About this project
Did you miss the Kickstarter? Find more information at Escape Velocity Games.
Conquest of Orion is a 4 player card game of galactic conquest played in teams of 2.
Conquest of Orion is played in less than an hour in 3 rounds of 3 phases:
- Setup - deal cards to players, pick leaders
- Conflict - play 10 hands of cards to win planets, colonies, and industries
- Conquest - form systems and count points
For more specifics, please don't hesitate watch the tutorial above or check out the complete rules here!
Conquest of Orion is part of the Unpub program. The Unpub Network is a group of designers and publishers that hold public and private events throughout the year to test and play games.
The game design is completely done and tested, but it still needs to be produced! So, that's where you can help out. Money provided by backers will primarily go towards:
- Finishing the graphic design (see below)
- Custom illustrations for leader cards (see below)
- Printing costs
- Shipping from printer
- Shipping to backers
Conquest of Orion has a variety of pledge levels. All levels include a copy of the game and free shipping in the US. International shipping is available, but backer is expected to pay any applicable taxes/duties/customers/fees. For Canada, you can pledge as a US backer and then include $6 extra for shipping ($3 for each additional beyond the first).
By popular demand, I've worked up pricing for multiple copies:
If you would like to help name a planet, colony, industry, or ship, choose one of the middle levels. If you are buying for your game group, check out the game group discount levels.
Finally, to make an appearance yourself (or someone else), choose the highest level of pledge level and send us a picture to be in the game! We will take your picture and integrate you into the game as one of the leaders.
Steven Cole is the designer and developer for Conquest of Orion and the man behind Escape Velocity Games. He has been refining, testing, and running the project for almost a year. When not designing games, Steven is Director of Product at a local software company and has previous experience working in the PC games industry.
Gary Simpson is the graphic designer for Conquest of Orion and has worked on a number of board games as either graphic designer or illustrator, including Game of Thrones CCG, Call of Cthulhu CCG, and Summoner Wars. In particular, he's going to make my terrible design go away:
Rachel Marks is going to work on the custom leader illustrations for the top pledge level. She has worked as an illustrator on a number of comics and video games, including Sword of the Stars. In particular, she's going to turn the boring silhouettes into awesome sci-fi portraits:
The sample Admiral portrait is by Rachel, but from Sword of the Stars video game and graciously provided by Kerberos Productions to display her work.
See more of Rachel's work here.
Stretch Goal 1 - $4,000 - Completed!
For the first stretch goal, we'll keep it simple (and easy)! I'd like to add a unique card back for the leader cards to make them easier to identify and separate while playing. Of course, this is not the final design of the card, but it will hopefully illustrate the point.
Stretch Goal 2 - $5,000 - Completed!
For the second stretch goal, we're going to do a fancy box! Rather than a simple tuck box, we can publish the game with a nice sturdy box that is more traditional for a boardgame.
Stretch Goal 3 - $6,000 - Completed!
This stretch goal will be an exclusive for Kickstarter backers. I'll be making a special start player marker for the 3rd stretch goal. It'll be a neat acrylic laser cut rocket ship:
Even more information, for those of you who can't get enough:
Jonathan Liu writes about Conquest of Orion on GeekDad.
An interview on Designer Chronicles.
Escape Velocity Games is on Facebook.
Track this project on Kicktraq.
More information and updates on BoardGameGeek.
I'm (barely) on Twitter.
A nice preview on Cardboard Republic.
Risks and challenges
Every project comes with its risks and challenges, and I'm sure this one will be no different. The artwork could be delayed (especially if backers don't send in their portraits on time), the production could be slow, or the boat from China could sink!
On a positive note, the game design is complete, the majority of the art is already finished, the graphic designer is experienced, and I've got years of project management experience. I'm used to managing projects and getting things done.Learn about accountability on Kickstarter
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