Introducing the Team
Though my son and I prototyped the game on a train ride up the east coast, we couldn’t have gotten as far as we have without an amazing team. I’ve been bragging about the Luna Nova team so much in person that I forgot to brag about them here on Kickstarter -- so let me introduce everyone properly!
Since Luna Nova was my first game using the technology we chose, I kept asking a lot of questions online when I couldn’t figure something out. After Jonathan Commins answered over half of my questions by himself, I figured I should just convince him to be on the team.
I remembered seeing Henry Minata’s work in Union Square. I was so impressed by his ability to tell a story so vividly with a still image. When I asked him for some concept art, what I got back blew me away. He’s been our primary artist ever since.
Soon after adding Henry to the roster, my friends Mark and Roger from Armada Online donated the ships and some of the stations we’ll be using in the game. They also were the people who got me excited about running my own Kickstarter.
Now Luna Nova needed a stronger story. Fortunately, I met Jane Parson, who took in all of the character sketches, quickly squeezed out of me all of the elements my son and I had imagined, and went to work writing a compelling narrative. Jane happens to be a voice actor, too, so she’ll be the voice of our female lead, Dragon.
I’d known Louis Tristan through a developer meetup here in New York, but he’d mentioned in passing that he was doing some voice acting for an audiobook. Armed with that knowledge, I pitched him the idea of working with us on Luna Nova; before I could even complete my pitch, he’d already said yes.
Most recently, when we realized that my iMovie skills just weren't going to cut it, we reach out to my friend Jett Cain to get help filming the kickstart videos. Not only is his video and sound recording skills top notch, all of the mixing, editing, and special effects on the video were done exclusively by him. Without Jett, we wouldn't have been able to show you our Kickstarter nearly as well.
I happen to be a musician and know enough about sound design to get the basics done. As the campaign continues, I’ll be uploading more and more of the pieces I’ve composed specifically for Luna Nova.
The last and maybe the most important team member we need is you. We’re confident that we’re building the kind of game we’d love to play and share with the world. But we need your help. There’s still a lot to learn, and your input and comments will help us grow as a team.
Keep the comments and questions coming!