Official Support for 7 Languages and Tek Tastic Video
Localisation Stretch Goal Met!
Before we get to the cool tek video, let's all take a moment to be thankful that the Localisation stretch goal is well and truly behind us. So we now support the following languages.
English, French, Italian, German, Spanish, Russian and Czech.
Thanks to those of you who emailed us requests for localisation and a bigger thanks to all those who pledged or upped their pledges.
We are well on our way to Environmental Destruction, 24K to go with our PayPal amounts included.
Speaking of PayPal, apologies if you find our servers slow. We have 150 zx81's tied together with string and we're too nervous to migrate servers at this important time.
48 Hours left
The reminder emails have left KS HQ, PayPal is set up and we have an awesome group of stretch goals ahead.
So let's see this KS out with a bang, like a nuclear hand grenade.
Final 2 Hours Live Twitch Stream
We will have a live twitch stream for the final two hours and everyone's invited. Can we drink beer at 10:00 am? I don't know but Chris is going to give it a try.
There will be snacks and games, I might even let someone else try and beat some levels of Syndicate Wars.
Bruno Rime, an old colleague of ours from Krome Studios, has allowed us to present his post effect screen space raytraced reflections system for Unity, SSRR for short. This is actually quite a big deal :) and is the culmination of several years of R&D.
It looks awesome on our desktops in 1080p, unfortunately you will have to make do with just an amazing 720p YouTube video, using in game assets and filmed live from the Unity editor.
We recommend you crank up the quality and hit the full screen button!
- Specular reflections.
- Glossy reflections.
- Fresnel reflections.
- Approximate Secondary bounce specular reflections.
- Global Cube Map fallback for infinite and off screen reflections.
- Light conservation
- Customized ray marching and diffusion patterning system
- Integrated Global illumination
- Integrated Ambient occlusion
- Surface continuity prediction and scene continuity analysis for improved performance and higher quality
- Metallic reflections
I hope you enjoyed this peek behind the scenes into our WIP level and Tek demo.
- The 5 Lives Team.