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$51,688 pledged of $500,000 goal
$51,688 pledged of $500,000 goal

Beyond Kickstarter: Plan B

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Hello Again Kickstarters,

Our second Kickstarter campaign has come and gone now. We’ve put our best foot forward for our current state of development and while we’re very proud of what we’ve accomplished together, it doesn’t look like the crowd funding climate is in our favor at this time. Our deepest thanks go out to those who have pledged, re-pledged, and tried desperately to get us to our goal; you guys are amazing, thank you SO much for all of your support!

Now that our time on Kickstarter has come to an end, let’s talk about what happens next?

 Without proper funding, it’s just not possible for us to begin full development on Echoes of Twilight, let alone complete it. Currently, production has stalled as our Havok keys expired at the end of our free trial; we need a minimum of $15,000 just to license our engine and resume our work. We will continue to create assets for Echoes of Twilight, until we are able to raise enough of a project budget to get the engine unlocked again. However, we are unwilling to compromise our vision due to lack of funding. We would rather wait, raise the money needed, and make the game we envisioned, than hack it to pieces to get some mutilated form of the game made for less. It means waiting a little longer for Echoes of Twilight, but having a game that’s worth the wait.

We will continue to post updates regarding progress on assets for Echoes as well as funding news in our Developer Blog

AKA, Plan B. Rather than sitting idle Druid Gameworks will now begin developing a short prelude title in the Unwritten series for Android, iOS, and Windows PC, tentatively called Project Dreamtime. Mobile development is free with Havok’s Project Anarchy tool set, and exporters for Windows PC will run us about $5,000 which is a sum we can feasibly raise quickly. This small project will be about the size of Bethesda’s Dragonborn DLC, and should retail for about $3.99-4.99.

Our hope is that Dreamtime will help us get our names out there, give players an idea of the game play they can expect, and also help raise funding for Echoes of Twilight while increasing our chances for a successful Kickstarter at some later date. It's our chance to give players the game play they desperately want to experience.

Project Dreamtime is a semi-linear RPG set in the world of Arthanswold, on the mountain isle of Duan Rhod. You will assume the role of a young Ursine warrior as he or she undertakes the Dreaming, a coming of age rite in which young Ursines enter the spirit world of their ancestors to discover their destinies. There's no telling what wonders or horrors you may encounter in the spirit world, take your courage with you.

Dreamtime will contain some of the same game play elements you will be able to expect in Echoes of Twilight such as combat, questing, crafting, ritual/inherent magicks, companions, etc.Players will also get a good taste of our style, and the lore/histories of the Unwritten universe. It will just be on a much smaller scale with much lower production costs.

We will be posting more about Dreamtime in the coming weeks! We're really excited to be starting development on this project and we hope you guys are looking forward to a chance to play as an Ursine and dig into our universe to see what it's all about in ways we could never describe.

Our time on Kickstarter has come to an end, but you can still support Druid Gameworks and all of our works in development by heading over to our home site www.druidgameworks.com and making a donation in our community donation tracker

We have opened a forum based backer's guild, and put together some great rewards for those of you who wish to donate now to help us raise the $20,000 we need to license the Vision Engine for Echoes of Twilight for a year, and bring Dreamtime to Windows PC. Every little bit helps and we are grateful for your support; couldn't do it without you and we plan to make sure years from now, when we're AAA all stars. you folks are remembered as the ones who started us off.

Unlike Kickstarter where we have to meet our goal for you to get rewarded, a donation on our home site yields many rewards and most of them instantaneously! Druid Origin Guild

For a donation of $5 or higher you get instant membership to the Druid Origin Guild! Through your guild membership you get special ranking on our forum, Guildsman Title, Access to the Guild Forum for Early Updates & Exclusive Content Reveals, Earn Forum Badges, Get Early Access to our Playable Demos, Get Added to Our Beta Pool for a Chance to Beta Test, and Entry in Exclusive Contests! The guild will be open to membership until our fundraising goal of $20,000 has been reached, then the doors close forever and you few who pledge now, will forever be the origin of Druid Gameworks, our founders.

Higher pledges unlock even more guild perks like custom titles of your design, voter passes to developer polls, and Live Development projects with the team!

In addition to becoming a member of Druid Origin Guild your pledges can win you additional rewards, check out these tiers to see what you can pledge

How to Donate?

Click on any of the reward graphics above to be taken to our donation tracker. You may donate using PayPal, or any major Credit/Debit Cards. Please note, the funds will be withdrawn immediately. There are no cancellations or refunds once digital goods have been rewarded. It generally takes 24-48 hours max to receive your rewards, but turn around should be much faster. Digital Artbooks won't "ship" until January 1st, and T-Shirts take 2 weeks to process, print and ship. You will need to register to donate so we can reach you on the board to deliver your goods.


That's it for our final update! We'll be fielding questions about donations, Origin Guild, Dreamtime and Echoes of Twilight right through to the end of this campaign so feel free to post any you may have! You can also find more info in our Developer Blog in the coming weeks. We hope to see you in our community, and a big thanks again to everyone who backed us here on Kickstarter. We hope you will see it in your hearts to come to our board and back us in person so that we can see our vision made into reality! Happy Holidays, and Take Care.

Cole and the Druid Gameworks Team

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    1. Druid Gameworks 3-time creator on January 10, 2014

      We did an evaluation of Unity back when making our engine selection. To do Echoes on Unity would require Unity Pro which is not free, and actually more expensive than Havok. The free version of Unity is missing some features we require plus, we want to develop for consoles too and that requires a Pro license from Unity. :)

    2. Paul Smith on January 10, 2014

      Why not use unity? It's free, it's easy to use, and surprisingly powerful/flexible.

    3. Druid Gameworks 3-time creator on December 17, 2013

      Guys, it's just supposed to be fun :)

    4. Inquisitioner on December 17, 2013


      The idea is to offer people insight into the development of the game and have them be a part of the journey of it.

      As you might know, usually in closed early versions a small number of people are chosen. This in turn gives them bragging rights and more experience with the game.

      And finally, they get to know devs and influence the game. So, thats why people pay I guess. But, for what its worth, I agree with you in general.

    5. Druid Gameworks 3-time creator on December 16, 2013

      @Chet- Where do you get the idea that we're "charging" for our fans to test our game?

      What our fanbase is paying for here is our Engine License and a chance to see this game made. They're not paying for their rewards; rewards are our gifts to show our gratitude for their donations to our cause. We have made, and will continue to make many free opportunities for folks to get added to our testing pool, including folks who aren't in the guild, but for our guild members it's a perk, nothing more.

    6. Chet on December 16, 2013

      I don't know if I'll ever understand how developers big and small can believe it's OK to charger their fan base money to test their games.

      I'm 100% behind asking for support but, expecting someone to pay for a QA job is ridiculous.

      This new trend is a bad turn in my opinion.