The game has been extensively playtested for more than six years. Since its first prototype in 2009, it’s been already played by more than two hundred different players. We have been doing demonstrations at conventions during all this time, always asking participants to fill out a thorough survey about various aspects of the game. These surveys have been essential to adjust game mechanics, improve the rules and find strong and weak points.
Furthermore, we have held four annual leagues (Ludi Pucelae and Ultima Test) that have allowed us to check GLADIATORIS’ capability for this type of events and, above all, to receive invaluable feedback from genuine experts in the game. This way, we can guarantee that the rules work well not only with players new to the game, but also with experts, because they are deep enough to offer different possibilities during many, many plays.
All this development time has also allowed us to design future expansions, with new teams and rules, in a way that won’t break the balance of the basic set.