Multiplatform Support: PC, iPad, Android Tablets, Playbook and Windows tablets
- Multilingual Support: Release with English and French support
- A huge world: Combined overworld is 384,000 x 384,000 pixels large
- Seamless map connections: Each overworld map seamlessly connects to the next
- Two battle systems: Turn-based and debate-inspired systems
- Make sure you’re prepared for battle: Your party can only have so many items and skills available once you’ve begun fighting, be careful
- No Magic: Use gunpowder and science to get yourself out of a pinch
- Speaking to NPCs is important: NPCs can give you the facts you need to back up your arguments
- Saving the country requires more than just strength: Debate with the local lords and win their favor
- Costumes: Changing your outfit will also change your overworld’s appearance, and their appearance in skits
- Change your overworld: Walk around as any character in your party
- Three different levels of difficulty: Whether you’re a casual gamer, you just want to enjoy the story, or you’re looking for something challenging, there’s something for everyone
- Left/Right-hand support: Switch which side of the screen the action button and joystick appears on at your leisure
- Skits: Get to know more about the characters and the world
- Skills level up with you: The more you use a skill, the better you’ll get at it
Point allocation: Distribute points each time you level up and
build your party however you want
A video detailing some of these features.
An introduction to the Debate Battle System.
Ten years ago, a civil war tore apart the nation of Gataela. Even now the victims have yet to fully recover, and as the reconstruction of the country draws to a close the poor continue to rise in number. Zack, an orphan of the war, lives in a major trading city near the country’s border. Although in the same situation, he tries to help the victims as much as possible. Realizing that his efforts are nothing but a temporary patch, he heads to the Lord’s castle to request aid. However, his journey leads him as far as the capital, stirring up the old flames of war along the way.
Ever since I was a kid I had always wanted to create a video game. Although back then I always thought of something more like Sonic the Hedgehog or Kirby’s Adventure. Although I had played other RPGs like the Illusion of Gaia, since I was only four or five years old, RPGs were very difficult for me and didn’t touch them again until middle school when I got Tales of Symphonia. Needless to say, that game made me fall in love with RPGs, to the point where that game is now my all time favourite. I haven’t quite found a game that can fill the void (even after replaying it so many times), so I decided to try making one. Nowadays it isn’t as much as “try” but more of a “on my way to making one”.
Gataela is a four-part RPG for iPad, Android, Playbook and Windows tablets. The funding from the Kickstarter will go directly to developing the first of four parts.
A lot of the features for Gataela are based on what I enjoyed in Symphonia, with some things that I would’ve liked to see in other RPGs, or things I think that would be nice, like the left/right-hand functionality, since tablets aren’t restricted by controllers.
If you can help support me, whether through backing or just spreading the word, I would deeply appreciate it.
I, Paige Marincak, am the sole developer for Gataela. I’m in charge of script, programming and anything not being covered by the following people assisting me with the project. I’m a 4th year student at the University of Ottawa specializing in Computer Science with the CO-OP option.
The following people are assisting me with the creation of Gataela. Unlike for myself, they are being paid.
Reka is creating the in-game portraits and character designs.
Kristen Parham created the logo and is working on other designs, such as the royal crest, for the project.
Raphael Weinroth-Browne is composing the music of the game and composed the music in the Kickstarter video.
Buko Studios is creating the custom tileset, game item icons, sprite sheets and battle effects.
Candacis is helping with the creation of the overworld maps.
Joel Quevillon will be doing the French translation of Gataela.
As stated before, the funding will go to the development of the first part of Gataela. Outside of taxes and fees, the funding will in particular go to art assets, such as making the overworld maps, the custom tileset, sprites and icons.
For the past two years I’ve been working on Gataela on and off as I’ve been attending school and getting my degree. Likewise, I’ve been paying for all of Gataela’s costs with my own money. When I first started out, some people suggested that I start up a Kickstarter for the project. At the time I had said that I’d think about it more once I was going to go over budget. And as expected I did! I decided to hire people to help me out, otherwise who knows when this game was going to be released! And it would only be the first of four, so I really couldn’t have that happen.
Furthermore, my vision for Gataela seemed to shrink in some places (features) and expand in others (story and design). One particular place was in the art design. Although I had purchased a tileset (which you can see in some of the town shots), I ended up deciding to get a custom-made tileset which would better fit the sprites and what I had in mind.
Another factor is that my plans for the overworld is more than a little ambitious. Originally I was planning to do all of the maps myself, but I found that I was lacking some mapping skills sets (like with mapping cliffs) and I simply don’t have the time to map them all without the game taking even more time to come out. So I’ve hired Candacis to help me out with this.
So mainly, the reason is based on getting Gataela out faster with better quality.
Get your name placed in a backer-specific section of the credits.
Get x number of 1.75" buttons chosen from the following image. The number of buttons depends on the reward level.
Pre-order the game so that you have it on release! As the release date draws closer you will get a one-time-use gift code you can use to redeem on any device.
Have the opportunity to beta test the game. Opportunity is the key word as, particularly for Apple products, there is a limited number of people allowed to beta test a version at a given time. Beta testing will be done in 5-10 rounds, so there should be enough opportunity for people to get a chance to beta if they want to.
Receive a character artbook. It will be about 30-40 pages long and will feature the characters, their profile information, concept art, the costume designs, information about Gataela including map, and illustrations.
Design a house interior that will be shown in game. Choose the layout, flooring, furniture, and colors.
*You will be choosing the flooring and furniture based off of presets.
**Some colors and furniture may be swapped in order to have a better design or to fit the game design more. You will be informed if this occurs.
***The layout may be modified in order to allow better in-game mobility. You will be informed if this occurs.
Choose from one of the NPC bases and it will be modified to look like you or an original character.
*It must be a picture of yourself or an original character. You must own the rights to the character.
**You can have the colors/designs of the NPC outfits modified within reason. You will be informed if changes need to be made.
***If you happen to back the option where you can have a sprite and a house, the sprite will be wandering around inside the house, or nearby it outside.
Risks and challenges
The main risk for this project is that I am a single person in my final year of university. I will be graduating in January 2015, so school will likely slow me down. However, at the moment I have a full four months to work on Gataela, so I hope to cover enough ground to open Beta testing in September or so.
There isn’t so much a worry of if I’ll be able to complete the project but when. I’ve worked on projects as a sole developer before through my COOP program and I’ve made short turn-based games for high school final projects. So I'm familiar with making large applications and working on them, and even making a small game or two.
But otherwise, money is always an issue. I’ve set this Kickstarter so that I will be able to complete the game, but there are a lot of other features that I would like to add if possible.
In the worst case, I will have to work full-time again in order to gather funds for continuing Gataela. So the actual release date might end up being pushed back.
I hope that through the help of you, the backers, I will be able to finish Gataela, and be able to make it the best it can be.Learn about accountability on Kickstarter
- (30 days)