how many turns it will last. The player who took it preps her ship, adding crew, passengers, and cargo as her ship and hand allow. Then, the other players play cards with characters, encounters, and plot twists on them, which the player on the job must deal with, one at a time, using cards from her hand and everything on her ship. If she gets stuck, she asks other players for help. They usually help, for a price. All along, the players tell the story of the scoundrel's adventure. If the scoundrel survives the number of turns of the job, she wins the payoff.
Relaxing at the Spaceport
Once the job is over, everyone heads to the spaceport. Players who weren't on a job can scavenge new cards. Everyone gets a chance to buy better ships and hire crew before the next job card is drawn.
Once all the money is paid out, the game ends, and the scoundrel with the most cash wins.
A key element of a great storytelling game is variation, so we've focused on giving everyone who backs the game as many additional cards as we can!
We will be shipping from warehouses in both the United States and the European Union. For EU backers, that means that VAT and Duty charges will be pre-paid, so you won't have any unexpected costs when the package arrives at your door. All Kickstarter shipping costs are subsidized to keep things as cost-effective as possible for backers. Here is a breakdown of shipping costs for all physical reward tiers:
IMPORTANT NOTE: Due to restrictions set by our fulfillment partner, we can ship to anywhere in the world with the exception of the following countries: Afghanistan, Brazil, Congo, Cote d’Ivoire (Ivory Coast), Democratic Republic of Congo, Eritrea, Guinea-Bissau, Haiti, Iran, Iraq, Liberia, Libya, Myanmar (Burma), North Korea, Russia, Somalia, Sudan, Syria, Ukraine.
Little Rock Games, LLC is a group of friends from Little Rock, Arkansas, USA who love games. We formed the company in 2017 as a way to pool our resources and skills in order to bring some of our ideas to life. We make and self-publish tabletop and video games, and together create the LRG Game of the Month podcast. We have diverse interests and backgrounds, but we share a drive to create and a passion for interactive experiences.
Little Rock Games
“Gypsy Moth Caterpillar” by Didier Descouens is licensed under a Creative Commons Attribution License
“Bahamut” by Sir_Auron is licensed under a Creative Commons Attribution License
Risks and challenges
Galactic Scoundrels will be the first Kickstarted project from Little Rock Games, and so it has been a learning process for all of us. However, we are working closely with PrintNinja, a proven manufacturer of cards and games, to ensure that the game will be of the quality that we have envisioned and that will create the best experience for players. We are also going to be working with a reliable fulfillment center to ensure the best possible experience for backers. Galactic Scoundrels is very nearly print-ready: a few small revisions might still be made, but the game will be sent to the printer not long after the conclusion of the Kickstarter campaign. Delays are always a possibility, but we will make an extra effort to communicate with all backers about any changes in plans or hiccoughs throughout the process.
This game has been tested thoroughly with many diverse groups to make sure it's a fun, polished, and engaging experience for all play groups. We strive to create games that can be enjoyed regardless of experience level, race, ethnicity, gender, sexual preference, identity, or ability. Ultimately, storytelling games thrive when players can let their imaginations loose, and we hope that everyone can draw on their own experiences for their stories. In space, anyone can jump into the cockpit and see where the stars lead them!Learn about accountability on Kickstarter
- (30 days)