- Update 43: The Final Countdown, duh der der duh...
- Update 33: Official Support for 7 Languages and Tek Tastic Video
- Update 32: PayPal Pledging Live! Russell Shaw! Gameplay Walkthrough #2
- Update 31: Meet the Assassin Agent
- Update 30: Mission Accomplished!
- Update 29: Twitch is Live!
- Update 28: 90% New Tiers! Press! Twitch! Exclamation
- Update 27: Meet the Soldier Agent
- Update 26: The Chicken and The Egg
- Update 25: Propaganda Blitz and Twitch
- Update 24: PAX!
- Update 23: Kicking it Forward
- Update 22: Stretch Goals!, New Digital Tier!, PAX! and More!
- Update 21: Meet the Hacker Agent
- Update 20: Add-ons, Strapped-on!
- Update 19: Interviews and Behind the Scenes
- Update 18: Meet the Support Agent
- Update 17: AI for emergent gameplay
- Update 16: Agent Data Entry [Mike Diskett]: Birthing Cycle Renewed
- Update 15: Meet the Big Boss
- Update 14: AMA is done! Now at 60%!
- Update 13: Our AMA is Live! Come Ask Us Anything!
- Update 12: Press Coverage and Reddit AMA Reminder
- Update 11: Game Design Chat Video #2 Classes and Death
- Update 10: Jace Hall Show Q&A
- Update 9: Signed Limited-Edition Tier Upgrade, and 5 Lives do an AMA on Reddit
- Update 8: Chris is headlining the Krautfunding show in a few hours
- Update 7: Limited-Edition Boxed Copies and an Interview with Chris' Beard.
- Update 6: Rock Paper Shotgun Interviews Mike Diskett, and New Novella Reward!
- Update 5: Game Design Chat Video #1
- Update 4: Now live on Steam Greenlight
- Update 3: 48 Hours (Sorry, no Eddie Murphy)
- Update 2: 24 Hours Later...
- Update 1: The REIGN Begins...
Satellite Reign is a real-time, class-based strategy game. You control a team of four agents, each with distinct and unique abilities, collectively battling for control of a fully simulated, living cyberpunk city.
The game world is designed to facilitate emergent gameplay, giving you the tools and freedom to play how you want to play, so you can create strategies and scenarios that not even we had anticipated!
Customise your team with the strength to destroy your enemies head-on, or hack into their facilities to manipulate their infrastructure without them ever knowing you were even there.
Will you take down your enemies with brute-force? Covert espionage and infiltration? Or will you use propaganda to influence the citizens of the city and overthrow the controlling powers?
Satellite Reign will be released on Windows, Mac OS and Linux.
The world's governments are controlled by mega-corporations, democracy to the highest bidder. Society is structured for the benefit of those in power. The poor exist in the dark squalid underbelly of the city, while the wealthy swim in opulence and luxury on the upper tiers, and the vast middle-class are too comfortable with their lives of convenience to see the world for what it really is. Corporate police patrol the streets, brutally maintaining the status quo, all under the guise of keeping the people safe.
The time for change is now, as a mysterious organisation rises from the slums of the city. They'll have to bribe, steal, hack and augment their way through the barriers between them and their ultimate goal...but what are they trying to achieve? To free the masses from the corporate stranglehold, or to take control for themselves? That, is up to you.
This is one big, open, living metropolis. The city isn't just a cool location (although it is pretty cool), it actually functions like a city; the streets are bustling with people by day, and controlled by criminal organisations by night. Power grids actually power the city, information and finances flow from one district to another, and you can use all of these things to your advantage.
The entire game-world is designed around emergent gameplay. Civilians, police and corporate soldiers will all react uniquely to your actions. Power conduits, communication networks and security systems are there for you to hijack, modify or destroy. Learn how the city and its inhabitants operate, then exploit them all to advance your agenda.
The city is huge and you can move around and tackle objectives however you want to. You won't be spoon-fed one mission after another, you'll be able to use whatever means you can to get to your final goal. Bribe scientists to advance your technologies, and kidnap doctors to augment your agents. Steal money from the banks to fund your war against the corporations, and exploit neural implants to bend the will of others. Or, try to take your objectives through good old-fashioned brute-force.
Distinct character classes give you total control over how you approach a situation. Different classes with different combinations of augmentations, gear and weapons gives you the ability to customise your team and your experience.
Not every problem is easily solved by shoving a gun in its face. Sometimes the situation requires a bit more subtlety, a bit more finesse. Try siphoning cash out of the corporate account, bribing a bank manager to “misplace” his security pass, or steal the identity of a corporate soldier to pass through security checkpoints unseen.
From our previous experience with the Unity Engine, we could look no further. Its flexibility, ease of use, and quick turnaround on development means less barriers between the creators and the creation.
Its robust scripting system and one click approach to deployment allows us to simultaneously develop releases for Windows, Linux and Mac.
From Left to Right: Dean Ferguson, Chris Conte, Mitchell Clifford, Brent Waller and Mike Diskett.
5 Lives Studios is an independent developer. Our core team consists of five dedicated industry professionals with many years of experience. Not only are we all industry veterans, but we also have a long history of working together, allowing us to make games like a well-oiled machine. Some of us have worked together for nearly a decade! Collectively, we have worked on a wide range of genres and notable titles including the Syndicate series, GTA IV, Darksiders II, Star Wars, L.A. Noire, and many more.
Kickstarter is continually proving itself to be a utopia for creativity. It gives developers like us the chance to get back to our roots, so we can make the games we want to play. We’re free to explore and implement ideas without publishers demanding that we reshape our vision for broad, generic appeal.
And most importantly, it gives you the opportunity to have your say. You get the chance to bring back the types of games you loved. Not only that, but you're also in the unique position to give input on the actual development. This new age of developers and gamers being able to work together paints an exciting, bright future for the industry we all love.
We will be thrilled to meet our initial funding goal. Doing so will allow us to achieve our core vision for Satellite Reign, but should we be fortunate enough to exceed our target, every bit extra will go into expanding the experience even further. We've got loads of great ideas on how we can expand Satellite Reign, which we'll reveal as the campaign continues.
Our first stretch goal will allow us to bring on Russell Shaw, the composer from the original Syndicate series. He'll bring a truly authentic soundscape to the world of Satellite Reign.
Note: Currency Conversion Rates are an estimate based on exchange rates in June 2013. Final conversion rate may vary.
Backers who pledge for the "Transistor" tier or higher will receive an exclusive Kickstarter-only Satellite Reign t-shirt!
T-Shirt designs are not yet final, so feel free to tell us what you think!
"Bob" Miniature Figurine available in the "Bobbylicious" tier and above.
"CTO" backers who claim the right to design and name a weapon in the game will work closely with 5 Lives Studios to ensure proper balancing of the weapon within the overall structure of the game. The final results are subject to the approval of 5 Lives Studios. All rewards that entitle the backer to naming an in-game character or item are subject to review and approval by 5 Lives Studios.
"Hammerhead" Oil painting by Duncan Mattocks
Thanks for supporting us! And in turn we pledge to support other Kickstarters through http://kickingitforward.org/
Risks and challenges
5 Lives Studios is a small team and our ambitions are high, but we have extensive experience delivering quality games with limited resources and in short time frames.
Our design is truly scalable. Our initial goal will allow us to produce a game which retains the core gameplay and design concepts without sacrificing the depth of the simulated city.
The structure of the simulation systems and design means minimal bespoke code and scripting of events. The simulation systems are fully modular and independently operating, while at the same time interlinking to build a complex and believable world. This allows us to build new systems and simulations which can easily slot into the core systems at any time without breaking the overall structure of the game and code.
We carry the same modularity across to our art pipeline. The environments are built with modular building blocks, which gives us the flexibility to iterate quickly, and allows for a large range of variety in the game world.
Together, based on our experience as individuals and as a team, we're confident that we will achieve our goals for Satellite Reign. Our initial funding goal will allow us to deliver a rewarding and engrossing gameplay experience which can be expanded in both depth and size if we are fortunate enough to exceed our immediate funding goal.Learn about accountability on Kickstarter
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