PayPal Pledging Live! Russell Shaw! Gameplay Walkthrough #2
After a few hiccups and setbacks, we're happy to announce pledging via PayPal is now Live!
You'll be able to get all the same rewards available here on Kickstarter, minus those limited quantity tiers, and all your pledges go towards reaching stretch goals!
Unfortunately, one of the hardest parts of announcing PayPal is that most of the people reading this will already be backers! So, to help us reach those tasty stretch goals, we'll need your help. Share the link above wherever you can to help us get the word out and reach those people who couldn't back before.
First Stretch Goal Met!
We were very excited to wake up this morning (Australian time) to see we've reached the first stretch goal. This means Russell Shaw, the composer and audio designer of Syndicate, Syndicate Wars, Dungeon Keeper, Black and White and the Fable series will now be on board to work his aural magic on Satellite Reign! We can't tell you how stoked we are at the support we've had from everyone to allow us to reach this goal. At this rate, we'll be hitting localisation in no time!
Speaking of localisation, with the addition of PayPal we hope this will bring in a wider audience of potential backers to support Satellite Reign. This in turn should make all those later stretch goals easier to reach with more people on board!
Gameplay Walkthrough #2
We were hoping to have this up earlier but we got a bit sidetracked with reaching our funding goal! For those that missed it, check out Part #1 here.
Earlier, we saw how Dean broke into the facility that housed the prototype for an antimatter fusion power cell. He managed to get the DNA of a few key people and sneak in through the back door. The mission was mostly successful; the base was infiltrated and the prototype was stolen. The mission started to go south towards the end and Dean lost one of his agents but he managed to escape with the prototype, and the agents are expendable so losing his assassin was not a concern.
Today we are going to see how Mikes full frontal assault tactics work out for him:
Mike is about half way through the game, he doesn’t care how many civilians he kills, doesn’t care for trying to take the subtle approach and he knows he has the firepower to take what he wants. Mike is only interested in success, no matter what the cost. Mike has ransacked every military and technological facility he has come across and has cause as much havoc in the city as humanly possible. While he has almost no money and the majority of the population hate him, his agents are a formidable force of destruction. They are all kitted out with the biggest guns, the most resilient armor, and enough gear and abilities to make even the Heavy corporate soldiers sit up and pay attention.
As with Deans mission, Mike has heard about the prototype for an antimatter fusion power cell hidden within a complex in the industrial district. He knows where the facility is but not exactly where the power cell can be found.
Through his path of death and destruction, Mike has gained the attention of the underground black market dealers and has gained favor with a few of them. His first first stop is to talk to them and see if they have any information he might find useful when attacking the facility. As expected, they have plenty of information they are willing to part with... for a price. The problem is that Mikes insatiable appetite for destruction meant that he has crippled the economy in the lower levels of the city and he doesn’t even have the money to pay for any of the information available on the black market. No matter, charging in guns a blaze has been a pretty good tactic so far. Mike takes his squad of 4 killing machines to the entrance to the facility. No point in waiting for a patrol to come along. Time to attack!
Mike moves the soldier off to one side of the main gate, the assassin cloaks and heads to the other side, the hacker takes cover behind a propaganda tower and the support moves out into the middle of the street. The support orders his mech dog to deploy cover right in front of the entrance. The cover is upgraded with both heavy shields and a minigun emplacement and the support pulls out his own minigun, stabilizing it against the freshly deployed cover. Both the supports miniguns spit death at the entrance to the facility. The 5 guards at the gate take a second to realise what is happening, giving the assassin enough time to decloak and take one of the guards down instantly. The soldier has the “AE: Heavy Shield Arm Augmentation” which allows her to extend a riot shield directly out of her arm. She runs straight for two of the guards, as they open fire on her and blasts them back with her super heated plasma shotgun. Neither are killed but both are knocked to the ground. The hacker takes out 2 security cameras in the area, making sure that no reinforcements are called in. She then deploys 2 drones, one equipped with a minigun, the other with a shield charger, and charges towards the 2 guards that remain standing.
Both guards see how quickly they were overpowered and retreat back into the complex. The soldier makes quick work of the 2 guards she knocked down and the entire team ready themselves to enter the front gate.
Mike cloaks the assassin again and sends him in to scout the area before rushing in. One of the guards that retreated in is calling for reinforcements, Mike has no choice but to use the assassins “Instant Takedown” ability on the guard, causing him to disable his cloak. The assassin jumps on the guard, sinking his blade into the targets neck. As the body falls to the ground 2 automated sentry guns spring into action. The assassin is caught right in the middle, he managed to stop the call for reinforcements but paid the price as both sentry guns rip into him. Mike has a short window to help up his downed teammate before he needs a fresh body to implant the assassins consciousness into. Mike orders the rest of the team in. The soldier switches to her rocket launcher and takes out one of the sentry guns with a single shot. The hacker throws an EMP grenade at the other, temporarily disabling it and turns her attention to the other retreating guard while the support agent runs in and redeploys his cover in front of the downed assassin and starts the reviving process.
Mikes sends both the soldier and the hacker deeper into the facility to chase after the last guard who has run off again. Cowards! The support and assassin will just have to catch up.
The soldier and hacker sprint around the corner the guard just ducked behind only to be faced with 3 more soldiers, and 2 heavy soldiers. They all open fire on the 2 agents but the hackers shield drone manages to soak up enough of the damage and allow them both to dive for cover. Mikes soldier throws a frag grenade, taking out 1 of the soldiers straight away. Still... 5 vs 2, this isn’t looking good. Mike decides on taking the “All or nothing” approach and uses the soldiers rocket launcher again to try and cause as much damage to the enemy as possible. The first shot hits one of the heavy soldiers in the face, turning him into a bloody mist. The blast knocks down 2 of the other corps and the hacker takes the opportunity to use her “overdrive” ability and the minigun drone starts pelting out bullets at twice the speed ripping both of the downed soldiers to shreds. Mikes soldier fires another round from the rocket launcher. The other heavy soldier is burned to a crisp but now the rocket launcher is out of ammo. At that moment the assassin arrives and uses his railgun to pop the head of the last remaining enemy.
Mike knows there must be more reinforcements coming now. You can’t make that big of a commotion and not expect to alert anyone. He splits his team up and gets them to all quickly search the facility trying to find the prototype. It’s a risky move, but it will take too long searching everywhere as a team. The team cover a lot of ground and manage to take out a few more guards on the way. All of Mikes agents have taken a beating but the support finally finds what they were looking for, and as a bonus the assassin has found some high grade eye augmentations and decides to take a few for later upgrades. The team all regroup and head for the front gate.
As Mike leads his team out of the facility he finds out his early cautions of reinforcements on route were indeed correct. 3 soldiers, 2 heavy soldiers rush into the compound and take cover positions, but they are not alone; a spider mech slowly marches in after them. This looks bad... very bad.
Mike fans all of his agents out and gets behind cover as the bullets start flying. Soldier to the left, assassin and hacker to the right, and the support deploys his cover in the middle. Mike is scared... and he should be. The corporate forces are wielding all sorts of powerful weapons, plasma cannons, high powered laser repeater rifles, and a pair of miniguns. Mike goes to use his soldiers rocket launcher and realises that he ran out of ammo earlier. He also notices that he forgot to destroy the sentry gun he disabled earlier, as it springs back to life. Mikes has almost no options at this point, so he tries something drastic.
The hacker throws his last EMP grenade at the sentry gun again, disabling it for the second time. The support uses her “Cover fire” ability and sprays the corporate soldiers that have moved to the left. They take cover and allow Mikes soldier to deploy her riot shield again and sprint straight for the mech. As the soldier runs at the mech it charges up its plasma cannon and fires at the hacker and the assassin. Mike doesn’t move them out of the way quick enough, the assassin is badly injured and the hacker is killed. Revival is not an option at this point. Mikes soldier has gained the attention of all of the corporate soldiers at this point and they pummel her with everything they have. She falls lifeless at the foot of the spider mech but Mike grins an evil grin. He knows his soldier has an augmented torso that houses a highly illegal, highly unstable mini antimatter reactor that will cause a catastrophic chain reaction seconds after his agents death. Mike makes sure his remaining forces are behind cover and squints as the blinding white light fills his screen. Ash and rubble remain of the corporate forces. Mike knows the assassin and the support won’t survive any more reinforcements attacking so he heads for the safe, dark embrace of the alleyways of the city.
Probably one of the the messiest situation Mike has ended up in, but in the end Mike got what he wanted too. New prototype weapon and some eye augmentations as a nice little bonus. Two agents down, but sometimes that’s the price you pay for power.