Comatose - Indie Horror Game
Comatose - Indie Horror Game
Comatose is a horror game that will push you to your psychological limits. Haunted by a dark past you must fight to regain your sanity.
Comatose is a horror game that will push you to your psychological limits. Haunted by a dark past you must fight to regain your sanity. Read more
Comatose is a psychological horror game that explores the dreams and nightmare of a man with a dark past. After a terrible car accident, you are put into a coma and forced to explore your evil and mysterious mind to build back your sanity piece by piece. With 100's of different dream and nightmare sequences that can happen at any random time, the experience is different every time you play. Promised to drag you into an emotional and deep story, as well as the terrifying insanity of your worst nightmares, Comatose will make sure you sleep with a nightlight on.
It seems every horror game that is released follows the same formula: a dark environment, only lit by the circular light of your flashlight. While that may work for some people, our goal is to make Comatose a terrifying game without the use of cheap scare tactics. In doing this, we hope to give our players a fresh and exciting horror game, different from all the rest.
After a terrible accident, you are put into a coma. In order to regain your sanity, you must fight your way through nightmarish instances using whatever means necessary. You will relive the life of a horribly broken man, and along the way fight your darkest fears. Striving to be more than a cookie-cutter horror game, we will deliver a terrifying, dark experience that offers much more than your standard horror game.
After waking up in your coma, you will have to explore this terrifying new world - all created in your own mind. Through exploring the environment, you will trigger random nightmare sequences. In order to get out of your coma alive, you must relive your life and come to terms with the decisions you have made. These sequences are completely random. At the beginning of each new game, they are randomly created throughout the game, save for some key story driving sequences. In doing this, we hope to create a new heart stopping experience every play through.
These nightmare instances are triggered through several methods. Story line driving instances are triggered by finding specific items or places. Secondary instances are spawned randomly at the beginning of every new game. When you find one, you are instantly thrown into the nightmare. This creates highly stressful game play, where split second decisions can make the difference between life or death.
- 23K: Better artwork, sounds and more optimized sequences.
- 25K: Additional sequences to make Comatose a different experience every playthorough.
- 30K: Comatose will be ported to the Ouya system.
- 55K: Added support for 4 player coop, fight your fears with your friends!
- 75K: Hire a 3D artist to make custom models.
- 85K: We will document the process of making Comatose through a documentary based on footage of development. This will provide an uncensored look into the development process of an Indie game.
- 90K: We will develop Comatose to be fully supported on the Oculus Rift for the full terrifying experience.
- 120K: Comatose will be ported to next generation consoles.
Easter Egg Book
Solve riddles and use clues from the book to find hidden Easter eggs throughout Comatose.
Easter Egg Book
Throughout the world of Comatose, there are several hidden areas and Easter Eggs. We want the game to reward exploration, while still providing a dark and terrifying atmosphere. In order to achieve this, we have included special items and rewards you can unlock by finding these Easter Eggs. The Easter Egg booklet provides info and hints to find all the hidden areas in Comatose. It includes several pages of artwork from the game, plus tips and tricks for the more difficult areas in the game.
Risks and challenges
As this is our first game release, sticking to release dates can be a difficult task. To overcome this, we plan to be as transparent as possible to our fans and most importantly, you, the backer. We will keep you up to date with development progress, as well as game play as it is completed.
Another challenge we face is that the team is spread over several time zones. This makes collaborating with each other a difficult task to accomplish. To overcome this, we have adapted our schedules and sleep patterns to be able to work on Comatose at the same time as one another.Learn about accountability on Kickstarter
- (31 days)