About this project
FINAL MINUTES! Let's push for the next micro stretch goal before it's over!
A Multiplayer Narrative Adventure that explores the Global War on Terror through stories based on U.S. Soldiers, their families and people from Afghanistan. The Sun Also Rises focuses on empathizing with human struggle and portrays a side of war that is often overlooked.
Every choice you make changes the game for another player.
Passive multiplayer: the decisions you make in game are saved in the cloud and affect the gameplay for future players.
3rd Person exploration through the worldwide settings of the War on Terror. Vibrantly colored environmental moodscapes juxtapose the subject matter with their beautiful scenery.
Natural conversation system: a dialogue engine that allows for miscommunication. Players can be interrupted or choose not to speak, explore the nuances of language barriers and immerse themselves in the story.
We want to weave a broad tapestry of the diverse issue of war. These include PTSD and lack of treatment, reintegration of soldiers into everyday life, the interactions between soldiers and civilians, sexual assault in the military, the indoctrination of children into the Taliban, the difficulties of being part of the U.S. Military’s chain of command, and many more. As we continue to research and hear peoples' stories, the stories we tell in TSAR will grow and expand.The main vignettes we plan to focus on right now follow three characters experiencing the war in very different ways.
As a combat medic, he is responsible for the lives of his fellow soldiers, but also the health of local Afghan civilians. As he treats the locals and the military alike, he is often faced with the struggle between his patients and the war raging around them.
A young Afghan boy, growing up in an occupied village in the Helmand Province near a US Forward Operating Base. As his curiosity for the visitors crosses the interests of the elders in his community, he struggles to form a worldview where he is both friends and enemies with the US soldiers.
The AgentA CIA analyst, overseeing and directing Afghan operations from the US. She must deal with the challenges of being a woman of authority in the US military system, while constantly making decisions that risk the lives of people she's never met.
Kickstarter gives us the unique ability to connect directly with the people who are passionate about seeing TSAR come to life. We want you to become a part of our development and contribute your ideas and stories, helping us make the best experience possible.
The Sun Also Rises was conceived in September 2013 by Ty Underwood as a study on the Global War on Terror. He began educating himself on the issues by interviewing veterans, active service members and their families. August Early was inspired by Ty’s desire to make a meaningful experience and joined to contribute visual direction and design. Tap Pribbenow came aboard to offer his design and programming expertise. Claire Thompson joined to bring life to the game’s narrative and character dialogue.
Here is a breakdown of where our funds are coming from. We are participating in OUYA’s Free The Games program that will match the funds of this Kickstarter campaign if we are successfully funded. Additionally, we are applying for artistic grants and using savings to complete the needed funding of the project at the planned scope and timeline.
Below, we have broken down an estimated expenses chart. This is how the funds will be spent over the course of development to bring the game to life. Development costs a lot, but we live in an area that doesn’t cost much and we live an inexpensive lifestyle. This will cover the expenses for our one part time and three full time team members.
David Firth (aka Locust Toybox) is an animator/writer/musician collaborating with us to compose the soundtrack for the game. He is working on many cool projects like the in-progress feature Meadow Man. He has released several albums as Locust Toybox, as well as creating popular animations like Salad Fingers and Sock. Check out his awesome music on Soundcloud and you can buy the albums on Bandcamp. You can find out more about his other work on his website.
Alexa is a historian with a focus on military history. She has been working with us since day one to find interview subjects, contextualize their accounts and help us better understand the experiences people have gone through in the War on Terror. She is working on a certification to become a museum archivist, and her current work revolves around preserving testimonies of veterans for the Library of Congress. She curates a popular and truly excellent blog, Once Upon a Time in War, that is a photographic retrospective of the Great War, World War II, the Cold War, and the War On Terror.
Rhonda Matthews is designing a course at Edinboro University that will teach students about critically examining the relationship that videogames have with politics and society. Horse Volume will be offering whatever help we can to assist her curriculum, and she has generously offered to consult on The Sun Also Rises and offer her experience as a professor and as a sexual assault counselor. I am excited to continue working with Rhonda to see where our collaboration can take us.
Risks and challenges
This is our first independent game on Kickstarter. There are a lot of challenges that come with the subject matter we have chosen to portray. On top of that we are making it into a game, a medium not well known for this sort of introspective view on war.
But that's exactly why The Sun Also Rises needs to be made.
We are constantly talking with people who have experienced the War on Terror to insure we represent their stories accurately. We've been researching for over a year and have gotten fairly skilled at communicating our intent in a way that people respect and appreciate. We will also be in touch with you, our amazing community of backers, to help inform us on how we're doing as we navigate these issues and stories.
We have 12 years collective game development experience, with a diverse resume of other games under our belt, and have been developing our aesthetic and design for a little over a year. With the help of the amazing Unity engine, we've created a prototype that has allowed us to problem solve and and overcome most of our hardest challenges already.Learn about accountability on Kickstarter
Support this project
- (30 days)