The shadows move on the far side of the room. The floorboards creak behind you. Something goes bump behind the closet door. Dark things are brewing, and it will be all you can do to Survive the Night.
Survive the Night is a horror RPG that throws you up against the stuff of nightmare with nothing but your wits and whatever eclectic advantages your character may possess. The dark tone mixed with an emphasis on story and simple rules makes it a unique and memorable experience for the whole table no matter how experienced (or inexperienced) the participants may be.
While we are very proud of our project, its beginnings are humble. In October 2013, our gaming group tried modding a version of our home-brew RPG system, and the first iteration of Survive the Night was born. A game built around simple, beginner-friendly mechanics that anyone could pick up on the first playthrough, its complexity and depth came from its story.
That model remained unchanged over the years as more stories joined our library, our players experimented with new character builds, and old rules were balanced to perfection. During those years, while our other campaign went on unabated, the horror mod continued to attract new players. When we discovered that those with zero gaming experience loved it, and every person they invited loved it as well, we knew we had something.
The promotion began simply enough, a proof of concept slideshow with the dark imagery of the game alongside marketing considerations such as niche, product, and our motto: "Simple Rules, Complex Gameplay." Our future art director, Megan Jerbic, presented it as her final project at the Rhode Island School of Design and gave us the material we needed to promote in our home base in Columbus, Ohio.
From there, the project gained momentum. Using our artwork and slowly growing pool of players, we took it to nearby game stores and hobby shops, posting flyers and making appearances at conventions like Origins and Gem City Comic Con. We extended our reach from Columbus to Granville, Dayton and Kettering, gathering followers as we went.
Survive the Night got rave reviews at every venue, performing better than we had hoped it would. Tabletop Game Cafe became our port of harbor in the Columbus area. The Denison Gaming Guild invited us out multiple times for events in Granville, and the D20 Bar in Kettering received us with incredible fanfare even on our first visit.
The project gained the attention of other artists, and with Megan directing our efforts we recruited the team that would begin work on our official rule book. While its contents were already written, the need for artwork to flesh out the project was paramount to a completed product. Most of our funds have been directed in that vein.
Now, months into the art development of the project, we are turning an eye towards printing. This is where the real cost of our idea is incurred, and where the rubber meets the road in bringing our little game out to the fans it's gained along the way.
The public response to Survive the Night has been amazing, but while art and appearances at gaming events are well within our power to provide, we need help to print our books in high quantities. The book itself will include a short rules section complete with a step-by-step for character creation, five sample characters that make up Survive the Night's official cast, a Narrator's Guide for support in running a game, four unique horror scenarios out of our library, and a whole lot of artwork and maps.
Kickstarter means the difference between a small printing for family, friends, and hardcore fans, and a widely accessible product with stock to support our growing community of gamers.
If you want a scary campfire experience that you can bring out at parties, an RPG that you can share with veteran gamers and brand new players alike, and hair-raising stories unlike anything currently on the market, then you've found the right project.
MEET THE TEAM!
Creator, writer, and general frontman, Brian runs the official StN email account and the Facebook Group. He attends all formal Survive the Night events (so far) and is very grateful for all of the support he has received in pursuing this project.
Art director, promotional lead, and illustrator, Megan has been with the project since before it went live. She is in charge of hiring and management for the art team, and is a co-lead on our publications.
Marketing consultant and playtester, David has been with the project since the beginning. He is our insider in the gaming market and organizes some of our major annual events. He is also an experienced Narrator.
MUSIC CREDIT for our trailer
Evening of Chaos Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Risks and challenges
Survive the Night is a game that has benefited not only from the years of playtesting it has received itself, but from the playtesting of the home-brew system it was based from, which carried on for almost ten years before Survive the Night was conceived.
We have let the game's success with audiences speak for itself, but this is our first time Kickstarting a project, and we wish to be forthcoming about our relative inexperience there. We set goals and rewards that will not strain the resources or capabilities of our team to avoid as many unforeseen circumstances as possible.
While the written contents of the book are complete and we have a list of the artwork we need and where we need it among the pages, we must still outsource the printing of the book once the art is done. Any delays from that sector have the potential to cause temporary setbacks for release.
We have early quotes from a printing press in Dublin, OH that prints our posters. We know that we can print books at the rewards levels we have set in place.
We believe in transparency with our followers and will communicate any delays or important developments with the production of Survive the Night.Learn about accountability on Kickstarter
- (30 days)