What's going on here?
In 2008 the tabletop role-playing game CandyCreeps debuted at GenCon Indy. It went up for sale on several websites, and everyone who played it seemed to like it. But then it completely sold out while we weren't looking. We even sold our own personal copies, not realizing they were the last ones we had. Oops! Nobody has been able to get their hands on a new copy of CandyCreeps since January of 2009.
So now we want to bring it back so more people can play it. The goal of this Kickstarter is to fund a second print run of CandyCreeps, the RPG. Because CandyCreeps has already been finished and printed once, it's all ready to go now. Once the money's there, CandyCreeps can be back at the printers in the morning.
Tell us more about CandyCreeps
CandyCreeps brings together the living, the dead, mascots, monsters, and everybody else who treads the thin line between Cute and Creepy.
In the adorably dystopian burg of Crowley City, the dead don’t just walk; they wash cars, write checks, teach classes, and run companies. Living cartoon mascots called Pops aren’t just entertainment anymore; they might be your boss, your accountant, your classmate, or your drinking buddy. Bogeymen rent beds to sleep under, vampires open butcher shops, and folks down on their luck dabble in the dark arts to make ends meet.
The Pembrigan Academy for Gentlemen, Ladies, and Creatures of Good Breeding is the fiery crucible in which all these folks’ kids melt together to form a new, creepy-cute society. Living or dead, human or monster, every student can count on a world-class education to go with all the other, lethal drama that happens from K to 12. With a Pembrigan diploma, you can write your own ticket – if you can survive until graduation!
The Candycreeps role-playing game core book gives you everything you need to explore the delightfully uncanny world of the Pembrigan Academy. The versatile, doodle-based character creation system lets players’ imaginations run wild, and the quick, easy core mechanic keeps gameplay quick and lively.
What if you beat your goal?
Then we'll be super happy! If we beat our goal, we'll roll out all kinds of exciting new rewards and work toward making CandyCreeps even better.
If we meet that goal we'll go off campus and work towards producing a whole new CandyCreeps setting book with new stories, new heroes, new villains, and new Features you won't be able to get anywhere else. There will also be great new rewards that let you get in on the brainstorming.
Is this a kids' game?
Apparently so, but it was not entirely intentional. When we first heard that it was a great game for kids, we felt sort of like John Waters says he felt when he heard that Hairspray got a PG-13 rating. "What do you mean I made a family-friendly musical romp?"
It's true that our zombies can be cuddly and the core setting is a school overrun by corgis, but CandyCreeps is what you make of it: If you want adult themes and your GM does too, the game will oblige.
Kids do seem to like CandyCreeps. The simple mechanics and doodle-based character generation system appeal to new gamers. And CandyCreeps is a game where pretty much anything can happen, which means sessions definitely benefit from the nigh limitless imaginations of adorable moppets. Does Little Timmy want to play a psionic pencil that rides around on a wolf that has fire rabies? He can do that. (No, really. He can do that.)
CandyCreeps is a 127-page, perfect-bound paperback with a glossy, full-color cover, four full-color chapter frontispieces and tons of original black and white illustrations. All color art is by Ben Powis (http://benpowis.net/) and the black and white art is by Jorge F. Munoz (http://yorko.blogspot.com/).
- (30 days)