Quest: Awakening of Melior is a single-player expandable game of cards, dice, and adventure. Play as a character against Glowmount, Meltwood, and Shadow Caves encounters, using Combat, Survival, and Intellect statistics against the encounters in order to defeat them and continue your journey. Roll dice to complete combos for both you and the encounters you face, altering those statistics. Before each encounter, an event card comes into effect. The deeper you delve, the more likely an event will be a Quest—complete a QUEST, and you gain the glory and win the game. Be wary of the Diamond Knights, the Meltwolf Packs, the Agony Bats, and more—when an encounter defeats you, it reduces your hit points. Run out of hit points, and you lose the game.
Variants offer gameplay options for multiplayer play as well, either cooperative or competitive. (Check out the cooperative gameplay video posted below, added July 20.) For more detailed rules information, see the Game Rules section below.
For as long as anyone remembers, Melior has been a mundane, magicless medieval world, but crystals have been falling from the sky, and a year ago, a pale moon appeared, alighting the crystals and the world with rippling magical energy.
Face encounters in the Meltwood Forest—once a normal patch of woods now reshaped by a melting rain that fused animals, plants, people, and everything it dripped on—Glowmount—a massive crystal that fell from the sky and was carved into a castle by dwarves and then taken over by humans, now glowing with the new magic and twisting its denizens into crazy, crystalline beings—and the Shadow Caves—a sinewy series of passages shaped by memory and imagination, dark with the fears of the world but strangely accommodating and cathartic.
- Solitaire Gameplay — Quest was designed first with single-player play in mind, whereas many other games tack it on at the end. Contrariwise, Quest offers multiplayer variants for those who want to play it with friends as well.
- Make It Real — Quest won't be printed without your help . . .
- Shipping Discounts — . . . And if it does end up funded, you're still saving on the shipping costs that'll be added on for post-Kickstarter orders.
- Stretch Goals — You can help Quest reach more goals, improving the quality of components.
- Show Your Appreciation — If you just want to play for free through Tabletop Simulator or the print-and-play edition, we're glad you're enjoying it! But we also welcome you to share your appreciation by backing the project.
Core game elements:
- 1 Kralls character, 5 Kralls events, 1 Zebra Amelior character, 5 Zebra Amelior events, 2 unlocked characters, 10 unlocked characters' events, 14 Glowmount encounters, 5 Glowmount events, 14 Meltwood encounters, 5 Meltwood events, 14 Shadow Caves encounters, 5 Shadow Caves events, 20 generic events, 4 token XP, 1 promo event, 2 game variables trackers. Poker-sized (2.5" × 3.5"). 305gsm black-core matte card stock.*
11 Six-sided dice:
- 12mm: 5 white, 3 black, 1 red, 1 green, 1 blue
1 Rules booklet:
- 1 3.5" × 5" booklet, saddle-stitched
Components are eligible for upgrade with additional funding.
For the full game rule book, download it from the Silent7Seven Games Google Drive. To watch a sample stage of gameplay, check out the video immediately below (run time14:36). For cooperative gamplay, watch Nhi's stream VOD below that (run time 53:51). To read through a gameplay rundown, scroll down to below the videos.
Warning: The following video contains some coarse language.
Choose your character, shuffle the encounter deck, and shuffle the event deck. Your character starts at level 1 with 6 hit points (HP) on stage 1. Deal out stage 1 by dealing cards face down from the encounter deck into a pyramid shape with seven cards in the fourth row, five in the third row, three in the second row, and one in the first row.
Draw and apply an event card. Then, choose and enter an encounter, and remove excess encounter cards from the stage. Roll five six-sided dice. Dice with values shown on enemy combos lock into those combos. You may lock dice with values shown on your character's combos into those combos. You may reroll all loose (unlocked) dice any number of times, locking dice—as above—each time.
Victory or Defeat: When you decide not to reroll, resolve all completed combos, and then check whether any of your stats is higher than the corresponding stat of the encounter. If you have a stat higher than the encounter’s corresponding stat, you defeat it. Take the encounter card into your experience-points pile (XP). If all of your stats are lower than all the encounter’s corresponding stats, it defeats you. Discard it, and it deals you damage equal to the highest difference between its stats minus your corresponding stats. You can’t take more damage than the current stage level. To discard an encounter, shuffle it into the encounter deck. If there’s a tie, you defeat the encounter and it deals you 1 damage. (Gain the XP.)
Stages 2+: After you’ve faced four encounters on a stage, the stage will be empty. Increase the stage level by 1, and deal out a new stage.
Leveling Up and Using Treasure: Between encounters, you can turn three face-up cards in your XP face down in order to increase your level by 1 (thus increasing your stats). When you defeat an encounter with a treasure ability, you may use that treasure.
Winning: You win the game when you complete a QUEST ability on an event or character card.
If you have a podcast, blog, YouTube channel, BoardGameGeek thread, or the like, and you want to review Quest: Awakening of Melior in its Tabletop Simulator or PnP incarnation, send us the link, and we'll post it here!
$1 — This tier doesn't earn any rewards, but you can follow along for updates and decide whether to update your pledge later in the campaign. Also, make sure to check out the free print and play from the Silent7Seven Games Google Drive.
$5 — This includes the print and play upon completion. Backers at this tier and above will receive the full-color print and play once it's completed, around the same time as the final game ships. You can also back at this tier if you plan to stick with the free Tabletop Simulator module or the current print and play and would like to show your support. Download the free print and play from the Silent7Seven Games Google Drive, and check out the Tabletop Simulator module here.
$20 — A play mat isn't required to play Quest, but it looks pretty sweet! The backers have voted! Check out the composition under "Play Mat" below.
$24 — Back at this tier to receive the game Quest: Awakening of Melior. This also includes the print and play upon completion.
$30 — Back at this tier to receive just the cards for the game Quest: Awakening of Melior. This also includes the print and play upon completion. This tier also includes free shipping worldwide.
Save up to $14 compared to The Game! with non-U.S. shipping, but lose the box, rules, dice, and possible other components. Add a play mat by pledging $52 (an additional $22 for the mat).
$42 — Back at this tier to receive the game, the play mat, and the full print and play upon completion.
In addition to receiving two copies of the game and two play mats (and, of course, the print and play), you'll work with us to create a hero character in the world of Melior (or adapt an original character of your own to the world), along with the character's five event cards. We'll commission artwork for the character with your input, and the character will appear in all copies of Quest: Awakening of Melior.
$6,500 is the Basic Funding goal for Quest: Awakening of Melior.
Unlocked! Thanks to two generous backers, the game will include four characters.
(At $9,500, every copy of Quest: Awakening of Melior will include an additional character, complete with five character events (six additional cards). This goal can also unlock once a second backer backs at the Create a Character tier.)
Unlocked! Thanks to two generous backers, the game will include four characters.
(At $12,500, every copy of Quest: Awakening of Melior will include an additional character, complete with five character events (six additional cards). This goal can also unlock once a backer backs at the Create a Character tier.)
Unlocked! Our Thunderclap has been fully supported!
(If our Thunderclap.It campaign successfully receives one hundred supporters, it will send out a blast on social media on Friday, July 24 at noon. And it will also unlock a full-art promotional event card for everyone receiving the game, including just the cards. A digital implementation of the promo will also be included with the Kickstarter print and play. For more information, check out Update #10: Social-Media Stretch Goal, Play-Mat Art Poll, and Coop Stream.)
The Quest play mat is a great way to supplement play, but it's entirely not required. Backers have voted, first on artwork and then on gameplay guides, and here is our result!
Risks and challenges
Myraid elements play into the creation of a board game. The game design and development is done. The graphic design is done. The rule book is written. Art has been commissioned. So what's left? There are several things, and any of them could be considered a risk.
More art — A good number of pieces remain to be commissioned, and that's part of what Kickstarter funds are for. That said, I've commissioned art for this project already (as you've seen!), and the same artists are on board.
Printing & Shipping — These are the elements I have the least experience with and pose the biggest risks. But I've spoken with publishers who have given me personal advice regarding printers and my game. I've referred to Richard Bliss's Funding the Dream, Jamey Stegmaier's Kickstarter Lessons, James Mathe's Kickstarter Help, and Richard Bliss and Aldo Ghiozzi's Impressions Vidcasts. Finally, I have quotes from multiple printers and have studied shipping costs.
I've taught myself—using amazing online resources of course—everything I've needed to create a game. I'm confident that for each roadblock I encounter, I'll learn to overcome it.Learn about accountability on Kickstarter
- (31 days)