$176
pledged of $5,000pledged of $5,000 goal
8
backers
33days to go

All or nothing. This project will only be funded if it reaches its goal by Sun, September 22 2019 8:23 PM UTC +00:00.

$176
pledged of $5,000pledged of $5,000 goal
8
backers
33days to go

All or nothing. This project will only be funded if it reaches its goal by Sun, September 22 2019 8:23 PM UTC +00:00.

About


 Zombie Run was developed as an answer to the question, "What is the opposite of a race game?" In Zombie Run, rather than trying to be the first one around the board, your goal is to be the last one to lose.

In Zombie Run you will be running away from a horde of zombies. You will have a team of four characters with different strengths, weakness and abilities which will affect how effective they are at moving along the road. Every game is fairly unpredictable as you do your best to deal with the obstacles along the road and random events which happen each round.


The game comes with:

1 deck of road cards, 

1 deck of event cards,

1 deck of ability cards,

4 sets of 6 characters,

6 dice.


Below is a short explanation of the rules and a demo round.

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We have been play testing for about 6 month and have made many changes to streamline the flow of play. We are still tweaking some of the cards and abilities to ensure that no specific effects are imbalanced.


With the basics out of the way, the cards have been designed to give strong visual cues to tie into the theme. So with the card shown below, we display a circus tent to show this is where the carnie rummages for additional supplies (ability card).

The card below shows that the road has been overrun letting you know that certain characters will have a tough time traversing it.

A stop sign indicates that a certain type of character needs to stop.

If you are clever in the way you move your characters and use your ability cards you can minimize the impact of these negative movement modifiers and ensure your characters have a slightly longer life than the others.

The character also have different ability cards they can use to match their theme. The medic can prevent bad things from happening to your characters and the burglar can make things more difficult for your opponent.

Finally, some cards affect the Zombies. The below card is an example. There is a fence spanning the road which prevents the Zombies from moving past that tile that round. I assume Zombies would have trouble with fences.

If you like what you see please support us.

Risks and challenges

We have already created a prototype so there is no meaningful cost risk. We know the cost of creating the product. The only potential risk is a delay due to processing a bulk order depending on the size of the order.

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