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CA$ 16,318 pledged of CA$ 18,500 goal
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By Jared Cooperband
CA$ 16,318 pledged of CA$ 18,500 goal
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About

An old detective going head to head against a twisted organization. An unimaginable mystery waiting in the very bowels of the city. And a story that unfolds like a charmed, churned circle of deception. Expect to find yourself exploring gruesome murder scenes, facing tense shootouts and surviving narrow escapes in a noir ambiance depicted like never before in a game. Welcome to...

  •  GERMAN SUBTITLES | We've closed a deal with an adventure games experienced German translator. So either if we get to the basic goal or if we just keep our indie development. The game will be released with German subtitles!! Isn't that great?
  • FRENCH SUBTITLES | We've also closed the same deal with a French translator. So now the basic goal will include German and French translations! 
  • Remaining voice actors | This past week we added to the staff a new voice actress that will play a remaining role we had empty-sounded. So now we have all the voices for the first Chapter!

Or directly install the Demo from your Steam account here.

Take control of a private eye with a gritty past, unorthodox methods and nothing to lose. A depressive ex-husband, ex-father and ex-Sergeant, removed from the force after an awful incident. Now he just tries to stay alive making a living by snooping around and charging people for it. Enter Ray Hammond.

 Answer a phone call in the middle of the night.

Grab your revolver and keys on the way to the door, and on the hunt you go.

  Investigate the crime scene, interrogate some suspects, snoop around following clues. And as soon as you poke your nose deep enough, the big trouble begins. Try to solve the case with your wits, or your guns.

 The adventure will be presented in Chapters; similar to a Sherlock Holmes novel. Each Chapter will contain one case, one story, always noir, always bizarre. Each case has an obscure theme with a touch of corruption and paranormal mystery.

 In the first Chapter of NoseBound, you’ll play as the character Ray Hammond. Yet in later chapters, you’ll also get to play with alternate characters, like Mrs. Kovacks, the femme fatale that you’re always bound to collide with in every noir story.

 Chapters 1 and 2 share the same case, so they are both part of a same story, they both have an individual argumentative arc, but as part of a bigger story. I don't want to spoil you the story so the only thing I want to add on this matter is this...

 On the other hand, Chapters 3 and 4 are new and different cases, and we'll wrap up Ray Hammond personal story in Chapter 5 which will be the shocking finale.  

 The game will be released DRM-Free & through Steam (for which we've already done a successful Steam Greenlight campaign) and all your favorite game portals. You can check our Greenlight campaign here:

 The game is presented as a 3rd person view point & click adventure, tuned to achieve the most enjoyable experience. Ray moves where you click (PC) or touch (iPad). In the course of the story, you’ll get to investigate several interactive areas with a tri-action menu using options such as "talk with", "take / interact with", and "look or investigate". In the game’s inventory, combine items to solve puzzles, exchange items with other characters or use money to bribe or buy information.

 You'll see your whole environment, "3rd person view" and see from Ray Hammond's eyes "1st person view" only to solve puzzles, like cracking a code or picking a lock. Chapters can end in a hail of gunfire as all other options have run out.

 Basic Goal: PC (Steam + other stores) & (DRM-free)  

 Stretch Goals: Mac, Linux, IOS & Android.

  We already signed a contract with a distribution company. Once finished, they will be adding the game to all major stores like Steam, Gog, Amazon games, Origin, Big fish, and others. Check out their site to see the full list of partners. 

But we would definitely be interested in working with a publisher that could help us walk that extra mile. We are also having discussions with a Retail manufacturer interested in making a Boxed version of the game for the European market.

This game is developed in Wintermute Engine. An incredibly awesome game engine specifically designed for point & click adventure games. Check out their website and if you think you're up to the challenge make your own game!

On the iPad version we'd like to re-design some of the puzzles to take advantage of the multi-touch technology and the accelerometer. iPad users, let us know what you think?!

 Chapter one is in beta stage right now. We have 80% of the game done, and up that point the game is completely playable with no crashes. This represents an average of 4 hours of gameplay time. The art is in a final stage, but some backgrounds and character animations still need some polish. We want to add some ambient animation to some of the backgrounds that at the moment are looking too still. Incorporate a few other NPC characters to make the game world more "alive", (we have a special Tier for this one). English voice overs are still missing a lot of lines and Spanish voice overs have not yet been started, this feature is also tied to the outcome of the campaign.

We already have the game's subtitles in English, Spanish and partially in Italian. Please help us bring this game to your language!

We still need to create 60% of the original music and sound track. And We’re currently working on two of the final cutscenes and in the final process of polishing animations for some of the characters.

The first test that we did on the iPad is looking great! But we still have some work and optimization to do to make it the best experience possible. 

To put it in some percentages, take a look at this graph to see what the money will be used for.

 This Campaign is being set in Canada, so due to Kickstarter policies our currency must be Canadian Dollars, so keep in mind that our rewards are a bit cheaper in US Dollars. Which means that when you pledge $60CAD you're actually paying U$S48. The system will show you the final conversion before making the payment.  Below there's a chart for the actual conversion to US dollars on each Tier.

We are starting with the basic campaign goal of $18.500 CAD (u$s 14.000 approx.). With this budget we can finish Chapter One for PC and get it out there. With more funding we can make NoseBound into everything we dream it can be. We can put it on more platforms, and won't have to compromise or cut any corners in getting it out there. We are going to ship the game at the minimum funding level, help us make it as good as it can possibly be!  

Please bare in mind that this campaign is NOT to fund an entire development, we have more than 80% of the game done. Development that we fund ourselves with our own money. We are making this campaign because we honestly need an extra push!

 If you really like the project and would like to take it further, making it a more complete and polished product, we set up a series of stretch goals.   

It goes like this:

 Depending on the Tier of your choice, you'll get these incredible rewards!

PayPal payment will be available via the game website as soon as the funding goal is reached.  

 Here's a picture to show you how we plan to distribute the rewards so you can make your choice.

Once you pledge, check out "Manage" at the top of the page, here you can change the amount of your pledge to add a specific add-on item.  To receive an Add-On, pledge the additional amount of the item (or items) to your tier plus shipping cost (if not included on your basic selected Tier). Once the campaign has ended, you’ll receive a survey where you can specify the Add-On you have chosen. 

These Add-ons can be combined with any Tier, but double check before adding an Item twice in your order. 

 This is how organized we are. The baloons of the right are part of the flow of chapter II, so don't look!

 NoseBound hasn't been rated yet, but it would definitely get an R, as in Restricted. There's a lot of gore, nudity and crude scenes. There will be also adult language and sensitive themes involved.  

So for this, and other cultural reasons, our target audience, if we can put it in some numbers, would be something like men and women between 21 to 60 years old. PC, Mac or Linux users that love adventure games as much as we do. People that grew up with LucasArts and Sierra games, who really miss those days when games where so much more about mystery and intricate stories. Fans of the X-Files Series, Humphrey Bogart flicks, a Clint Eastwood attitude towards police affairs, people who have read at least one book by H.P. Lovecraft or Raymond Chandler, and believe that magic is rare but possible. This game is for them. We are those guys and we would definitely buy such game. And we know we are not alone, we are firm believers that there are a lot of people waiting for a game like this, out there, lurking in the dark.

 PS: This is not the Ungodly being from the rewards figurines. It was a first concept of it though that we didn't go with, want to see what it looks like now? And FYI it's not Cthulhu or any other H.P.L. myth, we were inspired by Lovecraft but we want to state that we are not working with his mythology although it has certainly influenced our work.

 In fact, take a look at this influences board to grasp a little better the philosophical depth of this project.

 Final Words 

We've gotten to this point after three years of continued effort, and we are fiercely determined to release the game no matter what. However, we won’t be able to finish Chapter I with our own resources, we've run out of funds and invested all our savings in this game. This is not an "idea" game. As you can see, we have a lot of effort invested in this project but we can't do it without your help. We really, REALLY, need your contribution. We’re counting on the enthusiasm and support of the community and fans of adventure games in order to complete our beloved project! Go team NoseBound! If we reach our first basic goal of $18.500 CAD (U$S14.000). we will be able to deliver at least Chapter One for PC, but if we can stretch to the second or third goal, we can finish the game as we intended and portray our vision with no compromises, the way it can be made.

So PLEASE, if you like this game and you feel it will be something worth trying, back us now! And immerse yourself in this fantastic adventure. If you still have some doubts, please, play the Demo to see if this game is for you.

From now, and forever. THANK YOU FOR YOUR SUPPORT!

 - Diego, Jared and the NoseBound team.

                                                                                                            

 Here I leave you with some relevant words other have said about our game.

 "Smaller games need love too. Especially if they have such a sympathetic pitch video. Adventure fans should have a look at this" - The Dwarves, KING Art Games.

 "Speaking of classic, it couldn't get any more classical than NoseBound, another point-and-click adventure that also seems to be set in the late 30's but this time in lovely noir-like style. While its horrific angle may not be apparent at first, the twisty and bizarre story apparently will delve into the obscure and occult while maintaining a black (or perhaps noire) sense of humor." - Agustin Cordes, Senscape

 "I bumped casually with NoseBound, and to tell you the truth, I was immediately captivated by it. Noir aesthetics is something I always loved, moistly street hallways, dark alleys and underworld characters that makes your back chill. Sure, imagine my surprise when I discovered it was an Argentinian game. Local industry is growing and growing!." - Lunatika, SHD (survival horror downloads).

 "It's been a good week for film noir fans. Even as one pulp mystery adventure is released (Face Noir), now word out of Argentina is that a new episodic indie mystery called NoseBound is currently in production." - Jack Allin, Adventure Gamers

"This game looks fantastic! The atmosphere, the art style and everything about it screams NOIR. You're doing a great job, keep it up!" - Daniel Vierna, Dark Motif

 "NoseBound is a pretty dark adventure game with a very unique style. I'd really love to see it coming." - Michael Stein, Adventure Treff

 "It will be very interesting to play a Mike Hammer type investigator that is used to solving cases with his gun and fist, unraveling paranormal cases. The noir setting enhances the creepy atmosphere, the occult cases and the interesting set of characters." - Ana Sprague, Game Boomers

 If you can't back our project but still want to help, or if you have already backed us AND still want to help us even further, we'll appreciate your social media contribution. Help us spread the word! Share this project with your friends all over the internet. Tweet, baby!! Tweet like a hummingbird!!

Risks and challenges

Risks and challenges

Each of us on the team have more than ten years of experience working in the game industry, making mobile games, Nintendo WII titles, MMO games for the PC, always working for other companies.
We started Quarantine Interactive 5 years ago and we've been working for the industry doing contract work for other games, like in-game 3D art, sound creation, character animation, and game-play programming.
But we wanted to make our own game, and we love adventure games. We developed a few small games before for the mobile market with no success. And we thought that if we were going to spend our own money making a game with so much risk of failure, we better do something we really love, something to be proud of, something we would buy! That's how we finally jumped into this project. We had a lot of fun making this adventure, and we went through a lot of frustration also, but we were doing it! Our first game made from the bottom of our hearts, and we hope we can deliver the quality that adventure fans expect, and deserve, in a game like this.

Regarding challenges and difficulties that may arise.
Well, to be honest, I think we already went through most of them. Really. But if we have to point out what challenges lie ahead of us I would say Android port, because our engine has not yet completely ported to that platform. And of course iPad port, because of the complexity of redesigning and optimizing so much content to make it work great on the iPad.

This is why we didn't want to do a crowd-founding campaign in an early stage of development because we weren't sure if we would be able to deliver the game even if we got funded, we weren't so sure about how the team would work together, (we are on-line workers, so we're spread through different cities and countries). And we didn't even know if we had the working knowledge to deliver a game like this. We didn't want to be another funded team that didn't deliver what they promised.
But we were determined to make this game, we loved the idea and we jumped on it from the beginning.
So we started working on the game, making a prototype, to see if the story was cool enough, the aesthetic proposal, and if we were up to the challenge with the programming skills needed for this game.
Well, that was three years ago. Maybe if we did crowd-funding then we would have finished the project earlier, but I'm not so sure. We learned a lot in the process and now I know we are ready.
The thing is that we almost went broke along the way. We spent every penny we had on the game and we still ran short. We really need your help to get it done and I can assure you, It won't take that long.
If we get funded we should be able to release a PC version within three to five months after the campaign ends.
If we can get to Mac funding we should be able to release it along with the PC version. Linux will take one or two extra months.
Tablet ports, if funded, will be released later than PC, Mac and Linux versions, and they will take a few months of development after the PC release.

Again, thanks for reading this and thank you for your support. We'll be waiting for your contribution.

Please feel free to leave a comment or suggestion.

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Funding period

- (30 days)