About this project
The Enchanted Cave 2 is planned to launch as a flash game and on iOS, Android, and Steam. It is a sequel to a roguelike/puzzle/rpg dungeon delver flash game I released in 2010. The original Enchanted Cave has racked up millions of gameplays over the years, and I recently finished an improved version of the game for Android and iOS.
For the duration of this kickstarter, the original Enchanted Cave mobile ports are FREE!
The Enchanted Cave features randomly generated floors, treasure, and monsters, with the defining feature of the Escape Wings, which allow you to escape the cave with your artifacts, stat increases, and gold. This allows you to reenter the cave at full health starting at a previously visited shop and continue deeper towards floor 100.
The Enchanted Cave was successful because of the game's simplicity, tons of random loot and monsters, and it's unique artifact system. You're not as much a hack 'n slashin' warrior as you are a deadly thief, collecting as much treasure as possible while fighting only the monsters you must to become powerful and travel deeper. These things will continue to be the focus of the sequel.
In addition, The Enchanted Cave 2 will feature:
- A soundtrack by game music legend Grant Kirkhope!
- Randomly generated, larger floors
- Faster Battles
- Ranged Weapons
- Crafting system
- Item drops from monsters
- Tons of new equipment and monsters
- Secret Areas to explore
- A town!
The town provides some much needed story to the game. The Enchanted Cave is discovered, and the seemingly endless amount of rare treasure to be found naturally attracts explorers from everywhere to try their luck in the cave. Occasionally an explorer won't make it back out, but that's all part of the risk. Things have gone well for years until recently, when more people than normal have gone missing in the cave...
It's only natural for a quirky town being built to act as a tourist hub for the cave. Many NPCs will appear in the town throughout the game, and rotate out as you complete more successful runs into the cave and the story progresses. These NPCs will offer sidequests dealing with the cave, some will get lost in the cave and need rescuing, and others may be able to explain some background on the cave and town itself.
Base Goal - $10,000
Since I do design, art, and programming myself I don't need a large budget to pay another team member, although it does take some more time. After initial fees and paying for music, I'd be left with about *just* enough to live frugally for 6 months, affording rent, food, insurance, etc. If this goal is just barely met, it will be tough and I may need to scale down a bit to produce a game before I run out of cash, but would be completely worth it.
Stretch Goal - $15,000 for Extra Content!
The Essential reward gets your name in the credits of the game, + a steam key! (if game is greenlit)
Update: Stretch goal doesn't have to be met for Steam anymore! (Kickstarter doesn't allow you to edit the reward descriptions)
The Musician reward gets your name in the credits, a steam key, plus digital copy of the soundtrack by Grant Kirkhope when the game is completed!
The Tinkerer reward gets your name in the credits, a steam key, a digital copy of the soundtrack, and lets you think of one ingredient that will go in the game for the crafting system! Ingredients can be anything really, from plants and minerals to monster drops like troll teeth and unicorn poop!
The Very Important Player reward gets your name in the credits, 2 steam keys for you and a friend, a digital copy of the soundtrack, plus FREE GAMES FOR LIFE! I will keep your email around as long as I still make games and send you a steam key or equivalent where possible for every game I release. I see this kickstarter as a way to break into being a full-time indie dev, so as thanks to those responsible for helping me get started, it's the least I can do.
The Crafty VIP gets you all rewards for "The VIP", plus lets you design an ingredient as described in "The Tinkerer!"
The Armored VIP gets you all rewards for "The VIP", plus lets you design a piece of equipment to go in the game! This can be a piece of armor, a helmet, boots, gauntlets, leg armor, shield, ring, or charm!
The Warrior VIP gets you all rewards for "The VIP", plus lets you design a weapon to go in the game! There will be both melee weapons and ranged weapons, but if you go too crazy and request something that would require extra programming like "trip-wire-boomerang-land-mines!", I may tell you to pick something else. :)
The NPC VIP gets you all rewards for "The VIP", plus let's you or your own character be in the game in the form as an NPC! The Enchanted Cave town attracts all kinds of strange travelers, so I'm open to unique ideas for this one.
The Hero VIP gets you all rewards for "The VIP", plus lets you or a character idea of your own to star in the game as a playable character! Some characters will be available from the beginning, and others will be unlocked as you play the game.
Note for the "design-your-own" rewards: if you want to design multiple things, just send me a message and I'm totally cool with deciding on a price for what you want at a discount. (Example $250 could get you an NPC + weapon) I wanted to keep the kickstarter clean and simple so I've avoided adding the dozens of possible combinations for this.
Risks and challenges
I've worked on commercial games for five years, juggling between dev time and school and work. At this point, I've done and learned from all the typical rookie mistakes like underestimating the time it takes to do something and underestimating the time required for polishing and testing.
With my programming experience I'll be able to start off with well-structured code and avoid the hassle of learning to code as well as spending hours restructuring bad code.
This being said, there will always be challenges and setbacks, but if this kickstarter is funded, the confidence and motivation boosts should be more than enough to carry myself through this game's development and beyond!Learn about accountability on Kickstarter
Yes, there will definitely still be a flash version, I am just developing with a focus on the mobile versions as far as gameplay and user interface goes. The flash version will likely have to be cut down a little due to size restrictions, so unfortunately that probably means less music tracks, since they contribute the most to a flash game's size. :/
At the minimum it would be available for both Windows and Mac. I will look more into my options for Linux when that time comes!
Support this project
- (30 days)